Thursday, February 23, 2012
(each person chosen is also given the artifacts of the lost god in question, including armor and headdress and a powered ankh- they also each have a special high powered maneuver for times of great need that will summon the original spirit of that god)
Anubis: The Powermid found Hakim lost in the desert and dying of exposure. It found him worthy and saved his life by transforming him into Anubis. Another aspect of the Powermid is to gift each person with the powerful artifacts once carried by the lost gods. Anubis's armor, lance and shield are all very powerful. His lance obeys mental commands and he has learned several nasty tricks with it. Unlike the original Anubis, Hakim is a comedian. He uses his wisecracks and humor to distract villains. He once used his cosmic abilities to cover a burglar in peanut butter. He co-leads the team with the first other Powermid chosen he met, Horus.
Bast: (needs to be drawn) Bast was an Elven maiden chosen while she traveled the stars. As the cat goddess, Bast uses luck powers to protect others and has the agility of a cat. Because of heightened senses, it's also difficult to sneak up on her. Bast is almost as fast as Seker and may use her dagger or claws in high speed combat. Still, ever the Elven maiden, Bast has a gentle and nurturing side. She's interested in Osiris, but hasn't shown him the interest yet.
Monday, February 20, 2012
Special Agent Harold Rathbone was no stranger to high risk situations. It also wasn’t the first time someone he watched wouldn’t heed advice. The Senator wanted to go to a magic show with his son. Security was going to be a nightmare, but the Senator had promised his son the outing. No matter what Agent Rathbone had to say, they were going.
Agent Rathbone briefed his team on the concert hall and best exits to take depending on where a threat might come from. The concert hall had no cameras and far too many ways in and out for the comfort of any agent. If it weren’t part of a historic district, the place would have been torn down years ago. Still, with intense preparation, they loaded into the limousine and SUV’s to go to the show.
To Rathbone’s chagrin, the concert hall was packed. He and his team had to push an opening into the crowd to get the Senator and his son to their seats up in the balconies. A crowd like this set his teeth on edge. He scanned the crowds for anyone who might be staring up at them. Then he looked across at other balconies to make sure that no one seemed to be hiding or acting strangely. All he saw were smiles and laughter. The smile on the face of the Senator’s boy was almost comforting in light of it all.
His earpiece radio crackled to life with his team checking in from various positions. Twenty men were watching from various angles throughout the hall. Agent Rathbone went through the paces of hearing from each of them. As the crowd quieted for the show, it almost seemed like all would be well.
The magician took the stage and Rathbone couldn’t remember the last time he saw someone who looked like such a slob. Maybe it was part of the act and he was supposed to be some kind of clown or hobo. The magician wore a top hat with tuxedo, but his shirt was dirty and his pants were ragged. His assistant was beautiful, however, with a shiny outfit, tuxedo coat, and fishnet stockings. Her rainbow colored bowler hat was a bit distracting, yet somehow familiar. For his looks, the magician wowed the audience time and again with his tricks. Birds flew from scarves, cards appeared from his fingertips, and orbs of flame floated around him like old friends.
After several tricks and check-ins his ear radio crackled.
“Sir, I have something near the stage exit you need to see,” came the voice of one of his men.
“I’m on my way,” Agent Rathbone nodded to another man in the balcony who moved forward to take watch.
Rathbone moved quickly down the corridors and stairs to get to the point he was called to. He would have to go across the main floor, through the crowd, and to a back stair for the stage. He pushed his way through standing patrons to get into the main seating area and walked down the wide aisle.
“And now for my most famous trick of all!” the bearded magician shouted, “I’m going to blow myself to smithereens!”
There wasn’t even time for the words to sink in as the blast rocked the concert hall and filled it with smoke and screaming. Agent Rathbone hit the floor hard from the concussive force and scrambled to move. If he didn’t get to his feet fast, he would be trampled by panicked patrons.
“Get them out of here!” Rathbone shouted into the microphone on his collar as he ran through the smoke. No one could see more than a foot or so in the dense choking clouds and Rathbone pushed past several people who were going for the door. He had to meet up with the Senator and get the two charges to safety. Once he was sure he made it back into a corridor, he turned right and shoved his way through the surge of bodies. He stumbled over steps and ran as best he could. All the while he barked orders over the microphone and could hear his men struggling to comply. He thought he heard that the Senator was on the move. He turned again in the smoke, thinking he found his way to the balcony, but as he stepped through, the smoke cleared. He drew his weapon and kept aim ready. He was standing on the center of the stage.
