I know I had a story going for a few, but I haven't been able to keep up with it because of other workings. I want to make my game available for general purchase soon for those who are ready to get themselves a copy. While doing that, I'm going to order a copy myself each month that will go out to someone for playing or consideration of publishing further.
I really want to get to the convention circuit, but we have to have starting capital to get that going. Right now, we just don't have it. I was considering trying Kickstarter again, but it seems like that's frowned on somehow in the kickstarter community. So I'm really not sure what to do about that other than starting to sell proto-types. Or at least passing them out a few places.
If picked up for publishing, the company that does that will redo all the artwork as is. So I don't think I'm going to be redoing a ton of artwork right now. I will be making some special things for people anyhow and pressing on with current development. After all, I do have another book to release and more of my own artwork.
That being said, I'm working on learning new tricks for my graphic art skills. Regardless of what I'm still capable of doing, I can still try to improve. A new trick here or there may be all I really need.
I may get back to the choose your own adventure story. Unfortunately, just not enough people were involved (though the folks who were, did awesome). But game development and stories for publication are pretty time demanding. I know I need to get more audience for it.
As for my books, I keep having people tell me they don't have a kindle device. The cool thing is that you don't need one. You can get the Kindle APP for any device for free. Then my books are only 99 cents. Hey, cheap reads! I'm going to keep my prices nice and easy like that for as long as I can, so take advantage while you can!
That be our update for now! More to come as I get work done.
A fantasy/hero/sci fi universe filled with amazing characters, alien races, magics and more. Hope you will join in and follow along!
Thursday, May 21, 2015
Thursday, May 14, 2015
Open Challenge to Graphic Artists or...
In the past week, I've been hit with enough unhelpful negativity to dig ten graves. Allow me to explain while simultaneously issuing a serious challenge.
I've been trying to follow the advice of the gurus and blogs by going to certain web pages (Facebook and elsewhere) to get feedback and more advice on moving forward with making Galaxy Zento the Boardgame. What I got, I was in no way prepared for. On two pages that I will not name, I was immediately told that my work:
"will fail"
"looks like a child did it"
"is awful"
"sucks"
And several more fine gems of pure "your work is so bad you should get someone else do it". Should I? Well, here's a little clue for you. If you are going to talk to me like that, it won't be you.
Yes, I've admitted I can't pay anyone, but you didn't know that before my explanation. For all you know, I could be up for a small business loan tomorrow. I'm looking for people who can uplift, not put down.
I was told to go to these pages for advice. I didn't get that. No one tried to suggest formats I could learn. No one tried to explain WHY a layout didn't work. Only that it's awful. Sorry, that's not helpful by any means. It also does not fit my situation. I was talked to like I should already know all about graphic art. But if that were true, why would I be there asking advice in the first place? Try to figure that one out.
NOW> If you can read through all that, check your ego at the door and still give me two cents of your time, this is what I actually need and what my actual situation is.
Important note: I do not expect to be the sole artist of my project. I'm losing my abilities to Multiple Sclerosis. As painful as that is, I know I can't be the one and only and I know it hurts my artwork. I don't need reminders of it.
But I have a universe of serious opportunity for the right person or team. I have a cast of amazing characters and I'm about to release my second novel (third book total). I have plans for a series of customizable and interlinked board games. Play testing has been overwhelmingly successful at three venues. There are plans here for more than even just that.
I need someone or a team to take up the job with me, hand in hand to take GZ to the next level. If you think you can do that, then we need to talk. But first, go to my page and get to know my universe. I'll send you my books OR you can get them for kindle for just 99 cents. We can skype or talk on the phone and get to know each other.
Now there's one more thing. I want GZ to help kids. I want to inspire kids with disabilities like autism to never give up. Think you can get on board with that?
By the way, my awesome wife is my business manager and we are a geek gamer family. I'm actually easy to work with and willing to take all your design ideas into consideration. I'm not a tyrant. I want your talent to shine with GZ. You lift me and I'll lift you.
You need to be serious and ready to roll up your sleeves. You need to be ready to be a part of the grand design. Think you can handle it?
Other places to go with GZ: Card games, graphic novels, and apps. I have the idea building blocks for them all.
If I can't find anyone I have no choice but to go forward myself, win, lose, or fall. I'm not getting any younger. So if you don't want to be on board, but still want to lend your advice, fine, but I don't need to hear how I'm going to fail. So save the negativity if you please.
I've been trying to follow the advice of the gurus and blogs by going to certain web pages (Facebook and elsewhere) to get feedback and more advice on moving forward with making Galaxy Zento the Boardgame. What I got, I was in no way prepared for. On two pages that I will not name, I was immediately told that my work:
"will fail"
"looks like a child did it"
"is awful"
"sucks"
And several more fine gems of pure "your work is so bad you should get someone else do it". Should I? Well, here's a little clue for you. If you are going to talk to me like that, it won't be you.
Yes, I've admitted I can't pay anyone, but you didn't know that before my explanation. For all you know, I could be up for a small business loan tomorrow. I'm looking for people who can uplift, not put down.
I was told to go to these pages for advice. I didn't get that. No one tried to suggest formats I could learn. No one tried to explain WHY a layout didn't work. Only that it's awful. Sorry, that's not helpful by any means. It also does not fit my situation. I was talked to like I should already know all about graphic art. But if that were true, why would I be there asking advice in the first place? Try to figure that one out.
NOW> If you can read through all that, check your ego at the door and still give me two cents of your time, this is what I actually need and what my actual situation is.
Important note: I do not expect to be the sole artist of my project. I'm losing my abilities to Multiple Sclerosis. As painful as that is, I know I can't be the one and only and I know it hurts my artwork. I don't need reminders of it.
But I have a universe of serious opportunity for the right person or team. I have a cast of amazing characters and I'm about to release my second novel (third book total). I have plans for a series of customizable and interlinked board games. Play testing has been overwhelmingly successful at three venues. There are plans here for more than even just that.
I need someone or a team to take up the job with me, hand in hand to take GZ to the next level. If you think you can do that, then we need to talk. But first, go to my page and get to know my universe. I'll send you my books OR you can get them for kindle for just 99 cents. We can skype or talk on the phone and get to know each other.
Now there's one more thing. I want GZ to help kids. I want to inspire kids with disabilities like autism to never give up. Think you can get on board with that?
By the way, my awesome wife is my business manager and we are a geek gamer family. I'm actually easy to work with and willing to take all your design ideas into consideration. I'm not a tyrant. I want your talent to shine with GZ. You lift me and I'll lift you.
You need to be serious and ready to roll up your sleeves. You need to be ready to be a part of the grand design. Think you can handle it?
Other places to go with GZ: Card games, graphic novels, and apps. I have the idea building blocks for them all.
If I can't find anyone I have no choice but to go forward myself, win, lose, or fall. I'm not getting any younger. So if you don't want to be on board, but still want to lend your advice, fine, but I don't need to hear how I'm going to fail. So save the negativity if you please.
Friday, May 8, 2015
Choose the ending: The Mastodon's Heart Pt 3
Welcome to the third installment of a story you guide. You read and you decide.
You are a renowned paleontologist and archaeologist. You are on a site that shouldn't exist, about to enter an open tunnel. You have special powers that you've kept secret so far. You have moderate super strength, telekinesis, and you get random visions. So far you've had one vision that showed the death of Professor Sigmund with Amikam stooped over him with bloody hands.
With the opening of the tunnel, you've decided you don't want to leave Professor Sigmund alone with anyone.
"I'm going in with you, Professor. I want ropes and harnesses and I'd like Jessica to stay up here and watch over the equipment." You feel far more confident in being able to protect the Professor with your abilities if needs be if you are close to him.
Jessica rushes away to gather the equipment you asked for.
"I will remain here as well." Amikam says. "I do not fit so well in tight spaces."
The tall Arabic man is right. His height could be problematic in a low tunnel. You feel fine with having both Jessica and Amikam out of the way. You put on your harness carefully while Jessica helps Sigmund with his.
"Let me just check things over." You mutter so that only the Professor hears you as Jessica walks away. You find that, not only are his straps not tight enough, but one of them is torn halfway through. You say nothing, but rearrange the straps so there's no strain on the torn one. You personally check the anchoring on both ropes before picking up your flashlight. "Ready, Professor?"
"I am indeed, young lady."
The two of you enter the tunnel with your lamps on bright. The slope isn't as steep as it looked, so both of you find it easy to walk down. The dusty stale air makes you both feel right at home. You're further glad that Amikam didn't come in. He would have been stooping to walk. The tunnel has been carved meticulously to near smooth walls in places. It slowly begins a descent deeper into the Earth.
"How is everything?" Jessica's voice crackles on the small walkie you carry.
"So far, so good. We're in about 40 yards. There's something ahead of us."
"What is this?" Sigmund asks as his light plays across the circular stone blocking your path.
There is a defined edge around the stone, making it look like it could be a giant round door. There is a hole at the floor that's just big enough to crawl through on your stomach. You shine your light through the hole and see that it's about ten feet in a perfect cylinder shape. There are no visible levers or handles on your side.
"I think we're going to have to crawl through that hole." Professor Sigmund says.
You have a vision. It's dark, there's a loud rumbling sound and something tightens around your throat.
As you shake off the vision, unnoticed by the Professor, you wonder what you should do.
Do you crawl through the hole? Have the Professor crawl through? Or is it time to call for outside help? Think about it, and post your comment below!
You are a renowned paleontologist and archaeologist. You are on a site that shouldn't exist, about to enter an open tunnel. You have special powers that you've kept secret so far. You have moderate super strength, telekinesis, and you get random visions. So far you've had one vision that showed the death of Professor Sigmund with Amikam stooped over him with bloody hands.
