As many of you know, I have been hard at work with new GZ art and plugging into card making for this new game. Well, now that I am ordering my prototype, it's time to hit you with some juicy details about what this game has in store!
Mind you, a great deal of testing will be underway when I get my prototype, so official rules have not been written! So let's dig into what is settled!
Game Builder! I'm calling this a game builder because it's the kind of game that you, as the host, will build to challenge 3-4 players with a villainous boss and all sorts of terrible threats. You choose what challenges your players will face in the 3 event decks they will play through. You will also choose allies for them to meet and recruit for extra assistance. There will also be additional game play alternatives to change things up and make the replay value even higher.
Did I mention the word 'cooperative'? That's right, 3-4 players will work together on missions to break down the plans of an evil boss (one of 5 currently available). Beware failing missions! 10 missions in the failed pile and your team loses! You will be able to assist each other in missions and gain allies to help and boost you further. And for every mission you complete, you get a reward card and sometimes special powers.
In coming posts I will get into various game functions in detail, but for now you can check out a few game examples.
Player Character: Assigned to you at random with special abilities and stats to play from.
Bosses: The villain you are working to take down in the game with varied levels of difficulty.
Challenge cards that you complete as you reveal them (counting as your missions) by rolls of 6 sided dice.
Enemies you have to fight with lots of dice rolling.
Allies you can recruit to boost and assist you.
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