Showing posts with label board games. Show all posts
Showing posts with label board games. Show all posts

Tuesday, April 16, 2019

GZ needs YOU!

I've been a one man band on my brand for far too long. GZ needs people. It needs people of all kinds.  It needs readers, sharers, and people to spread the word that this is something to see. It needs more than a fanbase however. It needs a creative team willing to take it to the best it can be.  A creative team that can be counted on for artwork and graphic design. People interested in designing board games, card games, apps, book covers and graphic novels. People who want to be part of something.

No one likes the risks of failure and it can take a lot to believe in a project this size.  It can be daunting to know that, for a while, no one gets paid (myself included) until things make sales. Yet, anything that has become worth anything today started in a garage just like that. Now we can work online. There is so much that can be done.

Working with me won't be hard, but you do have to get to know the universe you are diving into. Read the books (I will provide) at the very least and tour the artwork.

I know what I have created has great potential. I know it can carry on for a long time after I am gone. If it can only get the support it needs. As I continue to fight MS (Multiple Sclerosis), I am losing my ability to do my artwork anymore but it was never about my drawing ability in the first place. I have never been what I would call a stellar artist. I've had far too many other creators tell me I'm not good enough (not that I listen to them).

I've written 5 books an developed a board game series so far. If you are looking for a potential project to belong to and are willing to share the risks with me, then talk to me. Let's see if we can work together and if your style fits what GZ needs.

Monday, June 4, 2018

Summer Board Game Update and More

Daxeon, Vengor Angel-Chessmen
It's hard to keep a blog up to date when you have so much to do in development, writing and art. I'm going to touch on all three of these today and more.

GZ New York only needs it's box design and rule book in order to be finished. Then I have to order a set from TheGameCrafter.com  and make sure it all looks right. If you've been following along, you know this expansion has more components than I've ever put in a game. That is all thanks to suggestions from you, my awesome readers. I know blogger makes it difficult to post comments directly and that may make for some changes in the future. But you've let me know what you thought. I know the box can be one of the most critical designs of all so I'm brainstorming hard on how to put it together to be better than anything I've done.

At this point the game cost looks to be around 80 dollars retail and that's not gaining a lot for myself. But then, I don't think I'm quite known or selling enough to raise prices. If I can get known and move my brand to a full on publisher, the cost may just go down. Who can say. But I know people are willing to pay that much and more for games by going out and talking with people. From what I've gathered. GZ New York may just take over the game representation for my brand. So much to decide and none of it easy.

My writing has been interrupted via genre. A non-fiction project has jumped to front burner and I'm nearly done with it. I'm not saying too much about it here because it needs its own special reveal and launch past this blog posting. Still, my next book of short stories is halfway done and I'll be starting a new novel soon as well. I already started it, its just hard to write so many projects at the same time. My brain loves to try. The book series has been hard to get out to people and I've been trying out Facebook ads. For a free book, it went pretty well. About 40% of people who clicked on the book, took one. No one has come back and given any reviews yet, but 40% is a pretty good number. I just hope doing a non-fiction project helps get my brand noticed a bit more.

Ah, the artwork. Art is such a fickle thing and is the most criticized of any factor in game or book cover development. Because I am still at such a grass roots level, I'm still doing over 90% of the art myself. Because my hands have gotten worse, I've had to learn new digital techniques with mixed media and layering to make it work better. Some have said it's the best work I've put out to date. I have my critics though. I've been told plenty of times that I'm not good enough. Some of this criticism came with a dollar amount. If I don't pay someone over a thousand dollars for artwork, it will be unacceptable. That's fine and all, but I've seen plenty of work that someone paid out the nose for, that people still hated. With my art, I aim for engaging, colorful, and fun. I aim for a comic bookish style that relates to the type of characters I create. And I constantly look to learn new things as best I can.

I do wish I had a team and a company to put this out because I know its good. I know it can be a great success. I just need to keep on trying. So the fight goes on. Now I have a couple of questions for you my readers. I do hope I get some feedback from this.

First of all, how do you like the new layout of the blog? I  have had some input that white letters on black are faux p aux and not liked that much. Darker letters on lighter color, they said. So here is a try at that. Please let me know what you think. I tried to get black lettering, but I would have to lose the cosmic backdrop for that to work.

Second, I started up a mailing list and have been working on getting readers to sign up. I've only done four newsletters and the percentage of people opening them has been pretty dismal. When I compare it to the views I get right on this blog, it's an enormous gap. Over 100 readers click on this blog. Out of 30 subscribers to the email news letter, less than 10% open the email. What do you think? Should I keep putting time into the newsletter? Or should I just stick with the blog and keep asking people to subscribe? Let me know. I value your input.

Till next time!

Monday, April 23, 2018

Board game preview: HOW THE BOARD WORKS

I said I would and here I go. Time to show you the board for the New York edition and give you the scoop on how it works. By the way, if you haven't signed up for the mailing list, you're missing out content and stories that don't go anywhere else. This will include giveaways and contests. So what are you waiting for?

This is the New York Game board. It will fold in six sections.
Click on image for larger view

To re-explain the game a little bit, the object is to complete a random assigned goal before other players. A goal may have you hunting beasts or monsters, recruiting a number of allies, gathering artifacts, or just beating up other players. There are far more goals than even that, just to point out. Everything you try to gain in your goal will come from an event deck that you reveal cards from on every turn after you make a move. You might find that daunting to depend on luck of the draw to complete a goal, but fear not. The board will help you.

