Wednesday, December 17, 2014

The Power of Sandstorm!

I'm Lombard Ogleson, leader of the Federal hero team, P.A.C. It stands for Parahuman Activity Commission. I could think of loads better names, but couldn't everyone? They call me Sandstorm. Not to boast, but I'm probably the most powerful member of my team. I'm what they call, a lord class elemental. I can control elements and weather. But I don't stop there. I can actually shape shift into those same elements and weather.

My control is pinpoint accurate down to my very molecules so I can change parts of my body individually. I can be half fire, half ice, if I want to. I can merge with the ground under our feet or dissipate into air. In air form, I can travel at high speeds that carry me from one coast to coast in minutes. I can do the same thing by traveling through the Earth, or in water if I merge with it.

My powers basically just happened to me when I was a grunt in Vietnam. My friends were dead and the enemy was all around me. In my state of stress, I turned into a whirling sandstorm and de-fleshed them all to the bone. I had no idea what I was doing. It just happened. Later on, the CIA recruited me for deep cover missions all over the world.

To look at me, you'd think I'm not old enough to have been in Vietnam. That's because my powers slow my aging. I look like I'm in my thirties somewhere, but I'm actually in my late sixties.

I'm constantly in tune with nature around me. I can detect movement in the crust of the Earth or weather events over a thousand miles away. I can detect pollution levels and sometimes they're toxic to me. I can heal almost any injury by converting myself to an element and back again. Scientists with the Powers Institute think I could even grow back and arm or leg. I'm not eager to try that out.

I've been to places on Earth that no man could reach. I'm talking about the heart of a volcano or the deepest trenches in the sea. I've been to the bottom of the Mariana Trench. I can draw strength from elements around me and even become a giant to get almost any kind of job done.

I take my missions seriously and I have little regard for the crooked scum I have to face. Still, I follow the law. I try to move combat situations away from populated areas and do my best to protect bystanders. I don't know how far my powers can really go and sometimes that scares me. I've never tried to create big earthquakes, but I can become bigger than an F5 tornado.

Sometimes people ask me why I don't control the weather all the time, so it's always a nice day or to prevent tornadoes from forming. Well, for one, messing with the weather has drawbacks and can trigger a domino effect in even worse weather. It's really best to let nature take its course 9 times out of 10. Also, I'm not a god. I can't be everywhere at once, so I don't try to be.

During the Chaos incident, I had to take my powers to their limits, even in outer space. I did things I never realized I could do. It's amazing what necessity and desperate times can bring out of you.

Well, I gotta go. There's a gang fight going on in lower Manhattan and I know who their leader is. If you're ever in New York, and you have powers; use them wisely or we may have to talk.

Sandstorm is in the upcoming novel: Chaos Rising! Be on the lookout!

Tuesday, December 2, 2014

Crazy Harry Comics

This is going way back for me. I sometimes draw my old buddy Crazy Harry in home made greeting cards. Back in my school days, I got in trouble in almost every class for drawing his misadventures. Crazy Harry Calhoun is a parody name based on Dirty Harry Callahan. Well, he started out that way. Now, he's something else. Harry is a guy the world just won't leave alone. Bozos poke at him and mess with him around every turn until he wigs out and gets justice they way we can only dream of. He's a laughable private investigator with an insane group of friends. The strip I  recolored below is based on the very first Crazy Harry comic I ever did. Now it's fresh and there for you to get a laugh. I hope you enjoy it.

Monday, November 24, 2014

Inspirational Gifts for YOU

I've been working on some inspirational gifts for everyone in my FB friends list that I can reach. Let me tell you, over 3000 people is a lofty goal and I still can't reach them all. But it was a wonderful effort that I'm not done with yet. So here is a selection of inspirational pieces meant to spread good vibes, positive energy, and all that groovy stuff.

The point is, that you can great things. There are so many wonderful people who prove this every day and you can look them. I'm just one person.

So please take these images and share them with who ever you want to. So long as the names stay on the images they are free to pass around!

Of course they are based on my heroes from my books. What kind of author would I be if I didn't plug that? See the links in the upper right for my author's page and ways to get my books for 99 cents each. If you don't have a kindle, you can still get the kindle app!  Past all that, please share these images and enjoy.

Remember, you are a worthwhile person and there is good in you!

Monday, November 10, 2014

Sneak Peek: GZ The Board Game

Chose good or evil. Play as a soldier, sorcerer, psychic, strongman, speedster, or inventor. Travel the universe recruiting powerful allies and fighting dangerous foes. Be the first to complete your goal for your side of the balance and win.

Based on my novel, Chessmen: Opening Moves; anything that happened to the Chessmen in the book could happen to you.

And it's coming along beautifully. Today you get a sneak peek at a few of the cool people you can play as on the board game. Up to 6 players will play one of the character types mentioned completely at random. Each one has their own strengths and weaknesses that you can build on during gameplay (averaging an hour for 4 players). I'm not going to give up all their stats and game mechanics yet, but I think you'll enjoy what they can do.

The Sorcerer: This is the only type that begins the game able to play spells. He's also the major reason that PC types are handed out at random. Also to balance this, it is more than possible for other players to wind up using spells... and losing them. The sorcerer gets a sweet bonus on using his spells towards his goals.

The Strongman: Decent in a fight with a bonus for dealing with monsters. Yes, monsters. The monsters and creatures from Chessmen are just waiting to make a  meal of you. They include, mutant butterflies, stinging swarms, a giant monstrosity, and more. It's a wild universe out there. The strongman is ready for it.

The Soldier: Good in a fight! And there will be several of those for every player. As the soldier you get a special bonus for weapons that you find on your journey. Be ready for anything and seek your fortune.

The Psychic: You gain bonuses to avoiding traps and recruiting allies because you see just a little further ahead than everyone else. Not the best in combat, but recruiting powerful allies is nothing to sneeze at.

The Speedster: With a bonus on movement for the board, you can get places faster than everyone else. You're also harder to hit by enemies Want to stay a few steps ahead and out of range? The speedster does just that.

The Inventor: He's more or less the weakest to start out with, but he's also the easiest to build up on. He gets a bonus to any item (including weapons) to make them more efficient for his needs. Give him an ally and he becomes the underestimated threat on the table.

This is just the tip of the proverbial iceberg when it comes to this game. You'll meet the characters from the novel and go through some of what they went through. You don't have to read the novel to play the game, but it will make the whole experience shine just a little more. But you'll be able to enjoy this game straight out of the box without knowing the story at all. I'll have more peeks coming up as we go, so stay tuned!

Friday, October 31, 2014

Halloween News 2014

What better way to kick off Halloween with GZ than an update on the nasties that are about to hit the books? Well, buckle your seatbelt because only the baddest baddies are coming out to play in upcoming stories. You're going to love it.

Two books are coming up. First is Chaos Rising, slated for this holiday season. In it you'll get a ton of super baddies making a hero's day difficult. Maniac, the Hearse, Prof. Zombie, the Engineer, Stormy Knight, and a slew of artifacts that could destroy the world. You won't want to miss out. Aiming for the Kindle price to be .99 cents. Don't know what paperback will be yet.

The second book will be GZ Tales Volume 2. While I don't  know exactly how many stories I'm going to stuff it with, you will see the following baddies:

MAESTRO: He and his castle will make their published debut in, Castle of the Demon King. Anubis and Horus must rescue a female Starknight from his dungeon, but it's a all a game to Maestro. Who will win? This is just the tip of the iceberg for upcoming Maestro storylines!

DEMON JACK: He appeared in volume one and he's coming back. After being hospitalized, Carter Henderson has been on specialized medication to keep him from turning into the monster. That's all about to change when a new doctor doesn't think he needs the medication any more. Blacktide and Nyhtwulf must hunt down Demon Jack or a fair chunk of New York will feel the consequences.

CHESIRE: An invisible killer is mutilating the homeless in New York City. World Legion agents, Anthony James and Panther Steele work to track him down before his body count spikes. All they have are the words of one witness; "Look for the knife in his smile."

THE PIRANHA: We take a trip back into the southern Louisiana swamps where the Gator lives. Someone is killing and eating the peaceful people of the deep swamps. The Gator, reluctant hero, is't standing by for it. It's HIS swamp after all.

That's just four of the awesome tales that will be coming to you sometime in the new year. I'm hoping to also have Chessmen 2 by Summer.  Happy Halloween everyone!

Thursday, October 23, 2014

Audio reading: Imaginary Enemy

Today I direct you to the embedded video for a reading of one of the tales from my book of short stories, GZ Tales, Vol 1. Now I do have a couple of spots where I trip up because I have internal spasms from MS, but as you can see, I don't let that stop me. So I hope you enjoy the reading of Imaginary Enemy!

If you would like to get the book for kindle or in paperback, check out the link to my author's page in the upper right of the screen.

Sunday, October 12, 2014

Guest Artist: Amie Key!

Today I bring you a talented young lady from Columbus, Ohio. Her guest artist submission was none other than Bast of Ankhforce. Wow, what a job she did! Just look at that! From the interview, I think you'll agree that this lady is up and coming. I think we will all be on the look out for what she comes up with! As always, you can click on an image for a better look!

GZ: So, Amie, how long have you been an artist?

Amie: I've always been doodling. When I was younger I traced stuff by using the light through sliding glass doors. In '94 Lion King came out and I tried drawing those free hand. I had really good art teachers. They taught me a lot.

GZ: Far out. So what kind of career do you want in art?

Amie: I've never really sought out a career in art primarily because I like drawing what I want. My career has been working with animals. I would love to find time to draw and sell art on the side though.

GZ: I think working with animals is really cool. But then, you aren't for hire yet?

Amie: I am coming back into drawing after a 10 year break. Trying to get a tablet/scanner and photoshop/manga pro. So currently not for hire. I'm fast at doing line art and drawing characters, so in the future I will be doing those at least.

GZ: We can see that by the examples here. So what is your favorite style?

Amie: My favorite style is Anime/manga. Jim Lee's pencils I adore though.

GZ: From all of this, do you have any projects you want to pursue?

Amie: Right now I'm writing a story I will make a comic out of. I've been primarily a writer for the last 10 years.

GZ: I bet that will be something to look forward to. What inspires you most in your work?

Amie: I'm inspired mostly by seeing other really nice work and some of my older stuff. I'm hoping to put out a comic worthy of being seen and read.

GZ: Well you seem to be off to a good start. Lots of luck to you!

Big thanks to Amie Key for being a guest artist today! While she's currently not for hire, keep an eye peeled! This young lady is a future talent just waiting to take off!