Monday, November 10, 2014

Sneak Peek: GZ The Board Game

Chose good or evil. Play as a soldier, sorcerer, psychic, strongman, speedster, or inventor. Travel the universe recruiting powerful allies and fighting dangerous foes. Be the first to complete your goal for your side of the balance and win.

Based on my novel, Chessmen: Opening Moves; anything that happened to the Chessmen in the book could happen to you.

And it's coming along beautifully. Today you get a sneak peek at a few of the cool people you can play as on the board game. Up to 6 players will play one of the character types mentioned completely at random. Each one has their own strengths and weaknesses that you can build on during gameplay (averaging an hour for 4 players). I'm not going to give up all their stats and game mechanics yet, but I think you'll enjoy what they can do.

The Sorcerer: This is the only type that begins the game able to play spells. He's also the major reason that PC types are handed out at random. Also to balance this, it is more than possible for other players to wind up using spells... and losing them. The sorcerer gets a sweet bonus on using his spells towards his goals.

The Strongman: Decent in a fight with a bonus for dealing with monsters. Yes, monsters. The monsters and creatures from Chessmen are just waiting to make a  meal of you. They include, mutant butterflies, stinging swarms, a giant monstrosity, and more. It's a wild universe out there. The strongman is ready for it.

The Soldier: Good in a fight! And there will be several of those for every player. As the soldier you get a special bonus for weapons that you find on your journey. Be ready for anything and seek your fortune.

The Psychic: You gain bonuses to avoiding traps and recruiting allies because you see just a little further ahead than everyone else. Not the best in combat, but recruiting powerful allies is nothing to sneeze at.

The Speedster: With a bonus on movement for the board, you can get places faster than everyone else. You're also harder to hit by enemies Want to stay a few steps ahead and out of range? The speedster does just that.









The Inventor: He's more or less the weakest to start out with, but he's also the easiest to build up on. He gets a bonus to any item (including weapons) to make them more efficient for his needs. Give him an ally and he becomes the underestimated threat on the table.

This is just the tip of the proverbial iceberg when it comes to this game. You'll meet the characters from the novel and go through some of what they went through. You don't have to read the novel to play the game, but it will make the whole experience shine just a little more. But you'll be able to enjoy this game straight out of the box without knowing the story at all. I'll have more peeks coming up as we go, so stay tuned!

No comments: