Showing posts with label gamers. Show all posts
Showing posts with label gamers. Show all posts

Wednesday, July 27, 2016

Handling Internet Hate on Projects

Fickle attitudes on the net
The internet is for hate. I remember an old comedic song that once claimed that the "internet is for porn" and if only that were still true. More and more, all the time, behavior of people who post is far more hate filled and usually about issues that just aren't worth it. It's bad enough with hate for politics, religions, sexual orientations,  and ethnic orientations, but it's gone to an all time high.

The new Ghost Buster's film, starring Melissa McCarthy and Leslie Jones has had so much vitriol and hatred fired at it, that there's been no room for anything positive. For that matter, like with many things, anything posted seems to draw the haters in droves before a single positive comment can be uttered.

Normally, the advice or general rule is not to respond to haters. Unfortunately, that no longer works. The behavior goes far beyond a simple "I don't like it". Leslie Jones was hounded off of Twitter with slurs on race and general appearance. Melissa McCarthy was fat shamed. Comments wishing death and dismemberment are the norm. It's so horrible and filled with stalking and bullying behavior that something has to be said. It's human nature to want to defend yourself and everyone has limits to how much sheer bullshit they are willing to (or are able to) shrug off. So I really don't blame any of the actors or producers for finally firing back. Especially over the victimization of the actors. But why do haters get the upper hand on the internet now?

There is a cartoon I saw once that depicted two friends talking about artists they liked:

Friend 1: I like that guy's work a lot!
Friend 2: So tell him.
Friend 1: That's not necessary. Oh, but look at that guy's work. I don't like it. HEY YOU! YOU SUCK AND I HATE YOU!

Why do we remain silent on work we like and further let it get overrun by negativity? It's hard to say but there is a lesson here that I shall further illustrate as follows:


Click on the image to see the actual comments. I took them from a page I frequent on board games. You can see the picture that's the subject of hatred, but I should give you a link to the game itself. So HERE.  

It's exactly the same as with movies. Any artistic representation is bound to met with hate before praise (with some bizarre and highly fickle exceptions). While it's not fun to have a line of 70 comments burning your hard work to the ground (and those who have followed me know I've personally dealt with exactly that); you can take solace in the fact that it's not just you. A couple of facts that I have learned.

1: You can't please or impress them. So don't bother trying. That's not to say 'don't do your best work' rather 'don't hinge it on their acceptance'. 

2: When it comes to art people are going to either love it or hate it. There is no apparent middle ground. 

3: It's still worth it to listen to constructive criticism, even though it seems to have become a mythical beast.

4: Don't give up because of them. It gives them far too much credit.

5: 99% of them have no idea or experience in what it takes to do your project or work with your budget.

I still post on one or two pages where my work was set upon like angry fire ants. Why? Because I've decided I don't give a damn what those specific people have to say anymore. That is exactly what you must be prepared to do. It doesn't matter what your artistic project consists of. You could be a writer, illustrator, or make Youtube videos. And if they decide that not being able to run you off makes them hate you personally (or if you tried to do what human nature dictates and defend yourself from being outnumbered and they hold that against you personally)... that is their problem, not yours. 

You see, haters are spoiled. They expect the highest possible quality in every single thing they see merely because the technology exists to make it that way. They don't care what your budget was or that different artists actually have different styles. So they undercut their own possible experiences. Then, they'll turn around to a totally different project that is arguably worse in production than their prior complaint and praise it to the mountain tops. You simple cannot depend on the criticism of the internet to be accurate and considerate. So you must filter it. 

In short, cast it aside, post your work where allowed and don't worry about haters. Let them hate. Do your best and keep doing that. 

Wednesday, May 18, 2016

Awesome Gamer Podcasts and More

Today I'm going to talk about some talents that I support in the gaming and creative genres. If you love any form of the talents I'm talking about today, you need to check these guys out! I can't tell you how important independent talent really is. There is so much to see outside of the main media that you really are missing out if you don't check them out. So let us get down to it right away.

Jason L Elliott (PaladinElliott): This man is an up and coming reviewer recently recognized by Board Game Geek's official website. He runs a podcast called Ready to Game (Link will take you to his second posting of the podcast). In that he talks about games he's tried, gaming opinion, how to play, what's coming up and all sorts of gaming related goodness. Catch him at his brand new blogspot HERE.   He did a review of my game, Marshmallow Fight (link takes you to the Boardgame Geek page where you can find the review). Watch this guy because he's going places.

Jason Pierce (Gorebad): He runs the acclaimed Twitch channel, Howreroll. It's amazingly entertaining with decorum and innovative gaming style. You can catch his blog HERE. What to say about this guy? Shoot, when you click on Howreroll, scroll down to Gorebad's intro. He's been gaming since 1979 in DnD and other paper and pencil games. He had his own shop in the UK, ran games at Gencon in Europe. Now he raises funds for St Judes Children's Research Hospital. What's really cool about that is that he's local to me. I can get in my car and go talk to him. If you want to see an innovative way to present DnD to an internet audience you have to see his channel!

Tortured Earth: Speaking of DnD (but this isn't) here's a new class of role playing game created by K.B Kidder and Artice Dowdey. Check out the official web page HERE. These amazing creators are also local to me, but that's not the reason they get to have word here. Their game, a class-less and level-less role player set in an apocolyptic future promises a seamless transition for integrated characters of unique scale. Genres include fantasy, horror and science fiction. It's style shows right away that this is not just another "everything but the kitchen sink" role player. It has it's own established style and form that is bound to put it on the map. As an RPG designer myself, I'm telling you not to miss out on this experience.

J Morgan: A romantic fantasy author with Desert Breeze Publishing with over 20 books under his belt. The link will take you straight to his books. If you want to see a new take on vampires, he's your guy. I particularly like the Scrolls of Eternity series. He has a new age young adult flair that's hard to miss.

Kingdom Death: A recent gaming experience I had showed me that planning to play some games, may mean watching them. I've never died so fast in my life, especially on the first play of a game. That's not to knock the game though. I found the game to be amazing if not incredibly complicated in its build. So what happened? Well, we played as a crew of villagers headed out on a dangerous hunt for a white lion creature. In going on the hunt there are a series of event cards you turn over. The very first card revealed a giant worm creature that sprang from the ground. The card said, anyone carrying an item marked as "noisy" was dead. Well, I had a harp and it was marked as "noisy" so my character's immediate mission for the remainder of the game was indigestion. The other players felt terrible as it was my first time even gaming with them. I laughed it off and told them not to worry about it. I wasn't concerned. I watched the game play out and next time I'm sure I'll last an event or two longer. HERE is the game's website. Be prepared to make a substantial monetary investment for this game.

That's about it for this weeks journey. Don't forget to visit the Facebook page and get in on the free drawing that's going on! The clock is ticking!

Wednesday, October 28, 2015

Still Seeking my A-Team

It's no big secret that I'm still looking for a team to take GZ to the next level. While I do have a couple of people pitching in some artwork here and there for the board game expansions, I'm definitely seeking more than that.

I want to find someone who can be committed to the project from beginning to end. Not just an artist who does a few illustrations and walks, but someone willing to do more than that. I need people to help me get the word out and take on social media marketing, preaching to the masses, and yeah; even selling some games. Someone with a work ethic that may even rival my own (and mine is pretty strong if I do say so myself).

GZ can totally go places and I know it can. That's why I'll never stop creating, doing the artwork, or writing or trying to sell the game and get it in peoples hands.

I know what I seek is not a small or minor request. It comes with all the risks of failure that anyone could dream of. I've certainly taken some hard knocks in moving forward. But look, I'm still here. That  has to count for something. As a partner, I don't think you could find anyone more serious about it.

But it will take commitment and hard work with rolled up sleeves to make it happen. I'm not looking to give out ownership, but do know that I never forget those who help me and I will give back. Upon success, it's like this. If the game makes money, YOU make money. If I make money, YOU make money.

You have to be strong, have geek roots and be willing to work with me.

Who has what it takes to be part of my A-Team? Well, here are the places I want to go:

Graphic novels
App Games
Video Games
Card Games
Board Games
Already doing novels and short stories to establish a history.
Coloring Books

GZ needs a pro website with all the bells and whistles. It needs consistent and cool art postings of the characters in action. It definitely needs better pics of the female characters! I admit it.

The person or persons I'm talking about would have access to the GZ Facebook page as Admins so they can freely post GZ stuff and same for any websites or the blogspot. I do have a couple of people in mind that I'm about to approach, but we will see what happens.

How game are you? Are you who I'm looking for?