Sunday, January 25, 2015

Arting it up for the board game!

Watch out for the reality warp!
I admit, I've been dealing with writer's block for the last two weeks on what to even put here. I've also been super busy. So today, I want to share with you some of the artwork I've been doing for the first GZ board game, based on characters from my novel, Chessmen: Opening Moves. But hold on! There's a little secret you need to know first about this artwork.

It may not be the actual art for the published game. There is someone working in the background and if this works out, you will have your mind blown. So take the images you see with a grain of salt. They are basically what the art will look like, but only basically. Wink wink!

The game is all about completing your goal for you side of the balance (good or evil) and a whole lot of crazy stuff can happen on your way. You'll enlist the help of characters from your side of the balance and set off events that change game play several times over. I think I can show you what's in the game easiest by card types.

CHARACTERS: In a game for up to 6 players you will randomly be assigned a character type. Inventor, Speedster, Soldier, Wizard, Strongman, or Psychic will be who you are for the duration of your game play (or until your character gets killed because yes; that can happen.

GOALS: Also given at random, you will have a goal to complete in order to win the game. They all involve completing a series of tasks like defeating monsters or finding artifacts. I won't get into full detail on all of them, but you get the idea I think.

POWERS: Everyone gets a random power to boost their game play, but don't expect it to be permanent. There are 8 possibilities and they can change.

SPELLS: It's possible to be able to use powerful spells. But their use is also not permanent and they are easy come easy go! Use them while you have the chance!

Then we come to the main deck and I'm going to leave that for now. After all, this is just a sneak peek of what's to come! I will say it's where you find artifacts, items, and trigger amazing events that affect everyone. Now enjoy these artistic bits and click on images for larger view. You can also get the book this is based on by clicking on my Author's page in the links on the right. 99 cents for kindle or kindle app!!

Fire Scroll
Anti-magic grenede

Magic Sword
Laser rifle

Monday, January 5, 2015

New Year update 2015!

Plans are big for the new year! I have lots of work to get done and I've even put new deadlines in the works. In this blog you'll see some recently done artwork. Where it's used depends on "other things to come". So consider them mystery sneak peeks.

The novel, Chaos Rising is on delay. I'm hoping to have it available for February.

GZ the Boardgame: Chessmen Edition is in art stage as last reported. Deadline is set for April or early May so manufacturing has time to get it ready. Why? Because we'd like to take the game to Geekonomicon in December! We will likely have a kickstarter between now and then for the manufacturing. That means a chance to get your hands on a copy before it makes it's official debut! So stay tuned this year!

GZ Tales Volume 2 is still slated for this year. Hopefully by Summer!

Chessmen 2 is planned for late Summer or early Fall.

Lots of new artwork is coming as I update old pics and practice with new ones.

Guest Artists! Yep, I'll still do guest artists. Anyone who draws a GZ character will have it posted as the main illustration for the article and then more of their work will be showcased. I may even have the first of this year for next week!

Other books in planning are, The Arconian Chronicles and the yet untitled book that will follow Chaos Rising. So much story history, so little time!

I really am excited about the new year. It looks like there's going to be a lot happening and lots to build towards. With some effort and a bit of luck, we'll be set up for and explosive 2016! Always forward!

Wednesday, December 24, 2014

Holiday Jamboree 2014!

It's Christmas Eve and all across the GZ universe things are getting pretty festive! Some heroes use their amazing powers to bring even more color and joy to the season. Some give gifts like only they know how! On Earth we find PAC and friends sharing in Christmas spirit!

Sandstorm is the one guy who can BE the tree! He visits disabled children over the holidays and lets them decorate him. Fun for all ages! What does he want for Christmas? Sandstorm has a model car collection that impresses the most hard core collectors. The rarer the car the better, but he'll take anything.