STARTING ZONES: The white flares around the edges of the board are the starting zones. Since the game supports 2-6 players, there are 6 zones. The player who goes first gets first choice of where to start. Starting at the right spot can put you closer to map points that support your goal. But even if you are on the losing end of that equation, there is a way around it.

AIRPORTS: If you look closely, you can see three airplane symbols on the map. When you land on a plane you can immediately continue your movement via any other plane on the map. Trivial fact: At least two of the airports are positioned where real airports are in the real New York City.

DRAW 2: When you land on a number 2, you get to reveal 2 cards from the event deck instead of one with no other restrictions. A normal move only reveals one card.

FOCAL POINTS: The red X's on the map are Focal Points. When you land on one, you reveal 3 cards from the event deck with a couple of restrictions. One, you can't evade or run away from anything that comes at you. Two, if there are freebie cards in the reveal, you can't have them unless you defeat any threats that appeared with them. The only control you have is if there are multiple combats or traps. In those cases, you only have to do one combat and you can discard the rest. Same for traps. But a combat and a trap will both stay and you must deal with both before you can take an item or artifact from the focal point. As an additional bonus to this, if you succeed against all threats of a focal point and there is an artifact, you do not have to make the obtain roll for the artifact. It becomes free.

FORCE POINTS: A force point is a location on the map that allows you to make a die roll on a d20 to force a specific card type from the event deck. For any of these points, you roll a 15 or more with no modifiers and you get to reveal until the specified type comes out. Then you shuffle the other cards back into the deck. A card forced cannot be evaded, so be careful. There is a symbol for each card type that can be forced from the deck to achieve your goal:

Pot of gold: Shop: force an item card
Ancient Ax: Museum: force an artifact
Paw Print: Zoo: force a beast
Tombstone: Cemetery: force a monster
Letter H: Hero base: force a good character
Letter V: Villain base: force an evil character

HOSPITAL: The red heart with a cross is the hospital. You can land there for a chance at healing yourself.

ZONES: Each colored location of the map is a zone that caters to a certain type of threat card (except Staten Island). In those zones, when a card of the zone type is revealed, you cannot evade it and it has +2 attack against you in combat. 

Bronx: Monster zone
Queens: Beast zone
Brooklyn: Villain (evil character) zone
Manhatten: Hero (good character) zone

The odd ball on these is Staten Island, the power zone. For each time you enter Staten Island (so long as you didn't start your turn there) you get to roll a d20. If you roll 15 or higher, you get a power from the power deck. The limit on powers is 3, so you might have to pick and choose. There are other ways to get powers built into the game so no worries if you can't get to that side of the map enough.

Any marked location on the map falls under a rule that you cannot start your turn on it, move away and go right back to it. You have to leave any one marked space for an entire round, before going back to it. If your movement allows you to reach another marked space of the same type, that is a legal move. 

And that's the board! What do you think? Enough action to go around? Tell me your thoughts in comments and thanks for reading! Remember to check out the links in the upper right for the books and the original game!

Monday, April 16, 2018

Board game preview! MONSTERS!!

It's time for another board game preview! This time I'm going to share some monsters that will come for you out of the event deck as you search New York city for your goal to win the game. If your goal card says you have to fight monsters, this is what you'll face!

This is for the Galaxy Zento Adventure Game: New York City. The game is tied into two other expansions that can be mixed and matched for how you want to play and is based on the stories and novels (see links in upper right of page).

 I know you can't see exactly what they do yet, but I will explain the card layout. The symbols are for the monster's stats.
Star:  Attack power added to a d20 attack roll
Shield: Defense you have to roll on d20 with your own attack power.
Arrow: Evade level you have to roll on d20 to escape it without fighting it.
Naturally, each monster will have perks and challenges of their own.



The Were-beast is a combination threat that you treat as a monster but can count as a beast. If it defeats you in combat it passes its curse to you and you become the next were-beast and a special enemy to everyone else in the game. You can count on it not being a pushover in combat too.













The Chimera can attack you three times in a row before you get to attack once. That means it rolls to hit your defense three times in a single attack turn. You should hope you've built up your defense or can make just as many tries yourself to even it out. Thanks to its snake tail, its also venomous and will poison you if you lose a fight against it. Poison has multiple effects in the game to include hindering movement, blocking powers or abilities, or blinding you so you can't make ranged attacks. Fortunately, poison is somewhat easy to get rid of since all you have to do is be healed of any amount including zero.








The Harpy is a mean monster that can attack twice in combat. If you beat it, you get to keep its card and gain a special artifact weapon called the Harpy Feather. It grants you a boost to your own attack for future combats.














Power Ghoul is a pretty basic monster with a very straightforward effect. If you beat him, you get a new power from the power deck. If you lose, you lose a power if you had one in the first place. Since New York comes with a full deck of powers, there are more chances to get powers than in any expansion so far.












New York comes with a slew of spider cards thanks to what happened in Chicago in the novel Chaos Rising. This one comes with two attacks in combat and is venomous. Thanks to other effects in the game (traps and events) spiders can pop out at you nearly anywhere or anytime during game play.













That isn't all the cards that count as monsters, but it's a nice sharp view of what is coming. I have some artwork left to do and a rule book and hope to release New York this summer! In my next edition I will spoil the game board itself! For now, here's some links to the other expansions!

CHESSMEN or first edition

EXP 1

Hey, want to know what comes after this? The all new Chessmen card expansion will have all the characters from both Chessmen Novels! All the heroic Chessmen, their allies and enemies will be on hand to merge with your gaming experience. All new special edition cards, team memberships, and more still in planning stage! 

Monday, April 2, 2018

Check out the Chessmen and a Contest!

It's time for another GZ update blog and I have more for you than just Chessmen. I have a preview for you too. First I want to show you brand new artwork for the Chessmen. For those who don't know, the Chessmen are a team of heroes from the world of Chyssia. They were forced to flee their home world with the infant princess in order to protect her life. The story has been called a space opera with super powers and you can get your hands on the first book of the series for just 99 cents HERE. Some of this art has only been seen in the email newsletters so far so don't hesitate to sign up for that at the end of this post or in the upper left of this blog page.

Here's Falconer and Sersi, the leaders of the team. Falconer is a powerful elemental capable of commanding any element or weather. He can reshape stone, convert it to water and back to stone, summon lightning, and create storms of any magnitude. Sersi is a mystical falcon with spell casting abilities. Watch out for her thunder dive, it can wreck a tank!








Next we have Helshred, the unlikely hero. Despite his fearsome appearance and odd behaviors, he is the most loyal member of the team and heroic to boot. He is an amnesiac due to the wound on his head and he can never remove those bladed gauntlets. Helshred desperately wants to regain the knowledge of his past and hopes that Falconer can one day help him do that. Helshred is agile and acrobatic, capable of short distance teleportation. Since the gauntlets are indestructible, he's practically a living weapon. They can slice through nearly anything. His tail is prehensile and can grasp a weapon or a person.

Reigndale is a soldier of Amnath and a highly experienced marksman. He knows military tactics and strategies. He is also  a solid hand to hand combatant. Reigndale is ashamed of his people because they are part of the coup that forces the Chessmen from their home. He turns his back on them to serve the princess. Reigndale has a secret that even he doesn't understand. Somewhere within him is another person.






That person is Daxeon the Vengor (vengeance) Angel. At certain times of need, Reigndale's body will disappear and be replaced with Daxeon who is so fearsome on sight, lesser beings flee. He fights with cosmic energies and a blue diamond sword. He can exist in the vacuum of space. Daxeon is super strong and can lift well over 100 tons. He fights in raging fury and when any threats are eliminated, he vanishes and brings back Reigndale.





Viro was an astronaut from the planet Ruwano. He was investigating energy readings from a small star when his ship was overcome by strange radiation. He was rescued by a race called the Cyborians but they had to seal his body in armor. Viro is always encompassed in a green gas within his armor. He can create viruses that can do nearly anything he imagines. He can heal, dissolve, strengthen, weaken, or alter the properties of nearly anything. His power is limited and he often has to rest and recharge. Viro lives in constant caution of anything that could break open his armor for he could destroy and entire world.

Halley is the guardian of the Halley's comet shield. The powerful artifact allows him to fly in space just like a blazing comet. With it's power he can smash through enemies and even the hull of starships. The shield also collects and stores energy from attacks that it protects Halley from. Once enough is stored, the shield can fired a powerful energy blast that can clear trees or knock a space craft out of the sky. Halley is the only human member of the team. He was abducted as a child to be studied, but found the shield and escaped into space.




Major Xeroh is a cumulative mimic. He can use the cumulative physical attributes (strength, speed, endurance,) and powers of any beings within about 50 yards. Even without other people to boost him, he can fly in space and has his own physical strength. The eye piece is a scanner that tells him what sort of powers people have at a distance before he gets close enough to register them with his power. He also uses it to scout long distances ahead for danger. Xeroh is boisterous and often comical without intending to be. Like Viro, he comes from Ruwano.



Messiah is quite possibly the most powerful member of the team. He carries the power of Faith. It is the only power that Xeroh cannot copy. He can use faith to heal or accomplish amazing feats. He can fly in space and boost the abilities of others to astronomical levels. He can be stronger or faster than nearly anything he faces. He has even used his power to stop the cannon blast of a starship from killing his friends before he knocked the ship out of the sky with a gesture. Even if it weren't for faith, Messiah is a master martial artist. His past is as much a mystery as Helshred, but only because he doesn't speak of it.

There you have them, the Chessmen! Now for that preview I promised. It's nothing less than the board for the next edition of the adventure board game! Check it out!

The new board is far more interactive in the game than the first one. There are spaces where a roll of the dice can force a card you want to come out of the event deck. Each location has built in dangers depending on what you draw for your turn. For example, the Bronx is the "Monster zone". Monsters revealed in this area cannot be evaded and have +2 to their attack for combat. But if you are looking for monsters, just hang around the cemeteries. You're bound to find them. Worried about distance across the board? Don't. Just land on one of the airplane spaces to instantly go to any other same space on the board and continue your move normally. The starbursts are starting zones for up to 6 players. Much more will be coming out on the game in the newsletter so be sure to sign up!



Finally it's time for that contest! How would you like to have you or someone else drawn as a super hero or villain? Well here's your chance! It's a coloring contest. All you have to do is color the picture and send it or a photo of it to Galaxyzento@gmail.com by April 30! Easy! Print it out or color online and send it to me! If you win, I will draw the person of your choice from a photo you provide! Have fun! And that's all for this edition!

SIGN UP!
 


Friday, September 30, 2016

The God Pack

Actually, they are called Lord Entities and Entities in GZ rather than gods. Pantheon gods are actually a lesser power compared to the officially ranking entities of the GZ universe. But what is this about?

It's about a very special game accessory that I'm putting together. Players will only be able to get it under special circumstances. What it can do for customizing your game experience, well, check it out.

The lore: Way back in ancient times there was a war of the gods. The pantheons of Earth had become restless and took to fighting each other. Many died but not before the fighting reached out beyond the stars. The numerous deaths tilted and broke the balance of good and evil bringing Chaos into the universe. The remaining gods had to pool their power to contain Chaos and seal him away. They were successful, but the damage had been done. To repair the balance, a new universal pantheon was formed under the supervision of the four lord entities (Destiny, Time, Nature, and Cosmos). Three pantheon gods were promoted to entity status in order to govern their position of the balance. Set and Thoth, survivors of the Egyptian pantheon were given the positions of evil and neutrality. Thoth's position had the added requirement of protecting the balance as a whole, even moreso than simply being neutral. Thoth became the direct opposition to Chaos. Crimson King was a leading pantheon member of a distant galaxy, ravaged by the war. He took the mantle of good.

Each entity has their servants and agents to work for their perspective side of the balance. Who will you serve?

An entity or lord entity is put in the main deck. When revealed on any player's turn it acts like a super event. Some stay in play and continue to affect the game. Some grant you a special power, putting you in the service of that entity. These powers are huge, but let's take a look at the entities first, shall we?

Mother Nature (Lord Entity): When she is revealed, the player who revealed her is healed of all damage and negative effects (including spells). Nature remains in play giving all beasts +3 attack and defense.  -So yes, she helps and hurts at the same time. What would one expect of her?

Destiny (Lord Entity): When he appears, all players roll 1d20. The highest roll becomes a Herald of Destiny (whether good or evil) and gets the Herald of Destiny special power card from outside the game. After this, Destiny is removed from the game (does not go in the discard pile).

Time (Lord Entity): Does nothing on appearing but stays in play. At the beginning of each player's turn, that player must roll 1d6. 1: Lose a goal token (from a time anomaly), 2-3: Nothing happens, 4: Gain 2 achievement tokens, 5: Lose 2 achievement tokens, 6: Gain a goal token (Yes, 6 can cause you to win the game).

Cosmos (Lord Entity): When revealed, the player who revealed him must roll 1d6. On 1-3: Incur his wrath and all players take 1 damage. On 4-6, incur his benevolence and all players are healed of all damage. Cosmos is then removed from the game (does not go in the discard pile).

Karma (Lord Entity and daughter of Nature and Destiny): She does nothing on the reveal but remains in play. Every time a player hits another player with a ranged attack, they must roll 1d6. On 4-6, that player takes 1 damage. (Keep in mind that 5 damage is fatal)

The Four Horsemen (Sons of Nature and Cosmos):

War: Remains in play. Every time a player enters combat with an enemy from the deck or initiates combat with another player, they must roll 1d6. On 1-3 that player's opponent gains +10 to attack. On 4-6, the initiating player gains +10 to attack.

Death: Remains in play. All hits in combat result in damage tokens. (Normally combat only results in one damage token to the player who lost the combat)

Plague: Upon appearance, all players take 1 damage. Remains in play. On each player's turn, they must make a d20 roll of 12 or better or get another damage token.

Famine: Remains in play. All players modifiers and movement are cut in half rounded up.

Entities of the balance:

Thoth: The player who reveals him rolls 1d6. On a 6, that player gains the Guardian special power card and Thoth is removed from the game (does not go in the discard pile). On 1-5, that player gets that many achievement tokens and Thoth is shuffled back into the deck.

Crimson King: If the player who reveals him is "good", they get the Starknight special power card. If they are "evil" they lose all powers. If they have no powers, they lose all achievement tokens. When a player gets the Starknight card, Crimson King is removed from the game (does not go in the discard).

Set: If the player who reveals him is "evil" they get the Minion special power card (and Set is removed from the game). If they are "good", they lose all powers. If they have no powers, they lose all achievement tokens.

Chaos: The player who reveals him, rolls 1d6. On a 6, their alignment becomes Chaos and they gain the Chaos Lord special power card (and Chaos is removed from the game). On 1-5, lose that many achievement tokens and shuffle Chaos back into the deck.

That's just the main cards of this little pack of cards. There are a few events to add and yes, two of them can send entities away (remove from game). One of the events causes you to become a servant of one of the entities and gives you special powers.

So what do you think? Are there any suggestions you would make on the effects? Shoot me those comments!

Friday, September 23, 2016

Fall Update: Guess what's here!

This week has been loaded with surprises and now you can catch up on all of them at once. The first image you are seeing with today's post is the cover art for the box and yeah, it's the expansion set! I'll be getting my first copy from Thegamecrafter.com sometime in the next week. After I check it over, so long as all looks good, it will be launched. How much is it going to be? Just 24.99.

Now, with holiday shopping already starting, it's as good a time as ever to plug the board game and you get get your copy HERE for 44.99. It's new and improved to match the new layout of cards in the expansion. But then there's the lore of it all and there's something new to that too.

The newest novel and the second book in the Chessmen series is now available via Amazon and Kindle right HERE.  Be sure to use the "look inside" function for a quick sampling of the story as it begins. If you haven't read the first Chessmen story you can find it at the link in the upper right regarding the books. Here is where I have to address something more serious.

There is one thing the new book is  not going to be, aside from filled with action and adventure. It will not be FREE. For every book prior to this, I have done a free giveaway and put a lot of free books into people's hands. Unfortunately, it's time to admit that this has not been good for my own bottom line. I strive to be low cost in a tough age and I hope my readers will understand. The idea behind the free giveaway marketing is that it brings in sales of the other books and, in the last five years, this has simply not happened. That's not to say I'll never give anything away for free again, you can bet I will. Just not at that magnitude anymore. Just can't do it.

Okay, enough seriousness. I have been asked to clarify the order the books go in for people who want to catch up. Where to start? The exact order of the books is as follows:

Chessmen: Opening Moves
GZ Tales Vol 1
Chaos Rising
GZ Tales Vol 2
Chessmen: The Queens Gambit

Now, in the first three books, you could start with any of them. There is a character connection, however from Chaos Rising to the second Chessmen book. I won't tell you what those are of course, you'll just have to read for yourself.  So what will this have me working on now?

Crazy Harry
More artwork of course and more stories. My next bookwork will be GZ Tales Vol 3 and that is going to have some awesome stories in it. I can tell you that the adventures are only going to escalate from here. After that, I will dive into chapter work for the book that comes after Chaos Rising, tentatively called Wicked Ways. And for my in between time when I'm not writing I'll be working on the game expansion for New York City and the GZ combat system card game as well. Sound like enough for me to do?

Outside of Galaxy Zento, I want to point out that my family/party game Marshmallow Fight now has two glowing reviews (reviews are not easy to get) and you can check those out at the following links by author:

PaladinElliott
FatherGeek

And you can get this game HERE also at theGameCrafter.  If you are considering developing your own game, I highly suggest looking into theGameCrafter. Not only can you put together a playable and nice looking prototype; you can continue developing with their step by step process and even sell your game on site (print on demand). Excellent quality, shuffleable cards, and bright colorful rendering. I have loved making my games through them so far. Customer service also gets an A+ from me. So check it out. And if you are looking for games further off the beaten track and want to support some true indy designers, you will be in the right place.

Seems like I have enough to keep me busy during the school year. The only thing I haven't been doing is conventions. Well, that will change around Spring, so stay tuned! Much more to come!

Monday, September 12, 2016

This board game just got a makeover!

My adventure board game, Galaxy Zento (based on the characters of the epic universe by same name) just got a huge makeover. There is a lot that's really cool about this and I'm going to spell it all out right here.

First, why the makeover? Because of the new layout being used in the expansion set. At this point in the planned sets I have for this customizable game (two sets include new boards) it just seemed like a good time to make sure there's a uniformity in the cards. Even a couple of my harsher critics really liked the new layout. The open art at the top of the card gives the artistic feel I was aiming for. The framed text gives the look that players wanted. Yay, compromise! But wait, I hear another question brewing.

But dang it, Dave, what about all the copies of GZ that people have already? Excellent question! Glad you asked! Because here's the truth of it. Not that many people have a copy of GZ yet. So here is what I'm doing. Everyone who has a copy so far is getting a whole replacement set of cards absolutely FREE. That's just my way of thanking them for their support.

But are you going to change the layout again? What then? No. I will not be changing the layout from this point on. New cards will have the same layout. The only way that may change is if GZ gets picked up by an publishing company with new agreements and whatnot, even then, not much should be changed.

So, you see, this really was the best time to do this. Right now, I'm waiting on the first set of new cards so I can check them over. Once I've done that, barring any corrections, I'll relaunch the board game and the expansion should happen very soon after that. Finishing touches are going into the expansion artwork now. If you would like to check out all the new art and card effects for the board game, you can do that HERE.

Check out the expansion set (what's done so far) HERE.

So what's next? That's easy! Next will be my fifth book and second novel in the Chessmen series: The Queen's Gambit.  It's a novel that will be jam packed with even more action than the first. After that will be GZ Tales volume 3 with work starting on the New York expansion of the game. That doesn't even include the juicy surprises I'm working on!  So keep those dice a rolling and we'll see you next time for a new and wonderful update.

Thursday, September 1, 2016

Creators: Understanding your audience

It's not magic
Your audience is a collection of the people who follow your work, taking interest and ultimately buying your product. So how important is it to understand your audience? Well, if you don't have your own marketing team or money to dump into advertising, it's fairly important. If you aren't already considered some kind of guru or master of your craft, it's fairly important. Your audience is how you make a name for yourself. But how do you manage that?

Right now, you can break your audience reach into three forms; internet, local, and in person. Internet offers connections to far more people at great distances, but can be super difficult to navigate and gain the acceptance of those audiences. Anything in person is usually much simpler because you have the human connection that the internet lacks, but you are limited in access to people based on who is physically at whatever event you are part of.

Let's look at the internet audience. Everyone goes to the internet. You practically have the entire world at your fingertips. Or do you? You certainly have access to a great diversity of consumers. But there's a huge catch. Unless you are paying for advertising (and this session of my blog assumes you aren't) you can't just jump into some forum of people and say, "here's what I'm selling, everyone!". It won't work. That's because the one thing you have to understand about the internet audience is the universal bloody eyed hatred of spam. This hatred is so strong that it makes internet social marketing a veritable mine field.

This is even if you are talking to people of a group that is all about the product you have created. That's even if the forum you are taking part in, has clear rules that allow you to share your project in certain time intervals. It's not evil to be excited about your product. It's a great achievement for you. But this is the rule you need to follow.

Be a person first. People on the internet want to know that you are personally a human being they can take interest in. That means the want to have idle chat and basic entertaining post share. They are going to want to that for a significant amount of time as well. After all, how long does it take to get to know someone. They want to know that you aren't just a market bot on the net. No, just saying you aren't isn't going to work.  This is how you market yourself as a person. Just take part in the average discussions and present yourself as an interesting human being. Be yourself as much as you can.

Local audience is important too. This is audience you can go out and spend time with in person. Making local connections branches out into more local connections. But what's the secret? Be interested in other people. Learn about them and their projects. Be supportive of their projects. Often enough that will come back around to you. Be social and prepared to just shoot the breeze. Be personable. Remember that in many situations where you are approaching other people, the dynamics are the opposite of the last point I'm about to make.

The best way to find that "in person" audience is at events like conventions. The primary difference is that people are now coming to you to find out what your product is. It's a big part of the exact reason they are there. If this goes well, word of mouth will carry news about you. The more events you can go to for your book, game, etcetra, the better. This is practically the polar opposite of trying to market via social media outlets.

To sum up, remember that your audience is made of people. You need to understand what they want. They want you to appeal to their interests. Find the people who have the interests that match your product/project, and you will move forward (so long as you remember they are people first).

Sunday, August 28, 2016

Meeting Challenges

Brave the hurricane
No matter where you try to publish anything in any genre, there are an army of challenges to face. A lot of them are in marketing, gaining an audience, and taking rejection. The greatest of all challenges however, are in yourself.

Completing projects are typically the number one hurdle to scale. If there's one thing we authors do well, it's procrastinate. But that's not the only factor to work with. Self doubt, writer's block, and changes in ideas are all common demons of any creative work. Challenging perceived norms is another hurdle, if that's something you do. I know I do because I write stories and apply my universe to board games as well. Some people seem to think that's like crossing the streams in Ghostbusters.

As if the natural layout and environment of challenges weren't enough, you have to challenge yourself. What do I mean by that? I mean you have to push yourself. Whether it's coming up with that new idea or just finishing an art piece of chapter. You have to give yourself deadlines and push for them any way you can. We all know, if we get to that plateau we dream about, the deadlines will be imposed on us. We have to ready ourselves. Practice those deadlines now.

And don't get too down on yourself when a deadline doesn't work. Don't succumb to self doubt.

"If you begin to doubt your power, you lend power to your doubt." Yes, I just quoted an old movie, Mystery Men. Laugh away, but you know he was right.

I have multiple projects on my desk all the time. I have challenges of time management, completion, and self imposed deadlines all over the place. How do I handle them? I put my head into the game and just keep forging forward. It's the only direction worth going in. Right now, as many of you know, I'm pushing work through on my first expansion set for my board game, but that's not all. There is a cool surprise coming right along with that. It's been an additional challenge to keep my mouth shut about it. Then Chessmen2 is in final edits.

I have the challenge of appealing to varied audiences (something I will get more into later on). Board game audiences and book audiences are very different. But if you are a game designer, this advice holds just as true to you as it does an author. You have a lot of work to do in components, rules, and theme. You have management in development and manufacturing depending on how you follow through and what sources you use.

Not unlike being burned alive
Our age of self publishing ability can actually lend to a dangerous level of laziness because it's so damn easy to just publish whatever you want. This means you have an additional challenge of surpassing an ocean of crappy work that's all around you. And all the audiences for all aspects can be not only critical but unforgiving.

There is a lot of wonderful advice out there on developing board games, writing books, and publishing all of the above. I think, the best advice possible, is to just DO the work. And keep doing it. You have to have a special love for this too or you won't be able to handle it when someone says you suck. Another challenge, bad criticism hits hard. But keep doing the work, even if you fall flat on  your face. Your refusal to give up will eventually speak in your favor.

Next time I'll delve into understanding audiences and how diverse they are while being very much the same. Keep creating!

Wednesday, August 24, 2016

UPDATE: New card layout!

People are liking it and its official! You get to see it first right here! It's the new card layout for the Galaxy Zento Adventure game. And it's happening right in the first expansion set. All the symbols are the same and definitions are unchanged. Only arrangement of information is different. As you can see, the borderless art stands out even more and information is all in one simply location. I'm working feverishly on getting these done right now.

Click on images for a better look. If you are playing "good", finding this artifact could mean finding a new ally! That would be non other than the top hero of GZ himself!

















Fighting him won't be easy and recruiting him isn't a snap either. If you do get him for an ally, the only drawback is that you can no longer evade your enemies. That's because KF never runs from a fight. If you want him as an ally, neither will you.















Let's look at a beast next. In this case, you may find yourself dragged under mid fight! If he rolls a natural 20 against you, your next attack is stuck being and escape roll. Meanwhile, it keeps using its turns to attack you further. Good thing evading it isn't too hard (unless your just having horrid dice rolls that day).













Traps will have the same zing as always. This one is one example of how expensive they can be. Who keep setting these traps anyway?
















There are only a few new events in this set, but I guarantee they will shake up the whole table. This one will probably be considered the most drastic. These are adventures where reality itself can take a turn on a dime.















Don't forget powers. The handful of new powers in this set will redefine game play in cool ways. Now you can mess with your opponents or just give yourself a better chance on the draw.















Special art cards. A few, and only a few, will have this special arrangement of art and information. These cards will have action and bright color for added fun. Obviously I couldn't do this with all card art because it just wouldn't work for some of them. I hope the few that are there will give you pause for their special appearance.


I'm really excited about the new look and there are even more surprises still ahead. So stay tuned for the next update. It's not far away!

Tuesday, August 9, 2016

Late Summer Update!

It's amazing how easy it is to try too hard. Social media is a brilliant tool, but you sure can stumble it up. I know I do. Some people forgive it, others don't. Either way we can only go forward. That brings me to this update!

My awesome son is about to go back to school. While that may not excite him, it means more time out of the day for me to work on my schedule of cool stuff! Hey, it's not easy being an autistic parent raising an autistic child. Boy do I have stories! Sometimes we make for downright comical. Other times we trigger each other in just the wrong ways. My son has  renewed interest in Magic the Gathering. He's learning quick too. It's good to be a gaming family.

Ah, but I need to get on to what's going on GZ!

Several guest artists came forward about a month ago and they selected works off a list to put into the upcoming expansion set for the board game. They are going to be getting back to me around the end of this month (Aug). I'm still doing a  lot of work myself and the pics with this edition are works in progress. The new cards are going to allow you to rebuild the main deck with all sorts of fun and crazy stuff. I've already spoiled some awesome monsters. New spells are on the way now and sneak peeks are forthcoming.

I'm still working on the combat system in side time. It's a system that will allow for up to four (maybe six?) characters in combat with customized decks. That means you can build your deck for just one character (to take on a deck of another character) or form a team!

Also in design is the board for the next expansion: New York! The board is going to have various special effects on cards from the main deck depending on where you are. It will be based on the novel, Chaos Rising with amazing new character types and cursed artifacts.

Finally, I'm working on something else very very special. You won't be able to buy it. It will be a reward or prize. I call it the God Pack. It will be a special set of cards representing the gods of GZ. The special effects they have on the game will be like no other.

So, as you can see, there is a lot of busy work for creation. Gotta keep building and growing. Always more to come.

Wednesday, July 27, 2016

Handling Internet Hate on Projects

Fickle attitudes on the net
The internet is for hate. I remember an old comedic song that once claimed that the "internet is for porn" and if only that were still true. More and more, all the time, behavior of people who post is far more hate filled and usually about issues that just aren't worth it. It's bad enough with hate for politics, religions, sexual orientations,  and ethnic orientations, but it's gone to an all time high.

The new Ghost Buster's film, starring Melissa McCarthy and Leslie Jones has had so much vitriol and hatred fired at it, that there's been no room for anything positive. For that matter, like with many things, anything posted seems to draw the haters in droves before a single positive comment can be uttered.

Normally, the advice or general rule is not to respond to haters. Unfortunately, that no longer works. The behavior goes far beyond a simple "I don't like it". Leslie Jones was hounded off of Twitter with slurs on race and general appearance. Melissa McCarthy was fat shamed. Comments wishing death and dismemberment are the norm. It's so horrible and filled with stalking and bullying behavior that something has to be said. It's human nature to want to defend yourself and everyone has limits to how much sheer bullshit they are willing to (or are able to) shrug off. So I really don't blame any of the actors or producers for finally firing back. Especially over the victimization of the actors. But why do haters get the upper hand on the internet now?

There is a cartoon I saw once that depicted two friends talking about artists they liked:

Friend 1: I like that guy's work a lot!
Friend 2: So tell him.
Friend 1: That's not necessary. Oh, but look at that guy's work. I don't like it. HEY YOU! YOU SUCK AND I HATE YOU!

Why do we remain silent on work we like and further let it get overrun by negativity? It's hard to say but there is a lesson here that I shall further illustrate as follows:


Click on the image to see the actual comments. I took them from a page I frequent on board games. You can see the picture that's the subject of hatred, but I should give you a link to the game itself. So HERE.  

It's exactly the same as with movies. Any artistic representation is bound to met with hate before praise (with some bizarre and highly fickle exceptions). While it's not fun to have a line of 70 comments burning your hard work to the ground (and those who have followed me know I've personally dealt with exactly that); you can take solace in the fact that it's not just you. A couple of facts that I have learned.

1: You can't please or impress them. So don't bother trying. That's not to say 'don't do your best work' rather 'don't hinge it on their acceptance'. 

2: When it comes to art people are going to either love it or hate it. There is no apparent middle ground. 

3: It's still worth it to listen to constructive criticism, even though it seems to have become a mythical beast.

4: Don't give up because of them. It gives them far too much credit.

5: 99% of them have no idea or experience in what it takes to do your project or work with your budget.

I still post on one or two pages where my work was set upon like angry fire ants. Why? Because I've decided I don't give a damn what those specific people have to say anymore. That is exactly what you must be prepared to do. It doesn't matter what your artistic project consists of. You could be a writer, illustrator, or make Youtube videos. And if they decide that not being able to run you off makes them hate you personally (or if you tried to do what human nature dictates and defend yourself from being outnumbered and they hold that against you personally)... that is their problem, not yours. 

You see, haters are spoiled. They expect the highest possible quality in every single thing they see merely because the technology exists to make it that way. They don't care what your budget was or that different artists actually have different styles. So they undercut their own possible experiences. Then, they'll turn around to a totally different project that is arguably worse in production than their prior complaint and praise it to the mountain tops. You simple cannot depend on the criticism of the internet to be accurate and considerate. So you must filter it. 

In short, cast it aside, post your work where allowed and don't worry about haters. Let them hate. Do your best and keep doing that. 

Tuesday, July 12, 2016

Another awesome game preview!

Today I'm going to answer a question that a few have been guessing at and show you some more of what is coming to the expansion set for Galaxy Zento the board game. First, lets start with that question.

Folks have tried to guess what the art meant for this goal and now you can see for yourself. That's right, the goal is to get your character killed twice. That means collecting five damage (or getting assassinated) twice in a row. You see, getting killed in GZ doesn't mean you're out of the game (unless you opt out). It only means you have to start all over again. With all other goals, dying removes all your progress, but not with this one. Playing out this goal will allow you to be the craziest player on the board, bar none.






With the addition of monsters, there are some new effects that may help that goal along! Take the Acid Slime for example. Normal combats only deal one damage to you at the end of combat. Not so with this monster. You get a damage token every time it hits you and then get one for losing the combat (if you lose). It's possible to rack up 4 damage facing this creature and that could kill most players. A definite threat.






The Wraith isn't as thorny a foe as the Acid Slime, but losing a combat with it can still be costly. Powers and artifacts are some of the best character support in the game. Taking an additional damage from combat if you can't pay up with one of them may be expensive.








The instant kill possibilities don't end there when you can play as the Assassin. If your first attack in any combat is a natural 20, you win. If it's against a player, you just killed them. Watch out if you get into a combat with the person playing Glutton for Punishment though. You might inadvertently help them win the game!

With 16 new player character cards there will be lots of possibilities for cool character play. I'll be back with more info soon. Till then, keep up the good fight and game on!

Tuesday, July 5, 2016

Galaxy Zento Expansion Preview!

Galaxy Zento Expansion Preview!

Now that I’m hard at work on the finishing artwork for the very first expansion set for the Galaxy Zento board game, it’s only fitting that I give you a taste of what’s to come! New goals, beasts, artifacts, traps, and even spells are coming to enhance your gameplay. A new card type is coming as well; monsters! As if all that just weren’t enough, you’ll get 16 new player characters with abilities you have to see to believe. Let’s start with a look at them. *Remember to click on images for better view.

The Superhuman: Player characters represent you on the board and this is a great one for that. When you get him, you get to reveal cards from the main deck until a power is revealed. Then you get to use that power for the whole game. The best part is that you can’t lose that power unless you stop being the superhuman. Better yet, this power doesn’t count for your power limit of three, so you actually could build up to four powers! His stats aren’t too shabby either!






The Minotaur: Several mythical beings are going to be available and the Minotaur might just be the coolest of them. He’s a little clumsy when it comes to things like traps and magic but his charging attack makes him useful in other ways. Could it be fun to run up and slam into your opponents? Yes, yes it could.








But what about those goals? As you might remember a goal is your randomly given mission to win the game. Well, there will be at least 4 new goals to shuffle into your goal deck. That includes:

Ultimate Warrior: Win five combats of any kind. That’s right, attack other players or just keep it to what jumps out of the deck. If your character is strong enough, you’ll be a real threat to take the win on this goal. It still won’t be as easy as it sounds as nothing in this game is.









The Combo Goal: This could be one of the most challenging goals. Or the easiest depending on your luck of the draw. You complete one of each challenge on the list to win the game. It’s only four challenges but note the extra ruling on the card. Since it’s possible to wipe out the game at a focal point because you reveal three cards, you can’t count anything at a focal point for the other three challenges. Otherwise, this would become the most broken goal of them all.






Let’s look at a couple monsters next. Of course there is a monster slaying goal to go with them. That’s too easy to guess.

The Mud Man: He’s ooey and gooey and wants to eat your character! He’s pretty average in combat unless you try to sneak away from him and fail. Items don’t count against him because he’s made of mud. Use powers and magic, especially fire to take him down. Of course you can just beat him into splattery submission.








The Werewolf: Now here’s a monster that can alter the pace of the game. If you lose the combat with this guy, you get to be the next werewolf. If that happens, you forsake your current goal in order to attack other players. If you win a combat against a player, they become the next werewolf and you are cured. The only other way for your character to be cured is to get killed. There are a couple of goals that will count if you are the werewolf. Those are a goal where you have to attack other players and a new one where you actually have to get killed. More on that second one later.

For the last peek of the day we have an item that you have to obtain as if it were an artifact:

Cyber Implants: Of the new items, this is the first one you have to roll dice to get. It’s only fitting with all of that this does for you. Not only does it boost a couple of your stats and your movement; it gives you the ability to peek at the top card of the deck. That’s a strong advantage when you need certain cards to come out for your goal.


That’s all the preview you get for now. Don’t forget to visit the links in the upper right if want to get your hands on the board game or books. Follow the fun on Twitter and Facebook!