Showing posts with label game preview. Show all posts
Showing posts with label game preview. Show all posts

Monday, October 19, 2020

Card Game Update! Challenge Cards!

 With upspikes in covid all over the place, testing of the game has slowed down. Everyone is worried and it makes sense. But today we will still do an update and reveal what challenge cards are like. If you are new to the information on my game Heroic Missions, you only have to back up a few entries to get caught up on it. 

So what are challenge cards? Let's take a look at one.


Challenge cards come from the mission decks just like allies and enemies. There is a time limit of one full round from your turn to complete it before it goes into the fail pile. Remember, 10 cards in the fail pile and you lose the game. Evade capture is a trap and there are special cards in rewards that work specifically on traps. Otherwise, you or an adjacent player must attempt the required roll. In this case, it requires agility. If you remember, you get to roll as many d6 as the level of your stats. So if you have an agility of 6, you will roll 6 dice. For this card, at least 3 of those dice must come up 4-6. If you succeed, you keep the card aside as your personal trophy. If you cannot achieve this because you don't have the agility or fear you will fail even if you exert to say 4 dice, (Exertion adds one dice to your pool and you take one damage) you can have an adjacent player try to help you by taking on the mission him or herself. If they fail, the penalty applies to them. As for adjacency, that means only players to your immediate left and right can help you. A player across from you, cannot. In the case of 3 player games, look at who is across the table from a player and that player is not adjacent. Yes, the rules will use how you sit at the table to decide adjacency. But back to challenge cards.


Some challenges give you more options for winning but higher penalties for failure. In this case, you can use your highest stat of the three mentioned, but you have to score 4 successful dice. Reward cards. You get reward cards every time you successfully defeat an enemy or complete a challenge. All players losing a reward card is a steep price to pay, but it puts the pressure on too. 


This card lets you use any stat that you have enough dice on but if you blow it (pun intended) it affects the whole table. 

That's about it for now on challenge cards. They are pretty straight forward. Thank you for stopping by and stay tuned for more!








Wednesday, September 9, 2020

Card Game Update: What's Your Character?

 Today I'm going to give you some insight to how my new upcoming game, GZ: Heroic Missions plays by showing you who or what you get to be. That's right, you get to be one of several character types, best selected at random. If you've been paying attention, I've teased two of them in the past; the warrior and the speedster. Today, we'll take a look at the warrior again. Let's see what the items on this card mean and how they work for you in the game!


So right from the top we have the name of the character type. This is the warrior. Below the name we have a set of 5 red stars with stat names next to them. As you can read, they are strength, speed, mentality, agility, and endurance. The first important thing about these are the numbers next to them. HM uses a great deal of dice combat with standard six sided dice (not included) and you need a lot of them for a host and 3 or 4 players. The top three stats are attack stats and the bottom two are almost entirely for defense. Mentality can go both ways. The numeric level of the stat indicates how many dice you get to roll when taking an action that involves it. 

So, if the warrior makes a strength attack, she will roll 5d6, but how do you know what hits? The standard for what I call a "successful dice" is a roll of 4-6. So the warrior will keep all dice that come up 4-6 and discard the rest. The warrior's target may then make a defense roll with the dice for the appropriate stat and try to roll numbers to cancel out any potential hits against them. Canceling out an attack dice means rolling a defense of equal or greater than that dice's roll. So a 4 can be eliminated as a hit by any rolls of 4-6. After seeing how many dice are eliminated, any left count as damage at the rate of 1 per dice. 

Now is where I mention that all players start with 10 health. More on that later. 

Next over to the right we have the warrior's abilities. As you read, the warrior gets to draw 2 reward cards for the beginning of the game. Reward cards give additional support in the way of all sorts of items and abilities so starting out with 2 right away is pretty awesome. The warrior may also may use weapons regardless of any special requirements they might have and can even equip an extra weapon. Weapons often add to your stats and give you extra dice to roll. Each player character has its own special abilities. 

That's pretty much all there is to the player character card and the game will come with 12 different characters to play. Each one adding their own special flavor to the game.

Next time we will take a look at the threats you face as in the bosses themselves! 

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