Wednesday, October 26, 2016

All the links!

Hey all you awesome people out there! Today's post is a special one. I've been having trouble with my author's page lately. Not all the books are attached to it properly. I've written to Amazon and haven't had any luck. On Goodreads they are pretty much all together, but not where it seems to really count. Naturally this causes confusion issues. So I've decided to create a post where you have all of those together in one place. But not only that (because just a set of links would be boring), but a recap of what you get and what the stories are about. It seems like the perfect time of year for this and folks have asked me where the best jumping on point is among my books. So, for your convenience I will also make a note of which those are. The name of each book will be linked to it's page on Amazon (for the hardback, but they are all in Kindle too). So just click on the name to get the book you want.

Chessmen: Opening Moves:  The queen died in childbirth and the king has been murdered. When the Royal Guard is framed for that murder they have no choice but to go on the run to protect the infant princess from the real killer. Pursued by mercenaries and assassins, attacked by monsters, and forced across the stars; the heroes soon discover a plot overshadowing their own problems and threatening their whole solar system. This is the origin story of a unique team of heroes. [Good starting point]






Chessmen 2: The Queen's Gambit:  Having survived what they thought was the worst, the Chessmen prepare to take the fight to their enemies once and for all. But Queen Margel has invited a new threat to do her dirty work for her. The Maker has come for the Chessmen and will take anything he wants in the process. He is a threat that neither side my survive. This story carries maximum action from beginning to end on a spiraling roller coaster ride with all new characters. Witness fantastic feats of power and survival. Will the Chessmen finally return to Chyssia?





Chaos Rising: When the Earth is enveloped in darkness bands of killers with strange weapons attack all the police precincts of New York City. Nothing seems to stop them short of taking off their heads. But that's only the tip of the proverbial ice berg. The White House is taken hostage and bizarre acts of evil erupt across the country. Hakim only just got his powers in the likeness of Anubis and will have to learn as he goes. A new team of heroes must band together to hunt down the cause of their problems before something even greater comes to destroy them all. [Good starting point and these events occur before Chessmen 2]




GZ Tales Vol 1:  Assassins with a mystery target, an imaginary friend that kills, the core of time and space, and a demon that serves Death himself, are just a few of the short stories that wait for you in the first volume. This book includes the short story, Tale of the Gator that won honorable mention in Writer's Digest. Some stories are origins that carry on and others are about heroes that appear in the novels. Either way, they are action packed and full of fun. [Good starting point]






GZ Tales Vol 2: Even more awesome stories about GZ heroes and villains. Meet Maestro, the King of Demons, take on poachers with Killer Whale, and see what a day being a psychic is like. Read stories that pick up where some left off in volume 1. You'll read about heroes in unlikely places with the strangest of problems.








Galaxy Zento, the Adventure Game: You've read the stories (or even if you haven't), now play the board game! Travel the universe for good or evil and race to complete your mission before anyone else. The characters from Chessmen are there as enemy or ally. Face beasts and obtain artifacts. Escape from dangerous traps. You never know what the deck will throw at you next. About an hour of fun for 2-6 players, aged 10 and up. This game is customizable so you choose what goes in the deck.




Galaxy Zento, Expansion One: Lots of great cards to add to your board game. Check out the all new Monsters! More spells, more characters, more artifacts! Comes with a tip guide on how to customize your game!







Marshmallow Fight!: (I would be remiss if I didn't put a link here even though it's not GZ). This is a great family party game! Perform stunts with marshmallows for points and be your household champion. You can finally play with your food! This game has been reviewed by PalladinElliott and FatherGeek with approval from both!


And there you have it! This will be the ultimate guide to all the links that I will share in a few places. If you haven't jumped in on GZ yet, you've been missing out. It's a universe of unique and original characters. People have said some interesting things about it:


- It's like Star Wars met Marvel.
- It's definitely not Disney.
- A new kind of space opera.

And the story is really only getting started. Big thanks to all my readers! More to come!

Wednesday, October 19, 2016

The Art Process

Once in a while I get asked what my process is to my artwork. Today, I'll answer that question. I have several steps that I use to put my artwork together. Sometimes I work on a Wacom tablet, but my true love is pencil to paper. I'm going to use a pic I was just working on for a special prize set to go with my board game. This will be the art for the Horseman of Apocalypse called, Plague (or Pestilence if you must).

First I start with pencils. I just use a number 2 and sketch away with basic shapes and refinement.  I work on paper that's at least 50 lb weight. That means it's sturdy and less likely to crumple when I erase pencil marks. I do have a tendency to use what's on sale if what I really want is too expensive. Hey, artists have a budget after all. I don't get into a lot of ultra small details at this level because my hands simply can't do it. On today's pic, I was having an exceptionally good day. Any other time and smaller details get added digitally.

Next is inking (photo above) This is the hardest part for me. I have to ink when my tremors are at their calmest. That's usually first thing in the morning because I haven't done anything to tax myself yet. For new readers; I have MS and my work is part of overcoming that. I have a cup with more than one set of drafting pens in it. I use several tip sizes to preserve the detail I'm aiming for. Even so, some errors will have to correct in the digital step.

Digital. I take the photo that you see from the ink step and load it up in Photoshop. I crop the image and use a layer called 'threshold' to instantly make it digital black and white. At this point, I can use tricks to zoom in on lines and correct them or make sure they are all connected where I want. I can add small details (see if you can spot the changes) that my hands weren't letting me do before. Once I have all the lines fixed and have added details I want, I get to my favorite part.





That would be coloring. I use the filler tool for the flats and then brushes for all the other details. I can zoom in and add all sorts of neat details like bloodshot eyes. I'll be the first to tell you that I'm not the most tech savvy guy. I still don't know a lot of tricks and even videos don't help with my specific programs as much as I'd hope. But I'm learning and that's what is important.

Now that you see Plague in color, you might be wondering what he's holding. Well, it's not his sneezy cloth. It's the Scarf of Pestilence. The nasty looking end can give you any disease while the clean end can cure any ailment. On second thought, maybe that's how he fuels the thing. Nah. Hope you enjoyed the simple breakdown. I have more drawing to do!