Showing posts with label Falconer. Show all posts
Showing posts with label Falconer. Show all posts

Wednesday, February 20, 2019

Character spotlight: Falconer and Sersi

His real name is Dar Macabon and he lived on the planet Chyssia as leader of the royal guard for many years. Then his team was framed for the murder of the king and they were forced to flee to protect their infant princess. Because Chyssia is where the game of Chess really originated, they were called chessmen without a king and the name stuck. They became the Chessmen, fighting to go back home.

Dar earned the name of Falconer when he rescued an injured red falcon in the mountains. But this was no ordinary bird. Her name is Sersi, a mystical falcon and very rare. Being highly intelligent and capable of speech were only the beginning with her. Sersi is an amateur spell caster and getting stronger every year. For the sake of her team she specializes in healing magics, but her combat prowess is nothing to dismiss. Her power dive comes with a peal of thunder and red lightning. She can fell a thick tree with one pass.

Dar has power over the elements and weather. He can generate storms and manipulate elements in any form. He can make earth churn like water and shape fire into anything  he can think of. He can generate micro winds for shoving people out of they way or full force hurricanes. In a major fight he prefers lightning but is highly practiced in every angle of his abilities.

When it comes to his team, Dar is deeply concerned with their innocence and the effects of being forced away from home. His leadership is firm yet caring and conscientious. Sersi is in love with him but keeps that fact well hidden, hoping to one day change form to a humanoid woman for him. Together they inspire a team loyalty that surpasses most similar hero teams.

Dar's most notable drawback is his personal guilt over what happened to his team and the situation they are in.  He feels he should have seen the whole thing coming and no one, not even Sersi, can convince him otherwise. (Avoiding spoilers, you'll just have to read Chessmen to find out.) Dar also prefers to avoid combat if possible, but he isn't afraid to deal punishment to anyone who earns it.

Falconer and Sersi in combat are a fearsome force to behold. If he doesn't have to worry about his teammates, he and Sersi can clear a battlefield of minor threats in seconds. He can obliterate heavy artillery and possibly even throw it into orbit. Both of them can fly in space with assistance of Sersi's magic and Falconer's ability to carry an aura of sustainable atmosphere with him. He can channel lightning in space, but the lack of other elements restricts his abilities.

Their dedication to the princess is stronger than any known bond and they protect her with their lives. The only thing more powerful is the drive to take her and the team back home.

Friday, January 30, 2015

Guest artist Darren McCay!

Falconer
I love doing the guest artist spots so I can showcase independent talents from all over. Today we go to Northern Ireland and hear from artist Darren McCay. Just check out the recent work he did on my character, Falconer from my first novel.

Darren's work has a retro feel that can take you back to the golden age of comics but certainly is not limited in any way. Strong lines, colors and proportions tell a story with every pic he does. I sent him some interview questions and his answer was so concise that I don't want to break it up into the question segments. So here's Darren:




Cheers, Dave. I've been drawing superheroes since I was 5 and I'm 44 now. I'm a family man with two teenagers (the daughter, Brogan, is a world champion Irish dancer). 
I'm working on my own story called Icons which is a superhero epic spanning decades from the "birth" of the classic superhero to the near future. I've been reading comics all my life and I think I've come up with something original.

With this story I intend to do the opposite of say, Watchmen and construct the superhero from the ground up and make them relevant in the modern world. The emphasis of my story is on symbolism and iconography . Every hero must wear a unique symbol and keep their identity secret as it is integral to the survival of the heroes. I can't really say much more about the story but I will be doing a stand alone intro story which will lay the foundations and give an overall insight into the Icons universe. So far I've created about 60 heroes though many will just be peripheral characters. I need to fill each decade so there my be more before I'm done. My favourite character is Vanguard, my Superman analogue , although there is far more to him than you would think. My main problem is finding the time to draw as I have a day job but I should get something out in the near future.

I think it sounds like an amazing story line. I certainly wish him all the possible luck! Now check out these works of his.
Strong and expressive here. You can feel the action. Eye expression conveys powerful emotion and posing just makes the whole thing pop.










Be sure to add his Facebook fan page HERE
Nothing says cool like solid pencil work! Follow that link to his page and take a tour. Be on the look out for Icons! It looks to be a heck of a story.

Tuesday, June 24, 2014

Character Spotlight: The Falconer

Dar Macabon, the Falconer, is the stoic leader of the Chessmen. He earned his name when he became spiritually bonded to his friend Sersi, the falcon. He served as the leader of the Chyssian Royal Guard for several years before his team was framed for the king's murder.

Duty and honor are everything. That's why he'll give his life to protect the infant princess or hopefully give her home back to her one day. When someone told him his crew was like chessmen without a king, the name stuck. He decided they would be known as the Chessmen. As it turns out, Chess (or Chyss as it's called on Chyssia) is a training game for the Royal Guard. So the name had further reason to stick.

Falconer is a lord class elemental. He can control weather patterns and elements at will. He can even convert one element into another at molecular levels. He can shape stone, throw lightning, ignite objects, or dissolve them into air. He can summon tornadoes and hurricanes or just a lazy afternoon breeze. Being deeply in tune with nature, Falconer can feel it if so much as a twig is snapped on a nearby tree. Falconer can fly but cannot exist in the vacuum of space without assistance. Falconer is also an adept hand to hand combatant.

He prefers to learn as much as he can before fighting if possible. Unfortunate events have tested his resolve sorely since having to flee Chyssia. Like his crew, he's been pushed the limits by constant attempts on his and the princess's life.

As the leader of the Chessmen, Falconer has earned the loyalty of his crew by being loyal to them. There isn't one member of his team he wouldn't stand by in the most terrible of situations. This seems especially true when it comes to his friend, Helshred. Helshred, the Teri-Moor was the one officially framed in the murder of the king. Falconer knows better and will not stop short of death to prove it.

As a trivial fact; Falconer's eyes are blue, but they change in shade due to how he's feeling. The darker they get, the more you should worry.

Falconer won't rest until it's finally safe to take the princess back home.

Thursday, November 3, 2011

Chessmen sample!


Here is a portion of Chapter one of Chessmen: Dangerous Moves. I hope you enjoy it.

The Queen of planet Chyssia is dead. She died in childbirth while her infant girl survived. The humble and peaceful people of the planet were wrought with grief. The Queen was loved greatly amongst her subjects and her death came as a great shock. Nothing would sooth this pain for some time. Even the proud beauty of their world; the luminous grasses and high red mountains, could offer no comfort or peace.

The Falconer has served proudly as leader of the Royal Guard for two generations. He stood just outside the door with the King, while the Queen labored. When the Chancellor came out to report her death, the Falconer had to catch his King who crumpled toward the floor. As his beloved monarch cried and asked how this could be, it pained him to have no answer. Falconer’s mind raged in turmoil.

He went to the top of the highest spire of the castle, where he took time to think and reflect. This was, to him, the most peaceful place in all the kingdom. He could gaze out upon the beauty of the land and clear his mind. This time, the mind clearing wouldn’t be so easy. There were things that didn’t make sense about the Queen’s death, but Falconer couldn’t put a finger on it. The Chancellor had reported her death as natural from complications in child birth. Despite those findings, he couldn’t shake the feeling that something evil was involved. So he needed to think and think hard. It had now been three days since her death and he felt like the clock was ticking toward some horrible event. He took a deep breath and closed his silvery eyes. He felt the wind course through his ash white hair and press against his chest. Up there, he could let go of everything and just be one with the air and sky. In his mind, he only saw the smile of the Queen and the face of the infant Princess. He breathed deep and hoped for some answer to come to him, but it was only the sound of the wind. His eyes snapped open as he felt a pair of small feet land on his shoulder. Sharp talons rested against thick black cloth but didn’t pierce through. His spirit-mate, Sersi, nudged his right temple with her beak.

“You still fretting?” she said in his mind.

“Yes,” he answered aloud, not even thinking about their psychic bond. He stared out over the countryside.

“It’s a terrible tragedy, I know. But we don’t have any proof of our suspicions. Shouldn’t we concentrate on protecting the ones that are left?”

“Sersi, you are right, as usual. I just needed to clear my head. We should get back down there now.”

She fluttered away from his shoulder, “See you there!” and she dove fast toward the courtyard below. Few creatures anywhere are as fast as a falcon in a dive. Sersi dropped like a missile toward the ground below. In only a second or so, she spread her wings and lightly landed on the head of a statue in the courtyard. She made flying look ridiculously easy. Sersi craned her neck to look up and watch Falconer.

Falconer gazed down at the courtyard, hundreds of feet below and let go of the pole he stood by. He and Sersi were no strangers to heights. For that matter, no one in the castle was. The entire royal palace was built into the high cliffs of the red mountains. It could only be reached by airship. Falconer leaned forward and let his body yield to gravity. Air rushed past as he sped toward the ground head first. His clothes rustled and wind filled his ears. The courtyard below grew quickly in visual size. The rounded stones of the courtyard floor seemed to reach for him as he plummeted. With a few yards before impact he slowed, turned his body and gently landed on his feet.

“Always catching yourself at the last second,” Sersi chuckled.

“It’s good practice for the reflexes,” Falconer replied, “And as I remember, it’s a trick you taught me. Come, let’s go and check on the King.” He held out his left arm and Sersi fluttered down and landed on it.

Wednesday, October 19, 2011

The Chessmen novel


When the Chyssia Royal Guard are framed for the murder of their king, they have no choice but to flee. Falconer knows that the real killer will also take the life of the infant princess. In order to save the princess and possibly his whole world, he must regroup the scattered Royal Guard, face mercenaries and assassins, and find out the truth behind a plot bigger than his home world could ever know.

That's The Chessmen and, as you can see from the illustration, it's pretty serious in Falconer's world. The plan currently is a series of books on the Chessmen and what they do in order to clear their names and save their entire solar system. Yeah, more than just their planet is at risk. You don't want me to tell you everything right here do you?

I've completed the first book which is a small novel but only the tip of the iceberg. Work on layout for the second book is underway now.

So, who do you see in this picture? Well, you see Falconer diving from an airship to rescue the Princess. Above him circles his friend, a mystic falcon named Sersi.


In the Zento universe, Falconer is what's called a "lord class" elemental. That means he has control over weather patterns and elements. He can generate fire or freezing air at mental command. He can control the shape of stone and wood too. Sersi is highly intelligent and knows a few spells as well as a couple of very special aerial combat maneuvers. At the Zento fan page on Facebook, you can see illstrations of several characters from The Chessmen.

The title is yet also under consideration. Currently we are considering "Chessmen: Dangerous Moves" but who knows? Galaxy Zento: The Chessmen is also a possibility.

There will be far more to come out of the Zento universe than just the Chessmen. There are lots of stories, both short and novels in the works. Who are the Chessmen going to meet? Well, you'll just have to stay tuned to eventually find out!