It's not too late to grab yourself some goodies for Halloween coloring fun. I'm putting all those links right here in this blog post for the ease of it.
As many of you know I recently took a trip to the hospital and I'm in the middle of trying to make it so I can join my dear wife up in Wisconsin (from Louisiana). I'm still fighting my MS every day with diligence and striving to move forward. What you see me do is how I keep fighting.
Several of you have asked how you can help me and I've answered. I said share my work. It's the number one way to give me the internet exposure I need. So if you aren't up to making a purchase, you can still share me and it's very much appreciated. For those who want to help me out in other ways, they can visit my PATREON or I will list one more way at the end of this post.
My ETSY is the home of the 5 for a dollar coloring page bundles. Download, print all the copies you want or need, and get to coloring. There are bundles for all sorts of interests with more to come. I'm constantly working on a new set of ideas. And there are several that work great for Halloween with bats, spiders, and skulls.
Want something more substantial? Well don't forget that I released two new coloring books and you can grab yours from my Amazon AUTHOR'S PAGE. Get your copy of Zombie Town and Kitten Monsters for some crazy spooky laughs. You're going to have fun just looking through them. When you're done laughing, get to coloring!
Finally, for those who just want to help without monthly subbing or making a purchase, you can send a donation to my Paypal at thewildeman2@yahoo.com (yes someone asked, that's the only reason you get it posted because I beg for nothing. I would rather sell you stuff)
And if you love what you purchase from me, please return and leave a review. Reviews drive exposure and sales. You'll be helping me out that much more.
Happy Halloween everyone!
A fantasy/hero/sci fi universe filled with amazing characters, alien races, magics and more. Hope you will join in and follow along!
Showing posts with label monsters. Show all posts
Showing posts with label monsters. Show all posts
Friday, October 25, 2019
Monday, April 23, 2018
Board game preview: HOW THE BOARD WORKS
I said I would and here I go. Time to show you the board for the New York edition and give you the scoop on how it works. By the way, if you haven't signed up for the mailing list, you're missing out content and stories that don't go anywhere else. This will include giveaways and contests. So what are you waiting for?
This is the New York Game board. It will fold in six sections.
To re-explain the game a little bit, the object is to complete a random assigned goal before other players. A goal may have you hunting beasts or monsters, recruiting a number of allies, gathering artifacts, or just beating up other players. There are far more goals than even that, just to point out. Everything you try to gain in your goal will come from an event deck that you reveal cards from on every turn after you make a move. You might find that daunting to depend on luck of the draw to complete a goal, but fear not. The board will help you.
This is the New York Game board. It will fold in six sections.
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| Click on image for larger view |
To re-explain the game a little bit, the object is to complete a random assigned goal before other players. A goal may have you hunting beasts or monsters, recruiting a number of allies, gathering artifacts, or just beating up other players. There are far more goals than even that, just to point out. Everything you try to gain in your goal will come from an event deck that you reveal cards from on every turn after you make a move. You might find that daunting to depend on luck of the draw to complete a goal, but fear not. The board will help you.
STARTING ZONES: The white flares around the edges of the board are the starting zones. Since the game supports 2-6 players, there are 6 zones. The player who goes first gets first choice of where to start. Starting at the right spot can put you closer to map points that support your goal. But even if you are on the losing end of that equation, there is a way around it.
AIRPORTS: If you look closely, you can see three airplane symbols on the map. When you land on a plane you can immediately continue your movement via any other plane on the map. Trivial fact: At least two of the airports are positioned where real airports are in the real New York City.
DRAW 2: When you land on a number 2, you get to reveal 2 cards from the event deck instead of one with no other restrictions. A normal move only reveals one card.
FOCAL POINTS: The red X's on the map are Focal Points. When you land on one, you reveal 3 cards from the event deck with a couple of restrictions. One, you can't evade or run away from anything that comes at you. Two, if there are freebie cards in the reveal, you can't have them unless you defeat any threats that appeared with them. The only control you have is if there are multiple combats or traps. In those cases, you only have to do one combat and you can discard the rest. Same for traps. But a combat and a trap will both stay and you must deal with both before you can take an item or artifact from the focal point. As an additional bonus to this, if you succeed against all threats of a focal point and there is an artifact, you do not have to make the obtain roll for the artifact. It becomes free.
FORCE POINTS: A force point is a location on the map that allows you to make a die roll on a d20 to force a specific card type from the event deck. For any of these points, you roll a 15 or more with no modifiers and you get to reveal until the specified type comes out. Then you shuffle the other cards back into the deck. A card forced cannot be evaded, so be careful. There is a symbol for each card type that can be forced from the deck to achieve your goal:
Pot of gold: Shop: force an item card
Ancient Ax: Museum: force an artifact
Paw Print: Zoo: force a beast
Tombstone: Cemetery: force a monster
Letter H: Hero base: force a good character
Letter V: Villain base: force an evil character
HOSPITAL: The red heart with a cross is the hospital. You can land there for a chance at healing yourself.
ZONES: Each colored location of the map is a zone that caters to a certain type of threat card (except Staten Island). In those zones, when a card of the zone type is revealed, you cannot evade it and it has +2 attack against you in combat.
Bronx: Monster zone
Queens: Beast zone
Brooklyn: Villain (evil character) zone
Manhatten: Hero (good character) zone
The odd ball on these is Staten Island, the power zone. For each time you enter Staten Island (so long as you didn't start your turn there) you get to roll a d20. If you roll 15 or higher, you get a power from the power deck. The limit on powers is 3, so you might have to pick and choose. There are other ways to get powers built into the game so no worries if you can't get to that side of the map enough.
Any marked location on the map falls under a rule that you cannot start your turn on it, move away and go right back to it. You have to leave any one marked space for an entire round, before going back to it. If your movement allows you to reach another marked space of the same type, that is a legal move.
And that's the board! What do you think? Enough action to go around? Tell me your thoughts in comments and thanks for reading! Remember to check out the links in the upper right for the books and the original game!
Monday, April 16, 2018
Board game preview! MONSTERS!!
It's time for another board game preview! This time I'm going to share some monsters that will come for you out of the event deck as you search New York city for your goal to win the game. If your goal card says you have to fight monsters, this is what you'll face!
This is for the Galaxy Zento Adventure Game: New York City. The game is tied into two other expansions that can be mixed and matched for how you want to play and is based on the stories and novels (see links in upper right of page).
I know you can't see exactly what they do yet, but I will explain the card layout. The symbols are for the monster's stats.