Through the dissipating smoke, he could see that the seats were empty and a few bodies were lifeless or severely injured on the floor. A single sound of hands clapping distracted him to look up at the balconies.
“Bravo! Good show!” the man shouted from the same balcony the Senator once sat in. He stood tall with black hair and a black diamond shape painted over his right eye. He was sharp dressed and Rathbone now knew why the girl had seemed familiar. He read reports about the Carnival of Fear and how they took down targets under these guises and shows. He cursed himself for missing it earlier.
The man stepped out of sight from the edge of the balcony and came out from behind the curtain on the left side of the stage. Rathbone kept his weapon trained on the one called Showmaster who still clapped his hands a couple of times as he stepped into view.
“Great show indeed, Special Agent Rathbone,” Showmaster said with a distinct English accent.
Rathbone’s mic crackled again, the Senator was clear and on the way home. They wondered where he was, but they couldn’t get back in through the crowd.
“You failed,” Rathbone said, “We got the Senator and his son out.”
“The Senator?” Showmaster said, “His son? Who said we were after them?”
Rathbone stared in confusion, “Me? Why would anyone target me?”
“Oh, you’ve thwarted one too many assassination attempts in your career, Special Agent. One could say, you’ve gotten too good.”
The magician, known as Mage, stepped into view and held out a hand. Rathbone’s gun flew to the magician’s grasp.
“And your men, won’t make it back in time, I’m afraid. My girl has the crowd in such a panic they’ll be busy for far too long. But it really was a good show, wasn’t it?”
Showmaster brought up a sub-machine gun weapon and it was the last thing Rathbone ever saw.
Sunday, February 19, 2012
Mugandi, The Spirit of Africa: He's the title pic for this spotlight. Mugandi summons animals spirits of Africa to fight evil. As you can surmise from the picture, he can summon an elephant or a giant snake. He can also summon a lion, or even smaller animals, even a mouse. Mugandi has some natural magics he can also use to defend himself and can communicate with animals as well (though not control them). He works with World Legion based in New York, but takes trips back to Africa to deal with his most hated of criminals, poachers.
Polaran: I didn't get his pic done yet, but I will still tell you about him. He also works for World Legion. His power can instantly reverse any moving object at the exact same speed it was going (just in the opposite direction). As you might imagine, bullets are a bad thing to use on Polaran. He can also reverse any polarity and the hold of gravity on any person or thing. Polaran loves kids and takes a lot time for kid issues and to help the underprivileged.
Free Agents. He and Polaran were my first black characters.
To be a complete universe, it's important that all sorts of races and styles are represented. That's not easy, but it's a task I gladly take on. So far, I think I've been fairly successful and creating a diverse world. As always there is much more to come. Hope you enjoyed today's spotlight!
Wednesday, February 15, 2012
Showmaster; the leader: William "Billy" Chesterfield likes to watch things die. While talented in several entertaining arts, killing is all he ever really wanted to do. "Mother always said to find something I'm good at and this is my very best." Showmaster is pure diabolical psychopath who demands utmost loyalty from his team. You don't make mistakes on his team until you've earned the right to do so. Showmaster doesn't often get into the thick of a fight, but that doesn't mean he can't handle himself. He's full of nasty tricks and a submachine gun with energized bullets that never run out.
When the team is off duty, they frequent hideouts in places like Hawaii, the Virgin Islands, the Bahamas, and Jamaica. For this they have a moving hideout filled with automatons and carnival deathtraps. It's very difficult to find them and they move location at random. It's thought that they have other locations not yet discovered. If discovered, they are on a "do not approach" list for standard law enforcement including FBI or CIA. They've killed off too many standard human task forces to count. Only powered teams should approach or attempt to handle the Carnival of Fear.
Thursday, February 9, 2012
Today’s spotlight is on a special team, discovered by the Chessmen in their second book (in process). They are the Free Agents. The original team consisted of Argas, Ojo, and Jaman who fought for their lives in space arenas. They were slaves to an interstellar bloodsport organization who called themselves, “the Gamers”. The Gamers underestimated Argas’s strategic genius and the three friends escaped during a bloody riot. The Gamers seek revenge to this day.
Moved by their experiences, the three friends decided to form a team to stand against oppressors and other victimizing types across the stars. While they expect to be paid, they have a tendency to accept various forms of trade or just whatever a client can afford. Because of this, the team has a hidden base where they have livestock, tools, weapons, and a vault of odd items given to them. If a threat is particularly evil enough and threat to enough innocent people, they will do the job for free. They also will challenge the Gamers for free because the Gamers have a tendency to raid villages and resort to kidnapping.
