Wednesday, July 23, 2014

The Gator: No Littering

Joey G. crumpled the beer can and tossed it in the water off the side of the small boat. Marco watched it bob on the water with slight disdain. He knew he shouldn't have come along on this trip. Joey and Rich were friends but also idiots. How did he always let himself get talked into these things? Marco promised himself he would grow a backbone someday.

"Do we really have to toss them in the water?" Marco asked, knowing what the response would be.

"What's the matter, Marco? What do you care about some swamp?" Joey threw his head back for another long swig out of a beer can. He stole the alcohol from his father and they took the boat without permission. He thought this was the best place for underage drinking and smoking. "Besides, if I take the cans back with me, my old man will find out."

"You're a wet blanket, Marco." Rich said as he opened a can. "You aren't even drinking with us."

"I'll stick with my soda. At least one of us can be sober enough to find our way out of here."

"Well, we're going to sleep it off are your place when we do." Joey said.

"Why my place?"

"Because your mom is out of town, stupid. I can't go to my house stinking of beer can I?"

Marco didn't answer. Joey was a bully among other things. It wasn't a good idea to make him mad.

"Oh look! There's an alligator in the reeds! Wow, he's huge!" Rich said.

"He probably doesn't like us littering in his swamp." Marco mumbled.

"So what?" Joey crumpled his second can and threw it. It bounced off the alligator's nose with a light metallic sound. The creature narrowed its eyes, but that went unnoticed. "What do you think of that?"

The hulking form that rose from that water was beyond any alligator the boys had ever seen. It rose an easy ten feet above them all to its full 14 foot height. Water cascaded from its body in loud splashing. Only the growing growl was louder. It had arms and legs like tree trunks, rippling with powerful muscle. A long powerful tail erupted form the water and waved back and forth behind it. From its back were high armored plates like those of a long extinct dinosaur; the stegosaurus. The broad head could swallow a groan man's torso whole and it opened to prove its size. The growl ended with a sharp inhale of air before the blasting roar pressed the boys flat into the boat and blew all their hair back.

As Gator roared in their faces, the boys screamed like death was imminent and wet marks appeared on all their shorts. As the echoing thunder subsided and the great mouth closed, Gator turned his attention to the tiny bobbing aluminum can. He scooped it up, engulfing it his giant clawed hand. With a light thrust he bounced the can off Joey's head. All three boys already shook in terror. They flinched and screamed. When they stopped screaming, Gator pointed at the other floating can.

"PICK.... UP....."

Joey looked at the can and back at Gator. "Oh.. uh...yeah. Pick up.... sure. Pick up." Joey grabbed at the can and clumsily bounced it back and forth in his hands as he tried to grab it. It landed in the bottom of the boat.

Gator reached into the boat and picked up the 12 pack box of unopened beer. He crushed it in his fist and sprayed them all with the contents before dropping the fizzing package back in the boat. Then he gripped the boat, turned it around, and gave it a small push.

"HOME."

Joey grabbed for the paddles. "Give the me the paddles, man!"

"HOOOOOOME!" Gator roared and the bellow of his voice pushed the boat. The three boys screamed some more. Rich and Marco splashed at the water to make the boat go faster.

As Gator watched, the three boys didn't stop screaming until well out of sight. He sank back into the murky waters, satisfied that these three troublemakers wouldn't be back.

Wednesday, July 16, 2014

Character Spotlight: Durgan of the Iron Hand

When Durgan the Minotaur got ticked off at an army of warrior demons, he didn't stop fighting until all of them were dead. That took him more than a few days to accomplish but it earned him the status of legend in cosmic eyes.

Brahmakar, the god of Minotaurs declared Durgan of the Iron hand to be a legend and blessed him. No single source of damage may harm him twice in 24 hours. So, if you want to throw down with that Minotaur, you better have a lot of weapons or hit hard enough to shatter mountains. Durgan doesn't go down easily at all.

Durgan stands over 8 feet all covered in rippling muscle. His horns have pierced the armor of tanks and never broken. He can toss 40-50 tons with ease.

His metal hand is magically indestructible and breaks about anything it hits. How he lost that hand is an unknown story as of yet. Maybe he'll tell it in Chessmen 2 (in writing stage now).

Durgan travels with another legend, a Faerie named Lorelei. The two are the best of friends. Sometimes it seems like she serves as his conscience or adviser, but she likes to just bug him a lot of the time.

