Showing posts with label contest. Show all posts
Showing posts with label contest. Show all posts

Monday, April 2, 2018

Check out the Chessmen and a Contest!

It's time for another GZ update blog and I have more for you than just Chessmen. I have a preview for you too. First I want to show you brand new artwork for the Chessmen. For those who don't know, the Chessmen are a team of heroes from the world of Chyssia. They were forced to flee their home world with the infant princess in order to protect her life. The story has been called a space opera with super powers and you can get your hands on the first book of the series for just 99 cents HERE. Some of this art has only been seen in the email newsletters so far so don't hesitate to sign up for that at the end of this post or in the upper left of this blog page.

Here's Falconer and Sersi, the leaders of the team. Falconer is a powerful elemental capable of commanding any element or weather. He can reshape stone, convert it to water and back to stone, summon lightning, and create storms of any magnitude. Sersi is a mystical falcon with spell casting abilities. Watch out for her thunder dive, it can wreck a tank!








Next we have Helshred, the unlikely hero. Despite his fearsome appearance and odd behaviors, he is the most loyal member of the team and heroic to boot. He is an amnesiac due to the wound on his head and he can never remove those bladed gauntlets. Helshred desperately wants to regain the knowledge of his past and hopes that Falconer can one day help him do that. Helshred is agile and acrobatic, capable of short distance teleportation. Since the gauntlets are indestructible, he's practically a living weapon. They can slice through nearly anything. His tail is prehensile and can grasp a weapon or a person.

Reigndale is a soldier of Amnath and a highly experienced marksman. He knows military tactics and strategies. He is also  a solid hand to hand combatant. Reigndale is ashamed of his people because they are part of the coup that forces the Chessmen from their home. He turns his back on them to serve the princess. Reigndale has a secret that even he doesn't understand. Somewhere within him is another person.






That person is Daxeon the Vengor (vengeance) Angel. At certain times of need, Reigndale's body will disappear and be replaced with Daxeon who is so fearsome on sight, lesser beings flee. He fights with cosmic energies and a blue diamond sword. He can exist in the vacuum of space. Daxeon is super strong and can lift well over 100 tons. He fights in raging fury and when any threats are eliminated, he vanishes and brings back Reigndale.





Viro was an astronaut from the planet Ruwano. He was investigating energy readings from a small star when his ship was overcome by strange radiation. He was rescued by a race called the Cyborians but they had to seal his body in armor. Viro is always encompassed in a green gas within his armor. He can create viruses that can do nearly anything he imagines. He can heal, dissolve, strengthen, weaken, or alter the properties of nearly anything. His power is limited and he often has to rest and recharge. Viro lives in constant caution of anything that could break open his armor for he could destroy and entire world.

Halley is the guardian of the Halley's comet shield. The powerful artifact allows him to fly in space just like a blazing comet. With it's power he can smash through enemies and even the hull of starships. The shield also collects and stores energy from attacks that it protects Halley from. Once enough is stored, the shield can fired a powerful energy blast that can clear trees or knock a space craft out of the sky. Halley is the only human member of the team. He was abducted as a child to be studied, but found the shield and escaped into space.




Major Xeroh is a cumulative mimic. He can use the cumulative physical attributes (strength, speed, endurance,) and powers of any beings within about 50 yards. Even without other people to boost him, he can fly in space and has his own physical strength. The eye piece is a scanner that tells him what sort of powers people have at a distance before he gets close enough to register them with his power. He also uses it to scout long distances ahead for danger. Xeroh is boisterous and often comical without intending to be. Like Viro, he comes from Ruwano.



Messiah is quite possibly the most powerful member of the team. He carries the power of Faith. It is the only power that Xeroh cannot copy. He can use faith to heal or accomplish amazing feats. He can fly in space and boost the abilities of others to astronomical levels. He can be stronger or faster than nearly anything he faces. He has even used his power to stop the cannon blast of a starship from killing his friends before he knocked the ship out of the sky with a gesture. Even if it weren't for faith, Messiah is a master martial artist. His past is as much a mystery as Helshred, but only because he doesn't speak of it.

There you have them, the Chessmen! Now for that preview I promised. It's nothing less than the board for the next edition of the adventure board game! Check it out!

The new board is far more interactive in the game than the first one. There are spaces where a roll of the dice can force a card you want to come out of the event deck. Each location has built in dangers depending on what you draw for your turn. For example, the Bronx is the "Monster zone". Monsters revealed in this area cannot be evaded and have +2 to their attack for combat. But if you are looking for monsters, just hang around the cemeteries. You're bound to find them. Worried about distance across the board? Don't. Just land on one of the airplane spaces to instantly go to any other same space on the board and continue your move normally. The starbursts are starting zones for up to 6 players. Much more will be coming out on the game in the newsletter so be sure to sign up!



Finally it's time for that contest! How would you like to have you or someone else drawn as a super hero or villain? Well here's your chance! It's a coloring contest. All you have to do is color the picture and send it or a photo of it to Galaxyzento@gmail.com by April 30! Easy! Print it out or color online and send it to me! If you win, I will draw the person of your choice from a photo you provide! Have fun! And that's all for this edition!

SIGN UP!
 


Wednesday, May 11, 2016

Pre-Summer Update! Seriously Good!

There is a ton of stuff going on and it is seriously good. Let's kick things off today with the drawing that is still gathering names for this pile of goodies (plus a sweet black coffee mug!). I've decided there will be runner ups for additional prizes because this has gone pretty well in gaining interest! To spell out what's in the picture (or what you get so far) it's a copy of each of my games; The Galaxy Zento Adventure game and Marshmallow Fight (the links will take you to their Gamecrafter pages), a complimentary bag of marshmallows, a sample card for GZ's first expansion set, a cool magnet, and all four of my books that set the lore for GZ. The edition of Marshmallow Fight is a prototype edition but it still looks and plays great.

HOW TO GET IN ON THE DRAWING: You just visit the GZ Facebook page and follow the instructions in the pinned post. It's really simple. You make sure you hit "like" for the page and share the pinned post. That's it! I'll get an alert and put your name in! Sorry, for US residents only this time.

If you don't want to deal with all that but Marshmallow Fight looks like crazy fun to you, it's on sale NOW for 23.99 on TheGamecrafter. Just hit the link above to order your copy! Of course, I'll be signing everything from the giveaway (wink). You do get an improved game in several ways with ordering though, I must admit. Only in a few small ways though.

So let's talk about Marshmallow Fight for a second. What is this? The name alone sounds like crazy fun. Well it is! It's a game for 3-6 players (but you could feasibly have more than that) ages 6 and up that last for about 15 minutes per game. The win condition is achieving 10 points before anyone else. You do that, by completing stunts with, you guessed it, marshmallows. Each player takes a turn revealing a card from the 36 card stunt deck and doing the stunts that they reveal. It's just that easy! There are two things that the game calls for that don't come with it; a bag of marshmallows and a clean dry coffee cup. But marshmallows are cheap and everyone has at least something like a coffee cup right? Oh, I neglected to mention that you will be throwing them at each other at some point in the game, possibly more than once. Hence it's name!

The game is easy to learn but the stunts may just have you rolling.

In additional news, I'm nearly finished with the first draft of Chessmen book two, The Queen's Gambit where the Chyssian solar system is in greater danger than ever when a plot to kill the Chessmen backfires. If you read the first book and though it was packed with action, book two will positively blow you away.

After that it's time to get to work on the first expansion for GZ the Adventure game to make it even crazier than it already is. That's the awesome thing about making this game customizable. This set is going to add so much to play.

That's it for this update, stay tuned, there is always more on the way!