Since their escape and formation of the team, several others have joined up, making the Free Agents a truly formidable force. Now, for the member of the Free Agents:
Argas Metrax, the leader: Argas is a genius strategist and builds his own weapons. He carries four Metron Slammers that look like sawed off shotguns with similar loadable shells. These high impact energy shells can blow an unarmored man in half. Once he’s fired all for, he resorts to a rifle and sometimes a sword. His starcycle is also loaded with weapons and tricks. Argas has learned to be a ruthless combatant and strives to end fights quickly. As an arena fighter, he’s capable of defending himself from nearly any position. Despite using weapons like the slammers, Argas is a deadly marksman. In all, Argas doesn’t believe in the word ‘helpless’.
Ojo, the sorcerer: Ojo is a Charak. The Charak are a race of people about 5 to 6 inches tall. They have a variety of artifacts to protect themselves and most are adept sorcerers. Ojo is no exception. Ojo stays on Argas’s shoulder (which is amazing in combat) and supports the team with a variety of powerful spells. He mostly does healing magics with a few well-placed energy bolts, but he’s stood his ground against the likes of Maestro by himself. He makes great use of his race’s artifacts, such as the atomic marble. You guessed it, BOOM. Ojo is a bit of a joker and his sense of humor gets inappropriate at times. Argas taught Ojo to count on others underestimating him and to use that as a weapon.
Jaman, the ninja: Jaman was a human black man from the Bronx before a spacial anomaly sucked him into the Twilie dimension. The energies of that dimension altered him forever. He can travel through shadows and even control them to a degree. While he was there he was trained in combat arts similar to, but more powerful than ninjutsu. When he finally escaped the Twilie dimension he did it on a barren rock of a planet and was picked up by the Gamers. Jaman rarely speaks but when he does, it’s best to listen. Jaman is a lethal fighter, capable of using almost anything as a weapon. His best tactics are in stealth with bladed weapons.
Warhorse, the muscle: Not only is he strong, but he has some special attributes. His horn has the same powers of healing and curing as a regular unicorn. It also has the tendency to repel or cancel magical attacks, powers, and energies. Argas designed Warhorse’s giant hand cannon. This weapon creates large blasts that scatter enemies and make big doorways wherever needed. Warhorse, was already a good fighter, but since joining the team, he’s been tutored by Argas and Jaman both. Warhorse is very bold and fearless, which often gets him into trouble.
Lypsi, the Althamite: Althamites are the smallest race known at just 1 centimeter tall. What’s amazing about their race is the ability to auto-equalize their strength to anyone else within 50 yards. So Lypsi can punch just as hard as anyone else she is with. Since she can fly over a hundred miles per hour, she can be highly destructive. Lypsi doesn’t bother with weaponry very often and carries quite a chip on her shoulder regarding size. Lypsi feels she has to teach the giants that size isn’t everything.
Grand Commander Surok of the Telki: The Telki people are aliens with elongated heads and three eyes. They have four digit hands and feet and a lanky build. Despite their light appearance, they are agile and durable. One endearing issue is that they don’t take damage from heat or fire. Part of this is thought to be because they developed their technology around the fiery gemstone, pyranium. Most of their weapons are either powered by it, or made of it. Surok is a decorated officer of his race and a knight to boot. He’s equally deadly in combat as Jaman, if not more so. Surok became a member of the team when they joined forces against the Gamers on another world. Unless summoned by his people, Surok is always close to the Free Agents. Surok’s attitude is lighthearted and refreshing to his friends.
Talachek, the demon: Another quiet member of the team is Talachek. He will speak more often than Jaman but prefers to remain unheard and almost unknown. His power is control any magical item or artifact within 50 yards. This won’t work on blessed items, but that hardly matters with all the enchanted weapons enemies like to bring to a fight. Talachek mentally rips the weapons right out of enemy hands and commands them to go on the attack. Talachek protects his true identity with his helmet that never comes off, if he can help it. He doesn’t want anyone to know that he is a demon or especially what kind. Talachek follows the god of Dragons, Zanakar and has a few powers like a dragon as well. When asked about them, Talachek mentioned he preferred commanding some fool’s enchanted armor to run them off a cliff.
So, that’s todays spotlight on the Free Agents. Hope you enjoyed it!