Durgan knows little in the way of fear or restraint and is low on patience. It's best to be short and direct about what you want with him. Boring him is never a good idea. As a hero, Durgan hard to figure out. It seems more like he reacts to his own rage over what the bad guys happen to be doing, but Lorelei helps him a lot with that. Lorelei longs for the days they were known adventurers. Those days slowed and stopped because Durgan didn't feel challenged anymore.

In Chessmen 2, he and Lorelei will be joining the fight to help the Chessmen.

Thursday, July 10, 2014

Character Spotlight: Halley of the Chessmen

Halley, remarkably, is the only human member of the Chessmen, but it's possible that he doesn't know this. Halley was an infant when abducted from Earth and raised by alien scientists for study. He escaped at age 18 and found himself travelling the universe. He joined a tribe of nomads that were mystified by his name. They revered him and took him on a journey to a sacred mountain to show him why. That was where he found and obtained the Halley's Comet Shield.

Halley can fly through space with the aid of the shield and smash through targets with super battering ram ability. The shield is gold with a multi-colored stone in the center. It is indestructible and can block powerful attacks. It's even block the shot of an aircraft cannon without knocking Halley backwards. It's another handy power of the shield that allows him to hold his ground when it's in front of  him. The shield also absorbs energy and stores it up for a giant powerful blast that clears enemies fast. His shield still has powers he has not discovered.

Halley is slightly hot tempered when pushed and is sometimes too ready to fight. He's partnered with Viro and they are the best of friends. Halley is proud to be a member of the Chessmen and nothing angers him more than threatening the princess or his friends. Halley is impatient to take back the home of the Chessmen and return the princess to her rightful place.

On most days, Halley has a bright and positive outlook with a good sense of humor. He misses the luminescent grasses of home and flying over the Chyssian mountains. One day he will forge the path that takes them all home.

Monday, July 7, 2014

Character Spotlight: Messiah!

"Faith is to believe what you do not see. The reward of this is to see what you believe." -St. Augustine

Messiah of the Chessmen is not a man with a complex, though he is a most complex man. Messiah is a hero with the power of Faith.

They say that faith can move mountains and Messiah brings this idea into beautiful action. The power of faith allows Messiah to ignore the most devastating attacks while simultaneously protecting others from the same. He's denied explosions, halted missiles in flight and even struck down a starship with a simple gesture. He has healed terrible wounds and enhanced the super powers of his friends. With the power of faith, Messiah fears nothing and practically never loses his composure. He has great strength, resistance to poison or disease, and can exist in the vacuum of space. He can fly.

He can seem stoic and proud, but his pride is not what it appears. He would tell you that his composure is simply where his faith has led him. He knows what he knows and the universe is very matter of fact to him. His is a power that cannot be copied by his teammate, Major Xeroh and cannot be blocked either. But what kind of faith is this? What does he have faith in exactly?

I will say that God does exist in Galaxy Zento. Having said that, Messiah will tell you that you are not ready to know the universe like he does. His faith is in things beyond the capability of the mind of the common life form. This doesn't mean he looks down on anyone, it's just what he knows. No one knows how he came to possess such power, but it's unquestionable in effect. Messiah's teammates simply accept it. 

Messiah is devoted to a stance against all that is evil. His power does not or has lesser effect on holy artifacts and they are his weakness. Still, Messiah is a powerful combatant with exceptional martial arts skills. It's with his powers and those of his team that the infant princess will eventually return to her throne. 

Monday, June 30, 2014

Character Spotlight: Major Xeroh

Major Bjonn Xeroh (Zero) is is from the planet Ruwano, just like Viro. He's loud, boisterous and over confident. In equality to those traits, he's also a major dork. Fortunately for the good Major, he has great power to back it all up. Viro thinks he's a blowhard, but it's unknown if Viro knows they come from the same planet.

The Major left his planet to escape constant misuse of his powers. He didn't want to be part of Ruwano's violent military force or experiments. He wanted a more noble purpose and found it on Chyssia. People weren't sure what to make of the man who never shows his face, but his cheerful attitude won them over. As for never showing his face, the Major is a military deserter on Ruwano and wanted for trial. That's something, even his closest friends don't know about him. Now he's devoted to the Chessmen and woe to anyone who would harm their child princess.

Major Xeroh's power is the source of his awesome confidence. You'd be confident too if you were a cumulative mimic like him. What does that mean? Not only can he use all the powers of his friends, except Messiah; but he can use the cumulative strength, speed and reflexes of everyone within 50 or so yards of him. What does that mean exactly?

