Monday, June 4, 2018

Summer Board Game Update and More

Daxeon, Vengor Angel-Chessmen
It's hard to keep a blog up to date when you have so much to do in development, writing and art. I'm going to touch on all three of these today and more.

GZ New York only needs it's box design and rule book in order to be finished. Then I have to order a set from TheGameCrafter.com  and make sure it all looks right. If you've been following along, you know this expansion has more components than I've ever put in a game. That is all thanks to suggestions from you, my awesome readers. I know blogger makes it difficult to post comments directly and that may make for some changes in the future. But you've let me know what you thought. I know the box can be one of the most critical designs of all so I'm brainstorming hard on how to put it together to be better than anything I've done.

At this point the game cost looks to be around 80 dollars retail and that's not gaining a lot for myself. But then, I don't think I'm quite known or selling enough to raise prices. If I can get known and move my brand to a full on publisher, the cost may just go down. Who can say. But I know people are willing to pay that much and more for games by going out and talking with people. From what I've gathered. GZ New York may just take over the game representation for my brand. So much to decide and none of it easy.

My writing has been interrupted via genre. A non-fiction project has jumped to front burner and I'm nearly done with it. I'm not saying too much about it here because it needs its own special reveal and launch past this blog posting. Still, my next book of short stories is halfway done and I'll be starting a new novel soon as well. I already started it, its just hard to write so many projects at the same time. My brain loves to try. The book series has been hard to get out to people and I've been trying out Facebook ads. For a free book, it went pretty well. About 40% of people who clicked on the book, took one. No one has come back and given any reviews yet, but 40% is a pretty good number. I just hope doing a non-fiction project helps get my brand noticed a bit more.

Ah, the artwork. Art is such a fickle thing and is the most criticized of any factor in game or book cover development. Because I am still at such a grass roots level, I'm still doing over 90% of the art myself. Because my hands have gotten worse, I've had to learn new digital techniques with mixed media and layering to make it work better. Some have said it's the best work I've put out to date. I have my critics though. I've been told plenty of times that I'm not good enough. Some of this criticism came with a dollar amount. If I don't pay someone over a thousand dollars for artwork, it will be unacceptable. That's fine and all, but I've seen plenty of work that someone paid out the nose for, that people still hated. With my art, I aim for engaging, colorful, and fun. I aim for a comic bookish style that relates to the type of characters I create. And I constantly look to learn new things as best I can.

I do wish I had a team and a company to put this out because I know its good. I know it can be a great success. I just need to keep on trying. So the fight goes on. Now I have a couple of questions for you my readers. I do hope I get some feedback from this.

First of all, how do you like the new layout of the blog? I  have had some input that white letters on black are faux p aux and not liked that much. Darker letters on lighter color, they said. So here is a try at that. Please let me know what you think. I tried to get black lettering, but I would have to lose the cosmic backdrop for that to work.

Second, I started up a mailing list and have been working on getting readers to sign up. I've only done four newsletters and the percentage of people opening them has been pretty dismal. When I compare it to the views I get right on this blog, it's an enormous gap. Over 100 readers click on this blog. Out of 30 subscribers to the email news letter, less than 10% open the email. What do you think? Should I keep putting time into the newsletter? Or should I just stick with the blog and keep asking people to subscribe? Let me know. I value your input.

Till next time!

No comments: