Showing posts with label gods. Show all posts
Showing posts with label gods. Show all posts

Friday, September 30, 2016

The God Pack

Actually, they are called Lord Entities and Entities in GZ rather than gods. Pantheon gods are actually a lesser power compared to the officially ranking entities of the GZ universe. But what is this about?

It's about a very special game accessory that I'm putting together. Players will only be able to get it under special circumstances. What it can do for customizing your game experience, well, check it out.

The lore: Way back in ancient times there was a war of the gods. The pantheons of Earth had become restless and took to fighting each other. Many died but not before the fighting reached out beyond the stars. The numerous deaths tilted and broke the balance of good and evil bringing Chaos into the universe. The remaining gods had to pool their power to contain Chaos and seal him away. They were successful, but the damage had been done. To repair the balance, a new universal pantheon was formed under the supervision of the four lord entities (Destiny, Time, Nature, and Cosmos). Three pantheon gods were promoted to entity status in order to govern their position of the balance. Set and Thoth, survivors of the Egyptian pantheon were given the positions of evil and neutrality. Thoth's position had the added requirement of protecting the balance as a whole, even moreso than simply being neutral. Thoth became the direct opposition to Chaos. Crimson King was a leading pantheon member of a distant galaxy, ravaged by the war. He took the mantle of good.

Each entity has their servants and agents to work for their perspective side of the balance. Who will you serve?

An entity or lord entity is put in the main deck. When revealed on any player's turn it acts like a super event. Some stay in play and continue to affect the game. Some grant you a special power, putting you in the service of that entity. These powers are huge, but let's take a look at the entities first, shall we?

Mother Nature (Lord Entity): When she is revealed, the player who revealed her is healed of all damage and negative effects (including spells). Nature remains in play giving all beasts +3 attack and defense.  -So yes, she helps and hurts at the same time. What would one expect of her?

Destiny (Lord Entity): When he appears, all players roll 1d20. The highest roll becomes a Herald of Destiny (whether good or evil) and gets the Herald of Destiny special power card from outside the game. After this, Destiny is removed from the game (does not go in the discard pile).

Time (Lord Entity): Does nothing on appearing but stays in play. At the beginning of each player's turn, that player must roll 1d6. 1: Lose a goal token (from a time anomaly), 2-3: Nothing happens, 4: Gain 2 achievement tokens, 5: Lose 2 achievement tokens, 6: Gain a goal token (Yes, 6 can cause you to win the game).

Cosmos (Lord Entity): When revealed, the player who revealed him must roll 1d6. On 1-3: Incur his wrath and all players take 1 damage. On 4-6, incur his benevolence and all players are healed of all damage. Cosmos is then removed from the game (does not go in the discard pile).

Karma (Lord Entity and daughter of Nature and Destiny): She does nothing on the reveal but remains in play. Every time a player hits another player with a ranged attack, they must roll 1d6. On 4-6, that player takes 1 damage. (Keep in mind that 5 damage is fatal)

The Four Horsemen (Sons of Nature and Cosmos):

War: Remains in play. Every time a player enters combat with an enemy from the deck or initiates combat with another player, they must roll 1d6. On 1-3 that player's opponent gains +10 to attack. On 4-6, the initiating player gains +10 to attack.

Death: Remains in play. All hits in combat result in damage tokens. (Normally combat only results in one damage token to the player who lost the combat)

Plague: Upon appearance, all players take 1 damage. Remains in play. On each player's turn, they must make a d20 roll of 12 or better or get another damage token.

Famine: Remains in play. All players modifiers and movement are cut in half rounded up.

Entities of the balance:

Thoth: The player who reveals him rolls 1d6. On a 6, that player gains the Guardian special power card and Thoth is removed from the game (does not go in the discard pile). On 1-5, that player gets that many achievement tokens and Thoth is shuffled back into the deck.

Crimson King: If the player who reveals him is "good", they get the Starknight special power card. If they are "evil" they lose all powers. If they have no powers, they lose all achievement tokens. When a player gets the Starknight card, Crimson King is removed from the game (does not go in the discard).

Set: If the player who reveals him is "evil" they get the Minion special power card (and Set is removed from the game). If they are "good", they lose all powers. If they have no powers, they lose all achievement tokens.

Chaos: The player who reveals him, rolls 1d6. On a 6, their alignment becomes Chaos and they gain the Chaos Lord special power card (and Chaos is removed from the game). On 1-5, lose that many achievement tokens and shuffle Chaos back into the deck.

That's just the main cards of this little pack of cards. There are a few events to add and yes, two of them can send entities away (remove from game). One of the events causes you to become a servant of one of the entities and gives you special powers.

So what do you think? Are there any suggestions you would make on the effects? Shoot me those comments!

Wednesday, January 1, 2014

GZ Legends 81: Sandstorm vs Stormy Knight

           
 “We can’t just let him do this!” Electrode said to his partner. “We have to do something.”

            Sandstorm gave Electrode a look known all too well. It meant to have patience. It meant that he had no intention of being idle at all. Electrode knew better than to press his mentor any further on the issue. He just turned his electric gaze at Stormy and clenched his fists.