Star: Attack power added to a d20 attack roll
Shield: Defense you have to roll on d20 with your own attack power.
Arrow: Evade level you have to roll on d20 to escape it without fighting it.
Naturally, each monster will have perks and challenges of their own.

The Were-beast is a combination threat that you treat as a monster but can count as a beast. If it defeats you in combat it passes its curse to you and you become the next were-beast and a special enemy to everyone else in the game. You can count on it not being a pushover in combat too.
The Chimera can attack you three times in a row before you get to attack once. That means it rolls to hit your defense three times in a single attack turn. You should hope you've built up your defense or can make just as many tries yourself to even it out. Thanks to its snake tail, its also venomous and will poison you if you lose a fight against it. Poison has multiple effects in the game to include hindering movement, blocking powers or abilities, or blinding you so you can't make ranged attacks. Fortunately, poison is somewhat easy to get rid of since all you have to do is be healed of any amount including zero.
The Harpy is a mean monster that can attack twice in combat. If you beat it, you get to keep its card and gain a special artifact weapon called the Harpy Feather. It grants you a boost to your own attack for future combats.
Power Ghoul is a pretty basic monster with a very straightforward effect. If you beat him, you get a new power from the power deck. If you lose, you lose a power if you had one in the first place. Since New York comes with a full deck of powers, there are more chances to get powers than in any expansion so far.
New York comes with a slew of spider cards thanks to what happened in Chicago in the novel Chaos Rising. This one comes with two attacks in combat and is venomous. Thanks to other effects in the game (traps and events) spiders can pop out at you nearly anywhere or anytime during game play.
That isn't all the cards that count as monsters, but it's a nice sharp view of what is coming. I have some artwork left to do and a rule book and hope to release New York this summer! In my next edition I will spoil the game board itself! For now, here's some links to the other expansions!
CHESSMEN or first edition
EXP 1
Hey, want to know what comes after this? The all new Chessmen card expansion will have all the characters from both Chessmen Novels! All the heroic Chessmen, their allies and enemies will be on hand to merge with your gaming experience. All new special edition cards, team memberships, and more still in planning stage!
This is for the Galaxy Zento Adventure Game: New York City. The game is tied into two other expansions that can be mixed and matched for how you want to play and is based on the stories and novels (see links in upper right of page).
I know you can't see exactly what they do yet, but I will explain the card layout. The symbols are for the monster's stats.
Star: Attack power added to a d20 attack roll
Shield: Defense you have to roll on d20 with your own attack power.
Arrow: Evade level you have to roll on d20 to escape it without fighting it.
Naturally, each monster will have perks and challenges of their own.

The Were-beast is a combination threat that you treat as a monster but can count as a beast. If it defeats you in combat it passes its curse to you and you become the next were-beast and a special enemy to everyone else in the game. You can count on it not being a pushover in combat too.
The Chimera can attack you three times in a row before you get to attack once. That means it rolls to hit your defense three times in a single attack turn. You should hope you've built up your defense or can make just as many tries yourself to even it out. Thanks to its snake tail, its also venomous and will poison you if you lose a fight against it. Poison has multiple effects in the game to include hindering movement, blocking powers or abilities, or blinding you so you can't make ranged attacks. Fortunately, poison is somewhat easy to get rid of since all you have to do is be healed of any amount including zero.
The Harpy is a mean monster that can attack twice in combat. If you beat it, you get to keep its card and gain a special artifact weapon called the Harpy Feather. It grants you a boost to your own attack for future combats.
Power Ghoul is a pretty basic monster with a very straightforward effect. If you beat him, you get a new power from the power deck. If you lose, you lose a power if you had one in the first place. Since New York comes with a full deck of powers, there are more chances to get powers than in any expansion so far.
New York comes with a slew of spider cards thanks to what happened in Chicago in the novel Chaos Rising. This one comes with two attacks in combat and is venomous. Thanks to other effects in the game (traps and events) spiders can pop out at you nearly anywhere or anytime during game play.
That isn't all the cards that count as monsters, but it's a nice sharp view of what is coming. I have some artwork left to do and a rule book and hope to release New York this summer! In my next edition I will spoil the game board itself! For now, here's some links to the other expansions!
CHESSMEN or first edition
EXP 1
Hey, want to know what comes after this? The all new Chessmen card expansion will have all the characters from both Chessmen Novels! All the heroic Chessmen, their allies and enemies will be on hand to merge with your gaming experience. All new special edition cards, team memberships, and more still in planning stage!
Tuesday, July 12, 2016
Another awesome game preview!
Today I'm going to answer a question that a few have been guessing at and show you some more of what is coming to the expansion set for Galaxy Zento the board game. First, lets start with that question.
Folks have tried to guess what the art meant for this goal and now you can see for yourself. That's right, the goal is to get your character killed twice. That means collecting five damage (or getting assassinated) twice in a row. You see, getting killed in GZ doesn't mean you're out of the game (unless you opt out). It only means you have to start all over again. With all other goals, dying removes all your progress, but not with this one. Playing out this goal will allow you to be the craziest player on the board, bar none.
With the addition of monsters, there are some new effects that may help that goal along! Take the Acid Slime for example. Normal combats only deal one damage to you at the end of combat. Not so with this monster. You get a damage token every time it hits you and then get one for losing the combat (if you lose). It's possible to rack up 4 damage facing this creature and that could kill most players. A definite threat.
The Wraith isn't as thorny a foe as the Acid Slime, but losing a combat with it can still be costly. Powers and artifacts are some of the best character support in the game. Taking an additional damage from combat if you can't pay up with one of them may be expensive.
The instant kill possibilities don't end there when you can play as the Assassin. If your first attack in any combat is a natural 20, you win. If it's against a player, you just killed them. Watch out if you get into a combat with the person playing Glutton for Punishment though. You might inadvertently help them win the game!
With 16 new player character cards there will be lots of possibilities for cool character play. I'll be back with more info soon. Till then, keep up the good fight and game on!
Folks have tried to guess what the art meant for this goal and now you can see for yourself. That's right, the goal is to get your character killed twice. That means collecting five damage (or getting assassinated) twice in a row. You see, getting killed in GZ doesn't mean you're out of the game (unless you opt out). It only means you have to start all over again. With all other goals, dying removes all your progress, but not with this one. Playing out this goal will allow you to be the craziest player on the board, bar none.
With the addition of monsters, there are some new effects that may help that goal along! Take the Acid Slime for example. Normal combats only deal one damage to you at the end of combat. Not so with this monster. You get a damage token every time it hits you and then get one for losing the combat (if you lose). It's possible to rack up 4 damage facing this creature and that could kill most players. A definite threat.