Need someone to power the lights? Electrode powers a full light show at Rockefeller center every year. His favorite gift to give? Rechargeable batteries of course! He's a comic book collector with over 30,000 books. He doesn't care what the story is, he just loves comic books. So comic paraphernalia is at the top of his wish list.

Nyhtwulf wants nothing but cream cheese squares in foil since its his favorite treat; but Blacktide has been getting him into classic movies. Nyhtwulf's favorite holiday activity is shredding wrapping paper.

Anubis and Horus are the tricksters to watch out for because you never know what a gift box from them may contain. They once created a peanut butter bomb for King Falcon. Thank goodness for instant cleaning from cosmic powers!

In the deep south, the Gator decorates his own corner of his swamp for the holidays. He holds on to the festive nature known in the south near New Orleans and might even let a guest or two come to visit. All Gator really wants is peace and about 200 lbs of great Cajun eating. Who are we to say no? Would you?

And don't think for one second that there's no one under the mistletoe! Nightfall and Dreamseer are waiting for their guys to find them! Anubis and Atomizer are in for a holiday surprise of epic proportions! They better not have forgotten gifts this year!

So it really goes without saying that the whole of the GZ universe wishes you and yours a very Merry Christmas, Happy Holidays, Happy Hannukah, Blessed Kwanza, or just a wonderful time! See you next year with the New Year's update!

Wednesday, December 17, 2014

The Power of Sandstorm!

I'm Lombard Ogleson, leader of the Federal hero team, P.A.C. It stands for Parahuman Activity Commission. I could think of loads better names, but couldn't everyone? They call me Sandstorm. Not to boast, but I'm probably the most powerful member of my team. I'm what they call, a lord class elemental. I can control elements and weather. But I don't stop there. I can actually shape shift into those same elements and weather.

My control is pinpoint accurate down to my very molecules so I can change parts of my body individually. I can be half fire, half ice, if I want to. I can merge with the ground under our feet or dissipate into air. In air form, I can travel at high speeds that carry me from one coast to coast in minutes. I can do the same thing by traveling through the Earth, or in water if I merge with it.

My powers basically just happened to me when I was a grunt in Vietnam. My friends were dead and the enemy was all around me. In my state of stress, I turned into a whirling sandstorm and de-fleshed them all to the bone. I had no idea what I was doing. It just happened. Later on, the CIA recruited me for deep cover missions all over the world.

To look at me, you'd think I'm not old enough to have been in Vietnam. That's because my powers slow my aging. I look like I'm in my thirties somewhere, but I'm actually in my late sixties.

I'm constantly in tune with nature around me. I can detect movement in the crust of the Earth or weather events over a thousand miles away. I can detect pollution levels and sometimes they're toxic to me. I can heal almost any injury by converting myself to an element and back again. Scientists with the Powers Institute think I could even grow back and arm or leg. I'm not eager to try that out.

I've been to places on Earth that no man could reach. I'm talking about the heart of a volcano or the deepest trenches in the sea. I've been to the bottom of the Mariana Trench. I can draw strength from elements around me and even become a giant to get almost any kind of job done.

I take my missions seriously and I have little regard for the crooked scum I have to face. Still, I follow the law. I try to move combat situations away from populated areas and do my best to protect bystanders. I don't know how far my powers can really go and sometimes that scares me. I've never tried to create big earthquakes, but I can become bigger than an F5 tornado.

Sometimes people ask me why I don't control the weather all the time, so it's always a nice day or to prevent tornadoes from forming. Well, for one, messing with the weather has drawbacks and can trigger a domino effect in even worse weather. It's really best to let nature take its course 9 times out of 10. Also, I'm not a god. I can't be everywhere at once, so I don't try to be.

During the Chaos incident, I had to take my powers to their limits, even in outer space. I did things I never realized I could do. It's amazing what necessity and desperate times can bring out of you.

Well, I gotta go. There's a gang fight going on in lower Manhattan and I know who their leader is. If you're ever in New York, and you have powers; use them wisely or we may have to talk.