            “Don’t blame your friend here.” Stormy sneered. “There’s nothing he can do. Oh, I just felt that. You just tried to convert the air around me into fire. I’ve been watching you for far too long. I’m not going to allow that.”

            “I was just checking.” Sandstorm said.

            Stormy suddenly stepped back and swung upward with his enchanted cane. Blacktide took a direct hit as he tried to tackle the villain and was knocked unconscious.

            “And trying to distract me.” Stormy added. “Now look. Look upon the majesty that is Chaos! And that’s only his hand!”

            The hand of Chaos presented itself in form larger than the Rotanian flagship. A thousand men could easily fit in a fingertip of the dark technological wonder they witnessed. Searchlights spun in random locations and lights shined from all sorts of locations across its metal surface. Sandstorm never considered the philosophy that the embodiment of Chaos would be technology. He could see mounted weaponry attached in hundreds of locations. He couldn’t imagine a battleship big enough to tickle it, much less scratch it. In all they had faced so far, this looked to be the thing they could not stop.

            “Ah, now you know true despair, Sandstorm. Your elemental powers are useless. Never mind what you want to do to me. What could you possible do to him?” Stormy gloated.

            In the locked Cyborian armor, Galose’s brain sped through code to deactivate the device that was shutting down his systems. The entirety of a Cyborian’s armor is controlled through mental command, faster than fingers on a keyboard could ever be. Even so, the device worked with blinding speed. Galose’s mind had to be faster than his own operating systems. A series of invasive code entered his life support systems and he blocked it. Then he intercepted another sequence of code. The tedious pushing match of hacking programs continued where all anyone could see was the motionless Cyborian.

            The area trembled as the hand of Chaos became clearer and clearer in view. Sandstorm locked eyes with Stormy after catching the slightest of movement from the corner of his eye. It was unexpected and beyond their hopes.

            “What do you get out of this?” Sandstorm asked.

            “Whatever he gives me. I’ll likely rule what’s left of Earth. Total destruction isn’t his style.”

            “And what’s his style?”

            “He’s going to kill the remaining gods of the Balance of course.” Stormy laughed. “Weren’t you told about the War of the Gods?”

           
“I’ve heard a couple stories.” Sandstorm moved so that he was between Stormy and the coming hand of Chaos. He kept his eyes fixed on those of his enemy.

            “Now what are you trying to pull?” Stormy chuckled. “Do you think you can block him somehow? All of your elemental power wouldn’t have a shadow of a chance.”

            Anubis stood paralyzed by the magic ring and deeply enraged. He found himself watching helplessly as Nightfall was summoned and knocked down. As soon as her body hit the floor, he glanced down at his bladed lance, lying a few feet from him. At first, nothing happened. Then, with all his concentration, Anubis made his lance roll just an inch. That was the movement Sandstorm had caught with is peripheral vision. Anubis continued to concentrate.

            The hand grew closer and closer. In moments it would be able to close into a fist and swallow them all forever. Next, the technological god, Chaos would be fully free and set loose on the universe. Stormy smiled and Sandstorm could take no more of his gleaming teeth. Stormy leaned confidently on his cane.

            Sandstorm lunged with a straightforward punch aimed right at Stormy’s shiny smile. Electrode took cue and lunged in as well. And explosion of force threw them both backwards and down to the cold hard floor. Stormy laughed for a second before his expression changed to surprise. He spun on heel just in time to see Anubis’s lance penetrate the marble throne with an explosion of sparks and fire.

            “NOOOO!” Stormy howled. “My power source! You skewered it! Impossible!”

            “Stormy!”

           
The villain turned back just in time for Sandstorm’s fist to connect with his jaw. A busted lip sprayed a red mist as Stormy stumbled backwards.

            “Shut up!” Sandstorm said.

            Stormy spit some blood from his mouth and spun his cane in hand. “Oh, you fools! Do you think I can’t fight you on my own?” His voice boomed and eyes glowed. The gems in the silver skull of his cane glowed as well. “I will still win! I can still kill you!”

            Sandstorm could feel greater control over his powers since the throne was damaged. He moved in on Stormy and formed his fists into stone. Electrode threw a bolt of lightning that was easily cast aside by Stormy’s cane. Sandstorm’s attacks were met with near perfect martial arts blocks and counter strikes. If he hadn’t converted completely to stone, being struck back and forth on the head with the cane could have killed him. Stormy forced Sandstorm back and knocked him down again.

            As he picked himself up, Sandstorm made a gesturing nod to Electrode. It was the kind of signal that suggested a new target. Electrode nodded and launched his next barrage of lightning at the broken throne. It was immediately clear that Stormy could feel it as he cried out in rage.


            “Let me show you what some real magic can do!” Stormy yelled. “HELLBOUND TRAIN!” Stormy struck his cane on the ground and a spectral ancient locomotive came rushing through the area. It hit both Sandstorm and Electrode, pinning them to the ground as the cars ran over them. The power of that spell felt like their bodies were being torn apart at a molecular level. Sandstorm had never known such agony. At this point, he was certain this was it.