The Wraith isn't as thorny a foe as the Acid Slime, but losing a combat with it can still be costly. Powers and artifacts are some of the best character support in the game. Taking an additional damage from combat if you can't pay up with one of them may be expensive.
The instant kill possibilities don't end there when you can play as the Assassin. If your first attack in any combat is a natural 20, you win. If it's against a player, you just killed them. Watch out if you get into a combat with the person playing Glutton for Punishment though. You might inadvertently help them win the game!
With 16 new player character cards there will be lots of possibilities for cool character play. I'll be back with more info soon. Till then, keep up the good fight and game on!
Monday, November 10, 2014
Sneak Peek: GZ The Board Game
Chose good or evil. Play as a soldier, sorcerer, psychic, strongman, speedster, or inventor. Travel the universe recruiting powerful allies and fighting dangerous foes. Be the first to complete your goal for your side of the balance and win.
Based on my novel, Chessmen: Opening Moves; anything that happened to the Chessmen in the book could happen to you.
And it's coming along beautifully. Today you get a sneak peek at a few of the cool people you can play as on the board game. Up to 6 players will play one of the character types mentioned completely at random. Each one has their own strengths and weaknesses that you can build on during gameplay (averaging an hour for 4 players). I'm not going to give up all their stats and game mechanics yet, but I think you'll enjoy what they can do.
The Sorcerer: This is the only type that begins the game able to play spells. He's also the major reason that PC types are handed out at random. Also to balance this, it is more than possible for other players to wind up using spells... and losing them. The sorcerer gets a sweet bonus on using his spells towards his goals.
The Strongman: Decent in a fight with a bonus for dealing with monsters. Yes, monsters. The monsters and creatures from Chessmen are just waiting to make a meal of you. They include, mutant butterflies, stinging swarms, a giant monstrosity, and more. It's a wild universe out there. The strongman is ready for it.
The Soldier: Good in a fight! And there will be several of those for every player. As the soldier you get a special bonus for weapons that you find on your journey. Be ready for anything and seek your fortune.
The Psychic: You gain bonuses to avoiding traps and recruiting allies because you see just a little further ahead than everyone else. Not the best in combat, but recruiting powerful allies is nothing to sneeze at.
The Speedster: With a bonus on movement for the board, you can get places faster than everyone else. You're also harder to hit by enemies Want to stay a few steps ahead and out of range? The speedster does just that.
The Inventor: He's more or less the weakest to start out with, but he's also the easiest to build up on. He gets a bonus to any item (including weapons) to make them more efficient for his needs. Give him an ally and he becomes the underestimated threat on the table.
This is just the tip of the proverbial iceberg when it comes to this game. You'll meet the characters from the novel and go through some of what they went through. You don't have to read the novel to play the game, but it will make the whole experience shine just a little more. But you'll be able to enjoy this game straight out of the box without knowing the story at all. I'll have more peeks coming up as we go, so stay tuned!
Based on my novel, Chessmen: Opening Moves; anything that happened to the Chessmen in the book could happen to you.
And it's coming along beautifully. Today you get a sneak peek at a few of the cool people you can play as on the board game. Up to 6 players will play one of the character types mentioned completely at random. Each one has their own strengths and weaknesses that you can build on during gameplay (averaging an hour for 4 players). I'm not going to give up all their stats and game mechanics yet, but I think you'll enjoy what they can do.
The Sorcerer: This is the only type that begins the game able to play spells. He's also the major reason that PC types are handed out at random. Also to balance this, it is more than possible for other players to wind up using spells... and losing them. The sorcerer gets a sweet bonus on using his spells towards his goals.
The Strongman: Decent in a fight with a bonus for dealing with monsters. Yes, monsters. The monsters and creatures from Chessmen are just waiting to make a meal of you. They include, mutant butterflies, stinging swarms, a giant monstrosity, and more. It's a wild universe out there. The strongman is ready for it.
The Soldier: Good in a fight! And there will be several of those for every player. As the soldier you get a special bonus for weapons that you find on your journey. Be ready for anything and seek your fortune.
The Psychic: You gain bonuses to avoiding traps and recruiting allies because you see just a little further ahead than everyone else. Not the best in combat, but recruiting powerful allies is nothing to sneeze at.
The Speedster: With a bonus on movement for the board, you can get places faster than everyone else. You're also harder to hit by enemies Want to stay a few steps ahead and out of range? The speedster does just that.
The Inventor: He's more or less the weakest to start out with, but he's also the easiest to build up on. He gets a bonus to any item (including weapons) to make them more efficient for his needs. Give him an ally and he becomes the underestimated threat on the table.
This is just the tip of the proverbial iceberg when it comes to this game. You'll meet the characters from the novel and go through some of what they went through. You don't have to read the novel to play the game, but it will make the whole experience shine just a little more. But you'll be able to enjoy this game straight out of the box without knowing the story at all. I'll have more peeks coming up as we go, so stay tuned!
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Galaxy Zento,
games,
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Friday, October 31, 2014
Halloween News 2014
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| Maniac |
Two books are coming up. First is Chaos Rising, slated for this holiday season. In it you'll get a ton of super baddies making a hero's day difficult. Maniac, the Hearse, Prof. Zombie, the Engineer, Stormy Knight, and a slew of artifacts that could destroy the world. You won't want to miss out. Aiming for the Kindle price to be .99 cents. Don't know what paperback will be yet.
The second book will be GZ Tales Volume 2. While I don't know exactly how many stories I'm going to stuff it with, you will see the following baddies:
MAESTRO: He and his castle will make their published debut in, Castle of the Demon King. Anubis and Horus must rescue a female Starknight from his dungeon, but it's a all a game to Maestro. Who will win? This is just the tip of the iceberg for upcoming Maestro storylines!
DEMON JACK: He appeared in volume one and he's coming back. After being hospitalized, Carter Henderson has been on specialized medication to keep him from turning into the monster. That's all about to change when a new doctor doesn't think he needs the medication any more. Blacktide and Nyhtwulf must hunt down Demon Jack or a fair chunk of New York will feel the consequences.
CHESIRE: An invisible killer is mutilating the homeless in New York City. World Legion agents, Anthony James and Panther Steele work to track him down before his body count spikes. All they have are the words of one witness; "Look for the knife in his smile."
THE PIRANHA: We take a trip back into the southern Louisiana swamps where the Gator lives. Someone is killing and eating the peaceful people of the deep swamps. The Gator, reluctant hero, is't standing by for it. It's HIS swamp after all.