Take ten men who can all bench press 300 pounds. Put the Major near them and he can instantly bench press 3000 pounds. If all those men can run 20 mph, the Major can run 200. You literally add the specifics of all those men together, but there's more. When Major Xeroh mimics abilities, he also enhances them by about 25% so he's even faster, stronger, and more agile than before. He can also control what powers he uses, and never uses a power that would change his shape. The more people you send at him, the more powerful he becomes.  So how do you beat a guy like that?

Major Xeroh cannot mimic academics. Magic users have a distinct edge against him and heavy weaponry can hurt too (unless he's already too powerful). The trick is not to mob him at all. One attacker with the right weaponry or knowledge in combat could outfight or outwit the Major. He has his own strength and agility that is residual of using his powers for years and allows him to fly in space, but that's considerably less than it could be if a whole force attacks him.

Major Xeroh revels in being a hero and doesn't mind letting everyone know that fact. The last thing that makes others around him curious is the eye lens. It's actually a scanner that shows him people,s powers and lets him see where people are who might be hiding in the bushes.

While his loud attitude may be annoying, he's possibly one of the most powerful of the Chessmen and a great ally.

Friday, June 27, 2014

Artist Spotlight: Gray Taylor

From life as a Jurassic Park Ranger to avid Godzilla fan; today we take a closer look at GZ artist, Gray Taylor.

Gray recently joined up to do artwork for GZ and he dove in head first, getting to know the characters and giving them some cool intricate looks. Some of what you see here are just beginning sketches, as he would say, but they speak volumes.

Gray is 21 and a student of Louisiana Tech where he is studying Communication (Graphic) Design. He is the son of multi-talented artist and actress Geri Givens-Taylor. (<LINK!) He's been drawing as long as he can remember. He's a geek fan after our own hearts with a love for Doctor Who, Godzilla, and superheroes. Not sure if it gets much better than that.

Sure it does.

Gray has a mind for design perks, or bells and whistles as he calls them. In the pictures you can see where he's added some serious coolness in design of characters. As we go, there will be a more distinguished look for the GZ universe. Here, check out Maestro and Maniac. (Gray's work is on the left)



I love the speaker grill in Gray's rendition of Maniac and the grin is way evil on Maestro.

Falconer and Sersi from Chessmen. He has them looking positively stoic.

Finally, King Falcon himself with awesome design technique on the bracers. I wish I had done them that way myself.

So, suffice to say, Gray is here to stay (unless he's kidnapped by ninja turtles) and we are glad to present this work. Be sure to stay tuned to Google+ postings and the Facebook page where there is an album for his art.

Stay true, heroes!

Tuesday, June 24, 2014

Character Spotlight: The Falconer

Dar Macabon, the Falconer, is the stoic leader of the Chessmen. He earned his name when he became spiritually bonded to his friend Sersi, the falcon. He served as the leader of the Chyssian Royal Guard for several years before his team was framed for the king's murder.

Duty and honor are everything. That's why he'll give his life to protect the infant princess or hopefully give her home back to her one day. When someone told him his crew was like chessmen without a king, the name stuck. He decided they would be known as the Chessmen. As it turns out, Chess (or Chyss as it's called on Chyssia) is a training game for the Royal Guard. So the name had further reason to stick.

Falconer is a lord class elemental. He can control weather patterns and elements at will. He can even convert one element into another at molecular levels. He can shape stone, throw lightning, ignite objects, or dissolve them into air. He can summon tornadoes and hurricanes or just a lazy afternoon breeze. Being deeply in tune with nature, Falconer can feel it if so much as a twig is snapped on a nearby tree. Falconer can fly but cannot exist in the vacuum of space without assistance. Falconer is also an adept hand to hand combatant.

He prefers to learn as much as he can before fighting if possible. Unfortunate events have tested his resolve sorely since having to flee Chyssia. Like his crew, he's been pushed the limits by constant attempts on his and the princess's life.

As the leader of the Chessmen, Falconer has earned the loyalty of his crew by being loyal to them. There isn't one member of his team he wouldn't stand by in the most terrible of situations. This seems especially true when it comes to his friend, Helshred. Helshred, the Teri-Moor was the one officially framed in the murder of the king. Falconer knows better and will not stop short of death to prove it.

As a trivial fact; Falconer's eyes are blue, but they change in shade due to how he's feeling. The darker they get, the more you should worry.

Falconer won't rest until it's finally safe to take the princess back home.