With the opening of the tunnel, you've decided you don't want to leave Professor Sigmund alone with anyone.
"I'm going in with you, Professor. I want ropes and harnesses and I'd like Jessica to stay up here and watch over the equipment." You feel far more confident in being able to protect the Professor with your abilities if needs be if you are close to him.
Jessica rushes away to gather the equipment you asked for.
"I will remain here as well." Amikam says. "I do not fit so well in tight spaces."
The tall Arabic man is right. His height could be problematic in a low tunnel. You feel fine with having both Jessica and Amikam out of the way. You put on your harness carefully while Jessica helps Sigmund with his.
"Let me just check things over." You mutter so that only the Professor hears you as Jessica walks away. You find that, not only are his straps not tight enough, but one of them is torn halfway through. You say nothing, but rearrange the straps so there's no strain on the torn one. You personally check the anchoring on both ropes before picking up your flashlight. "Ready, Professor?"
"I am indeed, young lady."
The two of you enter the tunnel with your lamps on bright. The slope isn't as steep as it looked, so both of you find it easy to walk down. The dusty stale air makes you both feel right at home. You're further glad that Amikam didn't come in. He would have been stooping to walk. The tunnel has been carved meticulously to near smooth walls in places. It slowly begins a descent deeper into the Earth.
"How is everything?" Jessica's voice crackles on the small walkie you carry.
"So far, so good. We're in about 40 yards. There's something ahead of us."
"What is this?" Sigmund asks as his light plays across the circular stone blocking your path.
There is a defined edge around the stone, making it look like it could be a giant round door. There is a hole at the floor that's just big enough to crawl through on your stomach. You shine your light through the hole and see that it's about ten feet in a perfect cylinder shape. There are no visible levers or handles on your side.
"I think we're going to have to crawl through that hole." Professor Sigmund says.
You have a vision. It's dark, there's a loud rumbling sound and something tightens around your throat.
As you shake off the vision, unnoticed by the Professor, you wonder what you should do.
Do you crawl through the hole? Have the Professor crawl through? Or is it time to call for outside help? Think about it, and post your comment below!
Monday, May 4, 2015
Choose the Ending! "The Mastodon's Heart" Pt2
Image By Rembrandt Peale |
You decide to take a closer look at the huge stone with the ribs embedded in it. You know better than to take your visions too literally. You will have to take some time to get to know what's going on before you react. The tool marks are confusing because they seem too elaborate for the time of the Mastodons. Unfortunately, the equipment for carbon dating is extremely large and samples would have to be sent away. You simply don't have that kind of time.
"So this is old, but how old is it really?" You murmur to yourself.
"We've already sent samples out for carbon dating." Jessica piped in.
"I'm not about to wait for that. How much more of this stone can we uncover? It was obviously put this way on purpose. Look how it holds these ribs far out from the angle of the others." You make your way to where the stone meets dirt and rock. "And where does anyone find a chunk of obsidian this size? It must weigh over a ton."
"Oh, I agree. It's definitely out of place." Jessica doesn't realize you aren't talking for her benefit, rather your own process of thought.
You reach into you bag and bring out your father's hand pick. There's a hollowed out shape where the stone appears to edge with the dugout wall. The dirt and rocks fall away easily from the black stone to reveal a rectangular hole. It's big enough to put your hand in. You shine a small flashlight into the opening. At a distance that would be all of your forearm is a lever. You already knew this wasn't a natural arrangement, but now it's confirmed.
"Jessica, I need some twine." You say. "And get the Professor back here right away."
Minutes feel like years before Jessica returns with your request. She's followed by Amikam and Professor Sigmund. They watch with interest as you make a loop out of one end of the twine. You reach the loop in and slip it over the end of the lever. Your father taught you not to learn from the movies. Never put an appendage into and opening to pull levers if you don't have to. Use another tool to protect your hands. Once the twine is attached, you stand back a couple of feet and give it a firm pull. The lever has some resistance from age, but grinds into movement.
The ground under your feet rumbles as the stone lowers itself, revealing a tunnel.
"Incredible!" Sigmund exclaims. "We must get some lights and go in there."
"Whew!" Jessica waves a hand in front of her face. "We should let it air out for a minute or two first."
You shine a flashlight into the maw of the tunnel. The ground slopes downward and away from your field of vision.
"It goes deeper underground from here." You say. "Better get some safety equipment together."
"I'm sure we can walk in a little way." Sigmund says, clearly excited by the find.
You remember your vision of the red stone and seeing the Professor's dead body. You wonder if you shouldn't suggest that he wait outside for his own safety. Still, you shouldn't enter alone.
So what do you do now? Do you suggest the Professor let you and someone else take a look first? If so, who do you take with you? Jessica or Amikam?
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