That's just four of the awesome tales that will be coming to you sometime in the new year. I'm hoping to also have Chessmen 2 by Summer. Happy Halloween everyone!
Labels:
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Thursday, October 23, 2014
Audio reading: Imaginary Enemy
Today I direct you to the embedded video for a reading of one of the tales from my book of short stories, GZ Tales, Vol 1. Now I do have a couple of spots where I trip up because I have internal spasms from MS, but as you can see, I don't let that stop me. So I hope you enjoy the reading of Imaginary Enemy!
If you would like to get the book for kindle or in paperback, check out the link to my author's page in the upper right of the screen.
If you would like to get the book for kindle or in paperback, check out the link to my author's page in the upper right of the screen.
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Wednesday, December 18, 2013
GZ Legends 79: Stormy Knight, Villain Extraordinaire
“Okay! Aim
at its eyes and mouth!” Electrode said as he fired a barrage of lightning at
the creatures double set of red eyes.
“Partner,
see if you can reach that thing’s brain.” Blacktide suggested as he powered up
for a new attack.
“Let me run
in real quick, I got an idea!” Anubis charged in as the beast reared back from
incoming attacks. Galose fired at it to keep its attention, but it quickly
noticed Anubis standing right under its chin. “Well, come and get me!”
The
creature snapped at Anubis with its mouth and two lines of teeth, but the hero
was ready. He held up his lance and propped its mouth open. The blades of the
lance sank into the roof of its mouth. The great serpent threw its head back
and howled in pain and rage. No matter how it tried, the lance of Anubis could
not be broken. It angled its mouth back toward Anubis and spewed green bile
that he narrowly avoided. The acid venom sizzled on the pathway.
“Don’t you
know spitting is bad manners?” Anubis shouted. “Open target, guys, lay it on!”
As attacks
battered the creature it spewed at them again. This time the wave was stopped
by a force field created by Anubis. He wasn’t going to have it spitting on his
friends. It was still hard to hurt the creature as its lashing head made for a
difficult target.
Nyhtwulf
flew in over top of it and plunged an intangible fist into the top of its head.
He had to remain partially tangible and it convulsed from his life force and
brain wave disrupting powers. Unlike Anubis, Nyhtwulf felt no difficulty
flying. He wondered if it was because he was intangible or from another realm
himself.
Galose shot
three of its teeth out and kept his targeting locked on the gaping jaws. He
didn’t want to go with his highest firepower for fear of hurting allies. The
punishment the beast could take amazed him. Something else bothered him too.
“I’ve lost
Sandstorm’s life signs!” Galose said.
Blacktide
took a turn with his disintegrative powers while Anubis protected him from an
acid bath. “Are you sure?”
“Do not
worry!” Nyhtwulf shouted from atop the things head.
Lightning
danced between the creature’s teeth in bright flashes.
“We’re
pouring it on but it’s not going down fast enough!” Electrode said. “If my
partner is going to do something, I wish he’d get to it!”
Another
aspect of Sandstorm’s power involved converting one element into another at
will. I would be no effort to change all the water in the creature’s body to
fire or earth. In this case, he chose earth. But earth has many aspects beyond
simple dirt.
From the
outside the convulsions of the creature slowed to tremors as it suddenly found
it difficult to move. Nyhtwulf flew back to his friends.
“There is
change.” He said to them. “Watch.”
They no
longer needed to attack the creature. It couldn’t attack them anymore. The red
of its mouth slowly turned gray. Its flickering tongue froze in position and
its eyes went dull. The blood in its veins slowed like hardening concrete.
Organs shut down and froze in place. But there was one more element to convert.
The beast was breathing. It couldn’t even take a last gasp as its lungs turned
to stone.
From
outside, popping sounds could be heard as stone began to crack from under
armor-like scales. Sandstorm had one last trick.
“Anubis, we
will need a shield.” Nyhtwulf said.
Anubis
barely put one up in time to block the flying debris as the serpent exploded in
all directions. Great chunks of its body flew away into the swirling abyss
around them.
“Explosive
personality.” Anubis mused. “Serves it right for trying to puke on us.” The
Egyptian hero held out his hand and caught his lance as it flew back to him.
Sandstorm’s
body formed out of the air where nothing was left of their opponent. He looked
around him and far out into the swirling colors.
“No more!”
Sandstorm shouted. “Deal with us yourself! Where are you?”
The scene
ahead of them shifted like a mirage and an enormous platform appeared. Jonathon
“Stormy” Knight sat in a white marble throne with his skull head cane leaning
on the side. Behind him, against a wall, a line of man sized cylinders could be
seen. Inside each one, they could see one of the heroes that had allied with
them before. Doctor Vampire and all of his Strykeforce Guard had been captured
as well as all of Calibur 5 from Florida. From the bottom of the cylinders,
thick tubes converged to the back of the throne.
“No way!”
Electrode said.
Without
further hesitation the heroes attacked. Lightning, metron blasts,
disintegration waves, and a bladed lance closed in on Stormy, but stopped
short. As they all closed in on the platform, Stormy laughed.
“Anubis
isn’t the only one who can make force fields. Calm down. We have so much to
talk about.”
Stormy’s smile unnerved them all. They realized that they had no
idea what they were facing.
Wednesday, December 11, 2013
GZ Legends 78: Hiss from the Abyss
“Now.”
Nyhtwulf
shifted out of the way and Blacktide thrust his fist forward. Despite the
amount of power coursing in the effect, a disintegration bolt or wave makes
little more in noise than a cough or ‘whumping’ sound. The crackling and spitting
sparks all came from the Chaos drone as it took the attack full in the chest.
The air sizzled from the relentless attack and the drone started to be forced
backwards. Layers of armor dissipated into smoke followed by wires and circuit
boards. Still, it didn’t happen as quickly as this kind of power would destroy
anything common to Earth. Blacktide didn’t realize it, but this charge released
on Earth would have been catastrophic in its effect.
Electrode
could feel a sharp tooth press its point against the side of his neck. Even
with all Sandstorm’s elemental strength and an iron ore fist in its mouth, the
giant hound only needed to flinch and kill its prey. Electrode’s mind raced and
desperation fueled the invention of idea. One of its red glaring eyes was close
to his right hand where he had a fistful of black fur. For anyone else, the
time it would take to let go and try this stunt would result in death. For a
man who could move faster than the speed of light, it was perfect timing. While
his body was pinned, he could still move that hand. Utilizing his speed and
making the world around him stand still, he darted his hand to the creature’s
eye and dug his electrical arcing fingers in hard. Its eye was the size of a
racquetball and just as rubbery in consistency. He pulled with the power of his
speed and ripped the eye from its socket, still attached by its long cord. Now
was the time to charge it with everything he had to offer. The jolting hit home
this time and the beast threw its head backwards, howling in pain. Taking
advantage, Sandstorm pulled its head back and grasped upper and lower portions
of its jaw. With a mighty heave in strength, he snapped its jaw outward. The
beast fell over dead.
