With upspikes in covid all over the place, testing of the game has slowed down. Everyone is worried and it makes sense. But today we will still do an update and reveal what challenge cards are like. If you are new to the information on my game Heroic Missions, you only have to back up a few entries to get caught up on it.
So what are challenge cards? Let's take a look at one.
Challenge cards come from the mission decks just like allies and enemies. There is a time limit of one full round from your turn to complete it before it goes into the fail pile. Remember, 10 cards in the fail pile and you lose the game. Evade capture is a trap and there are special cards in rewards that work specifically on traps. Otherwise, you or an adjacent player must attempt the required roll. In this case, it requires agility. If you remember, you get to roll as many d6 as the level of your stats. So if you have an agility of 6, you will roll 6 dice. For this card, at least 3 of those dice must come up 4-6. If you succeed, you keep the card aside as your personal trophy. If you cannot achieve this because you don't have the agility or fear you will fail even if you exert to say 4 dice, (Exertion adds one dice to your pool and you take one damage) you can have an adjacent player try to help you by taking on the mission him or herself. If they fail, the penalty applies to them. As for adjacency, that means only players to your immediate left and right can help you. A player across from you, cannot. In the case of 3 player games, look at who is across the table from a player and that player is not adjacent. Yes, the rules will use how you sit at the table to decide adjacency. But back to challenge cards.
Some challenges give you more options for winning but higher penalties for failure. In this case, you can use your highest stat of the three mentioned, but you have to score 4 successful dice. Reward cards. You get reward cards every time you successfully defeat an enemy or complete a challenge. All players losing a reward card is a steep price to pay, but it puts the pressure on too.
This card lets you use any stat that you have enough dice on but if you blow it (pun intended) it affects the whole table.
That's about it for now on challenge cards. They are pretty straight forward. Thank you for stopping by and stay tuned for more!
No comments:
Post a Comment