Sandstorm is in the upcoming novel: Chaos Rising! Be on the lookout!

Tuesday, December 2, 2014

Crazy Harry Comics

This is going way back for me. I sometimes draw my old buddy Crazy Harry in home made greeting cards. Back in my school days, I got in trouble in almost every class for drawing his misadventures. Crazy Harry Calhoun is a parody name based on Dirty Harry Callahan. Well, he started out that way. Now, he's something else. Harry is a guy the world just won't leave alone. Bozos poke at him and mess with him around every turn until he wigs out and gets justice they way we can only dream of. He's a laughable private investigator with an insane group of friends. The strip I  recolored below is based on the very first Crazy Harry comic I ever did. Now it's fresh and there for you to get a laugh. I hope you enjoy it.

Monday, November 24, 2014

Inspirational Gifts for YOU

I've been working on some inspirational gifts for everyone in my FB friends list that I can reach. Let me tell you, over 3000 people is a lofty goal and I still can't reach them all. But it was a wonderful effort that I'm not done with yet. So here is a selection of inspirational pieces meant to spread good vibes, positive energy, and all that groovy stuff.

The point is, that you can great things. There are so many wonderful people who prove this every day and you can look them. I'm just one person.

So please take these images and share them with who ever you want to. So long as the names stay on the images they are free to pass around!

Of course they are based on my heroes from my books. What kind of author would I be if I didn't plug that? See the links in the upper right for my author's page and ways to get my books for 99 cents each. If you don't have a kindle, you can still get the kindle app!  Past all that, please share these images and enjoy.

Remember, you are a worthwhile person and there is good in you!

Monday, November 10, 2014

Sneak Peek: GZ The Board Game

Chose good or evil. Play as a soldier, sorcerer, psychic, strongman, speedster, or inventor. Travel the universe recruiting powerful allies and fighting dangerous foes. Be the first to complete your goal for your side of the balance and win.

Based on my novel, Chessmen: Opening Moves; anything that happened to the Chessmen in the book could happen to you.

And it's coming along beautifully. Today you get a sneak peek at a few of the cool people you can play as on the board game. Up to 6 players will play one of the character types mentioned completely at random. Each one has their own strengths and weaknesses that you can build on during gameplay (averaging an hour for 4 players). I'm not going to give up all their stats and game mechanics yet, but I think you'll enjoy what they can do.

The Sorcerer: This is the only type that begins the game able to play spells. He's also the major reason that PC types are handed out at random. Also to balance this, it is more than possible for other players to wind up using spells... and losing them. The sorcerer gets a sweet bonus on using his spells towards his goals.

The Strongman: Decent in a fight with a bonus for dealing with monsters. Yes, monsters. The monsters and creatures from Chessmen are just waiting to make a  meal of you. They include, mutant butterflies, stinging swarms, a giant monstrosity, and more. It's a wild universe out there. The strongman is ready for it.

The Soldier: Good in a fight! And there will be several of those for every player. As the soldier you get a special bonus for weapons that you find on your journey. Be ready for anything and seek your fortune.

The Psychic: You gain bonuses to avoiding traps and recruiting allies because you see just a little further ahead than everyone else. Not the best in combat, but recruiting powerful allies is nothing to sneeze at.

The Speedster: With a bonus on movement for the board, you can get places faster than everyone else. You're also harder to hit by enemies Want to stay a few steps ahead and out of range? The speedster does just that.

The Inventor: He's more or less the weakest to start out with, but he's also the easiest to build up on. He gets a bonus to any item (including weapons) to make them more efficient for his needs. Give him an ally and he becomes the underestimated threat on the table.

This is just the tip of the proverbial iceberg when it comes to this game. You'll meet the characters from the novel and go through some of what they went through. You don't have to read the novel to play the game, but it will make the whole experience shine just a little more. But you'll be able to enjoy this game straight out of the box without knowing the story at all. I'll have more peeks coming up as we go, so stay tuned!