Anubis and
Galose wrestled with their giant hound. Galose activated strength adaptation
programs in his armor. Because Cyborian armor keeps all its equipment and
systems in pocket dimensions, it can store machinery much larger than itself.
The strength adaptation and amplification systems were powered by a metron
reactor twice as big as his armor. In times of need, Galose could amplify his
armors strength capabilities by 50 times or more. It was a temporary surge, but
usually enough to complete any task at hand.
“I can’t
budge this thing!” Anubis shouted.
“I have
something.” Galose responded. “The creature’s hide is virtually impenetrable,
however…”
He slowly
pushed the creature back and jammed an arm down its throat. He extended his
metron rifle and fired several times. The creature convulsed and went limp, hanging
from Galose’s arm. Anubis had been knocked to the path by the creature but
quickly got back to his feet.
“Nice force
feeding.” Anubis said.
“It
worked.” Galose pulled his arm from the beast’s throat and shook some
disgusting green slime off.
“You want
me to clean that off of you?” Anubis asked.
“Not
necessary.” Galose’s armor cleaning programs dissipated the mess. “We are
supposed to take pride in our armor’s appearance after all.”
“Is
everyone okay?” Sandstorm shouted.
“I’m fine,
now that I can keep my head.” Electrode said.
Everyone
looked to each other and many nods indicated that all would live for the time
being.
“Galose,
are you getting any more readings for up ahead?” Sandstorm asked.
“My sensors
work at a limited distance in this dimension.”
“But we can
see clear down the path to where it disappears.” Anubis said.
“That is an
illusion. We cannot see precisely where the path goes. We can only follow it.”
“I am also
unable to detect anything at a distance here.” Nyhtwulf said.
“Sounds
like we’re in a twisted fog bank.” Sandstorm said. “Well, we may as well keep
going. Stay close together. I don’t want us losing anyone.”
“Oh, and
don’t fly. It works really weird here.” Anubis said.
“Yeah, we
saw you go for a ride.” Blacktide said.
“Hey,
that’s no ride I want to take again.”
“Tell me we
aren’t going to lose the path.” Anubis said.
“I don’t
think so.” Sandstorm said. “Something is up ahead of us.”
As they
moved forward a gigantic black mass started to form ahead for the sake of vision.
The path shook again from a loud growl as the new threat came into view.
“You gotta
be kidding me.” Electrode said.
The giant
black serpent’s body was wrapped around the hovering path ahead of them. Its
body was as wide as a mid-size car and longer than two city buses. It raised
its head with another growl and opened its mouth to show dagger long shining
teeth. A light green residue dripped from its jaws as it gave them a loud
warning hiss.
Wednesday, October 23, 2013
GZ Legends 71: Every Last Breath
“If you
don’t need a life support system, why do you even have one?” Sandstorm thought.
The
realization of the very real threat to his friends lives, struck him like a
flying rock. It didn’t matter why the Maker had the system. He couldn’t allow
it to be turned off. Sandstorm turned his attention to the chambers he was
pulled through. At some point there would be a heart to the system. There, he
hoped he could jam something and return life giving oxygen to his friends. As
fast as the air withdrew, he knew he had seconds to figure something out.
The heart
of the life support system housed dozens of switches and chambers he didn’t
have time to explore. Only one thing held the slightest possibility and that
was electricity. The power systems to the life support carried an electrical
charge. Sandstorm followed it, hoping he could find the activation system. The
charge led him to a metal switch between two connectors, powered by a console
just above him.
“With all
this advanced technology, I’m dealing with a stupid toggle switch?” Sandstorm
thought in disbelief.
“I wonder
what Mr. Genius is going to think of this?” Sandstorm thought. “Now how do I
get back to Electrode?”
In another
corridor, Hypnotist breathed through the special apparatus the Maker had given
him. He watched Redeagle and Atomizer sink to the floor, gasping for breath. The
shock of the loss of oxygen momentarily broke Hypnotist’s hold. As Redeagle
slumped to the floor, he fired the metron rifle, blasting through Hypnotist’s
chest. Redeagle scrambled to the dead body of the mind controlling villain and
grabbed the breather. He took a deep breath and then took it to his partner.
Anubis’s
mind reeled with inner turmoil. Maybe it would be worth it? He could summon the
true spirit of Anubis, rip the whole ship in half and kill them all. In their
sacrifice, the Earth would be bathed in warm sunlight once again. But then, who
would stop Stormy Knight? Someone still needed to deliver that fiend a
well-earned lesson. The Serpent sported a cruel grin and showed his viper-like
eyes over the top of his dark glasses. One of his Death Snakes hovered just over
Nightfall’s face as she lay asphyxiating. Monolith and Silvercrow moved in on
Anubis.
“You’re out
of time, Dog-breath.” Monolith chuckled.
As Nyhtwulf
and Blacktide appeared in the room, the life support came back on. Blacktide
put both fists forward and hit Silvercrow with a surging disintegration beam.
The haunted armor tumbled backward. Monolith’s stone body was no protection
against the intangible Nyhtwulf. The Twilie Demon thrust both arms into the
chest of the Stone Demon with screaming results. The whole thing gave Anubis just
the moment he needed.
“Guess I
will hit a guy with glasses!” Anubis said as he landed another punch with equal
ferocity. One strike after another, Anubis pounded away in near mindless rage.
Too many times since Ella’s death, had he seen those he cared about nearly
lost. He wouldn’t tolerate it anymore.
“Stop!”
The voice
was distant and sounded familiar.
“Stop!” A
pair of slender arms wrapped around one of his. A set of arms also grabbed
around his shoulders.
“Geez, man,
you got him already!” Blacktide shouted in his ear.
Nightfall
had Anubis’s arm and finally managed to pull him away.
“You can
stop now.”
Anubis
breathed hard and leaned back against the wall. He looked at his own bloody
hands in disbelief.
“It’s okay.
It’s done. I’m okay. You can calm down now.” Nightfall said as she touched his
shoulder.
Across the
room, Monolith lay on the floor unconscious. Silvercrow’s armor body lay in
smoldering pieces.
“I can’t
believe I just did that.” Anubis said.
“Use your
powers to clean your hands.” Nightfall said gently. “We have to get moving.”
At the door
of the gutted factory area, Electrode pulled himself to his feet. He realized
that Sandstorm found a way to save his life.
“You here?”
He called out but there was no answer. “Guess I move on and hope we find each
other.” He charged himself up and reached for the door controls.
Cyborians have a natural ability to
learn complicated and sophisticated sciences at an accelerated rate beyond most
other alien life forms. Galose sped through coding of programs in his armor
that no human could possibly comprehend. Slowly, the power built towards the
teleportation system. If Cyborian’s had teeth, he would have gnashed his to
powder as he watched the system bar slowly rise.
From the bridge of the ship,
Mechanicore watched as 12 cannons fixed on the Cyborian’s position.
“Fire.” He commanded.
Tuesday, September 17, 2013
GZ Legends 66: Blacktide in Chains!
Very few
knew the path that Nyhtwulf took to return to the Isle of Skulls. Even fewer
had permission to use it. On this path, there was no need of Charon’s ferry,
but it was still over the River Styx, and still very dangerous. As he entered
the Realm, he flew through a long tunnel of black stone. Below him were weeping
souls, wandering the underworld lost as penance for unspeakable crimes in life.
Nyhtwulf stayed well above their reach, following the tunnel until he flew over
water. He stayed high above the water of the River Styx as well, knowing that
even more lost souls occupied the murky depths. Their loneliness knew no equal,
so they would drag any being deep to drown them forever.
There were
some spirits who knew Nyhtwulf and shrank away as he flew past. The lupine hero
was thankful for this as he didn’t feel he had time for any extra fights.
On board
Charon’s ferry, Blacktide struggled in chains.
“You waste
your useless strength, mortal.” Charon said. “You cannot break the chains of
the dead. They are built to hold the most ruthless of spirits and demons.”
“Yeah? I
bet the next person wearing them is you.” Blacktide said with a grimace.
“I will
not. Once I settle the score with that vermin, I will cast you both to the
bottom of the river. You will never be seen again.”
“I’ve heard
songs like this before. It never ends well. My partner is coming, but it’s not
going to end like you plan. I’ll bet on it.”
“Bet your
soul, perhaps?” Charon gazed at him with glowing eye sockets in a vacant dirty
skull.
“No need.
You know, I bet if you did a better job, your boss might actually give you a
real body. The whole rotting skeleton thing is kind of last year.”
“Watch your
tongue, mortal, or I will remove it.”
“And,
speaking of souls, I didn’t think betting with them was your bag.” Blacktide
didn’t care if he aggravated Charon. He did it on purpose.
“Ooo,
you’re scary. Let me out of these chains and I’ll show you something really
scary.” Blacktide yanked on the chains to accent his point.
“You are no
threat to me.”
“We’ll see
about that. I’m calling dibs on one good kick to your skull.”
As Charon
took to ignoring his prisoner, Nyhtwulf arrived at the castle of the Four Horsemen.
The doors opened and let him in without even the need to knock. He marched to
the great throne room where the Four sat in solemn silence. As Nythtwulf
approached the room, he was addressed immediately.
“Enter and
be seen.” Death’s voice echoed and boomed in the room with high vaulted
ceilings of stone.
Nyhtwulf
knelt at the foot of the steps leading to Death’s magnificent throne.
“Rise,
former servant. We have been expecting you.”
“Then you
know why I come?”
“Yes. And I
give you my permission as you seek it. You may deliver the punishment for
Charon’s misdeeds as you see fit, but the final judgment will be mine.” Death
opened a clawed skeletal hand and an orb of shadows fell to the steps. I landed
at Nyhtwulf’s feet. “Throw that upon the mortal captive, wrongly taken by
Charon. Then dispense your justice.”
“Thank you,
my Lord. I will go directly.”
Once given
direction by one such as Death himself, one does not delay. Nyhtwulf exited the
front doors and flew for the River Styx.
“It will be
interesting to see your friend come to save you.” Charon said to Blacktide.
“What do
you mean?”
“No one may
fly over the River Styx and we are in the middle of the river. Your friend may
not even make it to save you. I will relish in seeing him pulled to the
depths.”
“So you
plan to let the river do your dirty work? I think there’s a problem with that
plan, Charon.”
“What do you
know about it?”
“How is
this possible! The river should have swallowed you!” Charon shouted.
“You
forget, Charon, I earned permission!” Nyhtwulf
lunged and slashed with his claws at Charon’s chest section. Bits of
cloak and rib were torn away, but this would not slow down Charon.
Charon spun
his pole like a martial arts Grandmaster, batting Nyhtwulf back and forth
between powerful strikes. Nyhtwulf’s intangibility served as no defense in this
realm.
“I remember
that you have been given another life!” Charon said. “It is another life that
you can lose, Demon. I am already dead.”
“Come on,
Buddy, you can do it!” Blacktide called. “Take him apart!”
Nyhtwulf
had momentarily forgotten the orb given to him. Twilie Demons can store a
number of things in their shadowy fur. So he brought out the orb and threw it
past Charon. It landed on Blacktide’s chest and broke open, engulfing the
chained man in strange shadows. Blacktide cried out as they latched onto him.
In distraction, Nyhtwulf was hit again, and cast overboard. As he hit the
water, he wondered what he had done to his friend.
Monday, August 19, 2013
GZ Legends 62: Holding the Fort
“We’re not
having you mind controlled again if I can help it.” Sandstorm said.
The two men
walked over to Hypnotist’s body and before their eyes, he shimmered and
vanished.
“Teleportation!”
Scott said. “That’s cheap.”
“Must be
their escape route.” Sandstorm said. “Well, never mind that. Let’s find
everyone else who’s holed up in here.
A loud
thump came from behind a pair of double doors. Sandstorm walked over to the
doors slowly, scrutinizing them up and down. From past experience he learned to
expect traps of all sorts. It didn’t appear there were any wires or switches
around the frame or between the doors. He looked over to Electrode who nodded
to signal readiness. Sandstorm reached out and put his hand on the doorknob.
After a second, he turned the knob and yanked the door open. The group of
service people inside the small room practically fell over each other backwards
in terror.
“Whoa.
Easy, folks. We aren’t going to hurt you. We’re here to help.”
“That guy
put us in here.” Said a young man in a janitor’s uniform. “He said, if we came
out, he’d make us strangle each other.”
“He’s
gone.” Electrode offered. “You’ll be safe now.”
