Galaxy Zento
Expansion Preview!
Now that I’m hard at work on the finishing artwork for the
very first expansion set for the Galaxy Zento board game, it’s only fitting
that I give you a taste of what’s to come! New goals, beasts, artifacts, traps,
and even spells are coming to enhance your gameplay. A new card type is coming
as well; monsters! As if all that just weren’t enough, you’ll get 16 new player
characters with abilities you have to see to believe. Let’s start with a look
at them. *Remember to click on images for better view.
The Superhuman:
Player characters represent you on the board and this is a great one for that.
When you get him, you get to reveal cards from the main deck until a power is
revealed. Then you get to use that power for the whole game. The best part is
that you can’t lose that power unless you stop being the superhuman. Better
yet, this power doesn’t count for your power limit of three, so you actually
could build up to four powers! His stats aren’t too shabby either!
The Minotaur:
Several mythical beings are going to be available and the Minotaur might just
be the coolest of them. He’s a little clumsy when it comes to things like traps
and magic but his charging attack makes him useful in other ways. Could it be
fun to run up and slam into your opponents? Yes, yes it could.
But what about those goals? As you might remember a goal is
your randomly given mission to win the game. Well, there will be at least 4 new
goals to shuffle into your goal deck. That includes:
Ultimate Warrior:
Win five combats of any kind. That’s right, attack other players or just keep
it to what jumps out of the deck. If your character is strong enough, you’ll be
a real threat to take the win on this goal. It still won’t be as easy as it
sounds as nothing in this game is.
The Combo Goal:
This could be one of the most challenging goals. Or the easiest depending on
your luck of the draw. You complete one of each challenge on the list to win
the game. It’s only four challenges but note the extra ruling on the card.
Since it’s possible to wipe out the game at a focal point because you reveal
three cards, you can’t count anything at a focal point for the other three
challenges. Otherwise, this would become the most broken goal of them all.
Let’s look at a couple monsters next. Of course there is a
monster slaying goal to go with them. That’s too easy to guess.
The Mud Man: He’s
ooey and gooey and wants to eat your character! He’s pretty average in combat
unless you try to sneak away from him and fail. Items don’t count against him
because he’s made of mud. Use powers and magic, especially fire to take him
down. Of course you can just beat him into splattery submission.
The Werewolf: Now
here’s a monster that can alter the pace of the game. If you lose the combat
with this guy, you get to be the next werewolf. If that happens, you forsake
your current goal in order to attack other players. If you win a combat against
a player, they become the next werewolf and you are cured. The only other way
for your character to be cured is to get killed. There are a couple of goals
that will count if you are the werewolf. Those are a goal where you have to
attack other players and a new one where you actually have to get killed. More
on that second one later.
For the last peek of the day we have an item that you have
to obtain as if it were an artifact:
Cyber Implants:
Of the new items, this is the first one you have to roll dice to get. It’s only
fitting with all of that this does for you. Not only does it boost a couple of
your stats and your movement; it gives you the ability to peek at the top card
of the deck. That’s a strong advantage when you need certain cards to come out
for your goal.
That’s all the preview you get for now. Don’t forget to
visit the links in the upper right if want to get your hands on the board game
or books. Follow the fun on Twitter and Facebook!
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