Monday, September 28, 2020

Card Game Update: Villainous threats! What are they?

 Welcome back! Time for another preview of my new card game! Recently I received my prototype in the mail from TheGamecrafter.com so I can start really fleshing out the rules with playtesting. This will involve a lot of gaming over here and I will be posting more information as that goes! 

Here is what the game looks like right now!


So exciting!

Today I'm going to tell you about another card type. This would be enemy creatures or characters I just call "threats" or "enemies". When revealed from the deck, you are in combat and must hope that your d6 rolls are better than theirs! Hopefully, you'll have one of those allies from last post to help you out! So let's see what they look like, starting with a generic creature.


As you can see, this is the same layout as your player card, bosses, and allies. The stats mean exactly the same as with all of them. You have the name, affiliation or identification type, the stats, then health and special abilities. 

"Hey, you keep mentioning health, Dave, but how do you track it?"

Glad you asked! Sorry I haven't explained this one yet! See that number in the shield? That is the health points. Damage is tracked consistently with either dice or tokens (however you prefer). Nothing heals without something to trigger the healing effect. So if you hit the Skeleton for 2 damage, it will stay at 2 health until either hit again, or healed by another effect, or its ability kicks in and you have to fight it again. Skeletons are funny that way. You might notice that this enemy has a zero for mentality. That not only means that it cannot use mentality, but that it cannot be controlled. Combat is explained in prior post, so if you are new to this, you may want to go back a bit and read up.

Let's look at an enemy character:


As you can see, Railroad has all the same stats and his affiliation gives him a special ability that is listed on an additional card. They get the same bonuses for additional members being in play as allies do, so +1 to all stats if there are other Foundation members in play. Railroad has a bonus if a certain location is in play that could make him even tougher if another member is around as well. One thing about Railroad however is his drawback. In the novel, Chaos Rising, the hero Nyhtwulf, scrambled Railroad's mind and it took 6 months to recover. He fears Nyhtwulf as a result. Right now, he is the only character with such a drawback, but it may rarely happen in play. We will get to locations more later but I will say, if you choose to make your players face this guy, make sure he gets his trainyard bonus.

Now for a special look at a really nasty enemy who ties down the game:


When building your game, you won't want more than one of this sort of threat for your players because more than one in play at the same time, will definitely end the game. Yes, there is another one. Maniac's attacks count for every player and ally active and all have roll defense against him. Other threats in play remain active, but no more cards can be revealed until Maniac is defeated. He is immune to mentality effects and spells so save them to help your friends. Who knows, maybe you'll have King Falcon for an ally and he'll help you take down that foreboding 15 health. Being immune to mentality and magic also works in your favor because the current boss can't use them on him to buff him either.

And there you have it. Pretty straight forward and next time we will over the challenge cards, the third and finally card type from the event decks! Thanks for joining in!








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