“You should
still stay here.” Sandstorm said sternly. “There’s fighting going on and we
don’t want you to get hurt. Someone will come for you when it’s all clear.”
“We should
go see who we can help.” Electrode said.
Sandstorm
nodded and regarded the small crew of people one more time. “Are any of you
hurt?”
No one was
injured. Sandstorm and Electrode left the room to head for the sounds of combat
echoing through the building.
Out on the
back property, Serpent stood over Blacktide. He had a sword blade in the ground
on either side of the hero’s neck. The shadowy Death snakes shifted anxiously
around Serpent’s wrists, neck and just under his coat.
“Maybe I
should just let my pets have you? I know they love the taste of human life.”
Serpent smiled exposing fangs and his forked tongue.
Blacktide
looked over to his right hand and felt an odd sensation course through him. He
rubbed his fingers across his palm and looked up to his opponent with a smile.
“A smile?
What are you smiling for, boy?”
“Impossible!
Nothing survives the bite of my pets!”
Nyhtwulf
flew past Serpent and slapped him to the ground on the way.
“I was a
servant to Death himself. For my service I carry his blessing. Your pets will
never harm me again. I am now immune!” Nyhtwulf landed on the other side of
Serpent and growled showing his own assortment of sharp teeth. While facing
Nyhtwulf, Serpent didn’t see Blacktide move into position. A blast of heat
caught the small monster in the back. Serpent fell to one knee with a scream of
pain, lashed out at Nyhtwulf with a sword and then disappeared.
Nyhtwulf
stood unhurt as he was intangible when the sword was swung at him. He looked to
his partner. “He was teleported away.”
“Coward.”
Blacktide said. “Guess we win that one after all. I thought you were gone.”
“They only
stunned me. It won’t happen again.”
“Is
everyone okay here?” Electrode said as he sped into the area.
“Nice of
you to join us.” Blacktide said with mock disdain.
“What?”
Electrode held his hands up in surprise.
“Could have
used you about 3 minutes ago.”
“But I
was…”
“Save it.
We got work to do.”
“Hey!”
Nyhtwulf
patted Electrode on the shoulder. “He is joking.”
“Joking? He
doesn’t sound like he’s joking.”
Blacktide
turned and shrugged. “Maybe you’re just slowing down.”
“I am not
slowing down! I’ll have you know I can get us Chinese food fresh from China in
3 seconds flat! Hey, don’t walk away!”
Blacktide
walked into the building with a wry smile. Maybe there was more to this team
gig after all.
Far out in
front of the White House property, Redeagle and Atomizer stood with soldiers,
watching the showdown from a distance.
“I hate
sitting on the bench.” Atomizer grimaced.
“Sandstorm
said they may have backup waiting to move in. It’s our job to intercept that.
If not, we lead the troops in on the signal.”
“Benched.”
“Look. We
aren’t benched; but I know how you feel. I’m 7 feet tall, strong enough to toss
a truck. I can shoot the head off a cockroach at 50 yards with ridiculous ease.
Even with that, I just don’t compare to the kind of power on the rest of our
team. Even with you, I’m not that powerful.”
“Yeah, but
what could we possibly do out here?” Redeagle gestured at the vast grounds of
the Nation’s Capitol.
“Plenty!
You can shoot anything that moves because you see in the dark better than
anyone. I have lots of room to cut loose with explosions to toss bad guys all
over the place and… uh wait a second.”
“Starting
to see why we’re out here now?”
“I hate it
when you do that.”
Friday, January 4, 2013
GZ Legends 28: The Skull of Sphidra Pt 4
Sphidra,
the embodiment of a nightmare, loomed over the motley crew of heroes on the
dark rooftop.
“What funny
little creatures to oppose the will of Sphidra!” its voice shrieked and
cracked. “Why are you not already my servants?”
“I sense
two minds,” Nyhtwulf said as he worked on healing Dreamseer of spider venom.
“Oh that’s
great,” Agent Redeagle said. He stood near Nyhtwulf and Dreamseer with is
dagger drawn to fend off attackers.
“Answer me,
fools, or face the wrath of Sphidra!” Its voice shrieked even worse. The heroes
had to cover their ears.
“Why would
we serve you?” Electrode shouted.
“All in
this realm have been formed to serve!”
“Oh, I get
it,” Blacktide said, “We weren’t here when this idiot put the skull on his
head.”
“And
everyone who was here got mutated into servants,” Atomizer said. “Oh my God! I
could become a spider creature!”
“Don’t make
me shake you,” Blacktide grumbled, “Keep ahold of yourself.”
“I’m
trying, Man, I’m trying.”
“You will
all serve Sphidra!” Jets of webbing launched at them from its hind quarters.
Blacktide
put up a wide disintegration field to stop the webs from engulfing them.
Electrode and Atomizer fell back from the heat of Blacktide’s energy power.
Realizing he almost burned them, Blacktide nearly froze but shook it off.
“Get
further behind me!”
“Impressive,
insect, but you will still succumb to Sphidra!”
“Oh come
on! We don’t even know who Sphidra is!” Blacktide shouted, “We don’t know what
Sphidra is! Why don’t you explain it to us? Or are you really just some moron
who put a giant skull on his head?”
Nyhtwulf
worked feverishly to counter the venom in Dreamseer. He could tell Blacktide
was trying to give him time. They needed Dreamseer, but would they have her soon
enough?
“Sphidra is
not this curious fool! Sphidra is power and the god of all arachnid forms! Soon
this puny being will be completely transformed and Sphidra will reign supreme!
Cities will fall!”
“You know,
maybe you shouldn’t tick it off,” Atomizer said.
Blacktide only
shot him a half glare over a shoulder in response.
“No, let
him be, I know what he’s doing,” Electrode said.
“Man I hope
so,” Atomizer said.
“Go on,”
Electrode prompted Blacktide.
“You aren’t
a god! You’re a monster! We’ll never serve you! And I’ll tell you something
else; referring to yourself in third person is really stupid!”
All of the
heroes suddenly clutched at their heads as the psychic shriek filled their
minds. Nyhtwulf was more resistant to it and kept working. It looked like
Dreamseer was finally waking up.
“Ahh, I
said not to tick it off!” Atomizer shouted, “Didn’t I say not to tick it off?”
“Shut up!”
Blacktide shouted back.
Electrode
launched a bolt of lightning in an almost automatic response. The shriek
stopped as Sphidra was momentarily stunned. Sphidra brought one pointed leg forward and
nearly skewered Electrode with it. Instead, it only pierced the rooftop.
Electrode dodged easily but staggered to his knees from the blinding pain in
his skull.
“If you
will not serve, you will die!” it screamed. Its voice was now as painful as the
psychic attack.
Blacktide
clasped his hands into a double fist and lunged for the leg that almost hit
Electrode. With a hard swing, a puff of smoke and a coughing sound, the leg had
to leave its sharp tip in the roof. Sphidra screamed and the leg spewed liquid
goo across the rooftop. Bits rained on all three of them.
“Again?”
Atomizer yelled. “I still don’t have the last spider’s guts off of me!”
“Take it
out on the damn spider, will ya!” Blacktide shouted.
Atomizer
concentrated on the concreted corner of the roof nearest Sphidra. His vision
blurred from the pain of psychic attack. The stone of the corner shuddered as
if it resisted him but then exploded outward. Shards of debris sprayed across
Sphidra. The beast screamed in rage and pain, but still wasn’t defeated.
Injuries to the spider were superficial at the most. Atomizer fell to his knees
with a hand to his head. As he touched his forehead he felt something odd about
his hand. Something poked at him. Atomizer looked at his hand and nearly
fainted. Tiny black hairs were growing from his skin.
Sphidra
swung its other foreleg at Blacktide in rage, only to suffer the same fate as
the previous leg. It screeched in rage and pain, using its psychic abilities to
attack again. This time the heroes were thrown to the ground in agony. Blacktide’s
power disintegrated through the roof and he fell through the hole. Electrode
couldn’t move from where he lay, blinded by pain. Agent Redeagle couldn’t get
up either. Colors flashed before all the heroes’ eyes and they thought their
heads might explode.
On the
floor below the roof, Blacktide landed on someone’s queen sized bed, only
slightly charring it before some control of his powers came back. He screamed
and clutched at his head. He was unable to decipher any of his surroundings
until the pain stopped suddenly. In a
half second the pain vanished totally. Blacktide jumped up and looked through
the hole above. He noticed a slight hole in the upper corner from Atomizer’s
previous attack attempt. Blacktide climbed and stood back on top of the bed and
raised his hand towards that hole in the corner.
On the
roof, Dreamseer stood with Nyhtwulf. It was Dreamseer’s own psyhic abilities
that stopped the pain her teammates suffered. Now she brought herself mind to
mind with Sphidra. In a psychic form she could see the true spider that was
Sphidra. It was terrible to behold. Sphidra had fangs larger than any man and
eyes that glowed with psychic might. This vision of its body was coated in an
exoskeleton of psychic armor. Dreamseer could tell that Sphidra had more than
the power to convert a city. Given time, the beast could convert the world.
“You cannot
stop the will of Sphidra, little Elf,” its voice cracked in her head.
“I don’t
have to stop you, Sphidra, only engage you.”
Nyhtwulf
wasn’t seen leaving the rooftop. The lupine hero vanished into the shadows as
Twilie demons are born to do. He flew through buildings and circled in behind
his prey. When Nyhtwulf flew through the back of Sphidra’s body, it was taken
completely by surprise. Nyhtwulf’s power to disrupt life force shook the great
beast just as a beam of disintegration blasted through the abdomen. Blacktide,
with mental direction form his partner, had focused his power through the upper
corner he was staring at. Having a spiritual and psychic bond with Nythwulf was
as good as having x-ray vision. A very large hole smouldered in the arachnid
body. Sphidra screamed as Nyhtwulf reached the head. The shadowy wolf grasped at
the head and skull of Sphidra while forcing his way forward. The skull became
intangible along with Nyhtwulf and was wrenched free from Sphidra’s body.
Nyhtwulf
landed on the rooftop with the Skull of Sphidra in his clawed hands. Behind
him, the great body shattered and fell to pieces. Some parts burst into flames,
some turned to dust; the rest just fell to the streets below.
Atomizer
looked at his hands. The black hairs vanished. A spider came over the edge of
the roof near him. Before he could react, it shrank before his eyes back to the
average size of a spider.
“Oh yeah,”
Atomizer said as he brought his foot down on it.
“Is
everyone okay?” Agent Redeagle asked as he picked himself up.
“Just fine
now,” Electrode answered.
Blacktide
burst onto the scene from the rooftop door. He nodded to his partner, Nyhtwulf
who held up the skull in triumph.
“Good job,
partner,” Blacktide said.
“I guess
now we can get out of here,” Atomizer said and he wanted to very badly.
“Help me,”
a voice came from the destroyed corner of the building, “Help me, please!”
Redeagle
ran over and found a man, drenched in spidery goo, barely clutching the edge of
the debris. He rescued the man easily and brought him onto the roof.
“Who are
you?” Redeagle asked.
“I’m
Professor Isaac Middleton,” the man tried to say with dignity that just wasn’t
there.
“You put on
the skull,” Dreamseer said.
“Yes, as
your friend said; I’m the moron who put on the skull. It was sent to me in a
package at the University with a note. The note said it was the helm of a an
ancient warrior chief. When I touched it, I was strangely compelled to put it
on.”
“It does
have a psychic pull,” Nyhtwulf said, “but it has little effect on me.”
“So you
weren’t so much of a moron after all,” Blacktide said, “I was just trying to
distract Sphidra anyway. It wasn’t personal.”
“So many
people are dead now because of me,” the Professor said in anguish.
“Well, now
you can do something about that,” Dreamseer said soothingly, “I sense that the
other human beings are changing back. They will need someone to help the city heal.
You can do that, Professor.”
“Yes. Yes.
I suppose I owe that,” the Professor said as the psychic suggestion sank in.
“Then we
have to go now, the rest is up to you,” Dreamseer said.
Practically
on cue, a portal opened to take them back to New York. Dreamseer had mentally
contacted Traveler with the news. They all went through the portal, leaving the
Professor alone on the messy rooftop.
The
Professor looked over himself. His shirt was gone and his pants were in rags.
He was covered in goop. He slowly walked to the rooftop door where he noticed
the little spider on the door frame. Then he noticed another, and another. Soon
there were hundreds around him. Curious, Professor Middleton held out a hand
and several of them scampered onto his palm.
“Oh my,”
the Professor said quietly, “I think I see how this is going to start. I
believe I shall have my own team of heroes to rebuild Chicago. Maybe it’s about
time.”
Back in New
York, Doctor Vampire took the skull and locked it away in a special box.
“Congratulations
all of you,” said Dr. Vampire,” You wouldn’t believe how things went for use
while you were gone.”
“What
happened?” Dreamseer asked.
Doctor
Vampire gazed at her with a solemn expression,“We died.”
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