Showing posts with label artwork. Show all posts
Showing posts with label artwork. Show all posts

Wednesday, October 19, 2016

The Art Process

Once in a while I get asked what my process is to my artwork. Today, I'll answer that question. I have several steps that I use to put my artwork together. Sometimes I work on a Wacom tablet, but my true love is pencil to paper. I'm going to use a pic I was just working on for a special prize set to go with my board game. This will be the art for the Horseman of Apocalypse called, Plague (or Pestilence if you must).

First I start with pencils. I just use a number 2 and sketch away with basic shapes and refinement.  I work on paper that's at least 50 lb weight. That means it's sturdy and less likely to crumple when I erase pencil marks. I do have a tendency to use what's on sale if what I really want is too expensive. Hey, artists have a budget after all. I don't get into a lot of ultra small details at this level because my hands simply can't do it. On today's pic, I was having an exceptionally good day. Any other time and smaller details get added digitally.

Next is inking (photo above) This is the hardest part for me. I have to ink when my tremors are at their calmest. That's usually first thing in the morning because I haven't done anything to tax myself yet. For new readers; I have MS and my work is part of overcoming that. I have a cup with more than one set of drafting pens in it. I use several tip sizes to preserve the detail I'm aiming for. Even so, some errors will have to correct in the digital step.

Digital. I take the photo that you see from the ink step and load it up in Photoshop. I crop the image and use a layer called 'threshold' to instantly make it digital black and white. At this point, I can use tricks to zoom in on lines and correct them or make sure they are all connected where I want. I can add small details (see if you can spot the changes) that my hands weren't letting me do before. Once I have all the lines fixed and have added details I want, I get to my favorite part.





That would be coloring. I use the filler tool for the flats and then brushes for all the other details. I can zoom in and add all sorts of neat details like bloodshot eyes. I'll be the first to tell you that I'm not the most tech savvy guy. I still don't know a lot of tricks and even videos don't help with my specific programs as much as I'd hope. But I'm learning and that's what is important.

Now that you see Plague in color, you might be wondering what he's holding. Well, it's not his sneezy cloth. It's the Scarf of Pestilence. The nasty looking end can give you any disease while the clean end can cure any ailment. On second thought, maybe that's how he fuels the thing. Nah. Hope you enjoyed the simple breakdown. I have more drawing to do!

Thursday, September 1, 2016

Creators: Understanding your audience

It's not magic
Your audience is a collection of the people who follow your work, taking interest and ultimately buying your product. So how important is it to understand your audience? Well, if you don't have your own marketing team or money to dump into advertising, it's fairly important. If you aren't already considered some kind of guru or master of your craft, it's fairly important. Your audience is how you make a name for yourself. But how do you manage that?

Right now, you can break your audience reach into three forms; internet, local, and in person. Internet offers connections to far more people at great distances, but can be super difficult to navigate and gain the acceptance of those audiences. Anything in person is usually much simpler because you have the human connection that the internet lacks, but you are limited in access to people based on who is physically at whatever event you are part of.

Let's look at the internet audience. Everyone goes to the internet. You practically have the entire world at your fingertips. Or do you? You certainly have access to a great diversity of consumers. But there's a huge catch. Unless you are paying for advertising (and this session of my blog assumes you aren't) you can't just jump into some forum of people and say, "here's what I'm selling, everyone!". It won't work. That's because the one thing you have to understand about the internet audience is the universal bloody eyed hatred of spam. This hatred is so strong that it makes internet social marketing a veritable mine field.

This is even if you are talking to people of a group that is all about the product you have created. That's even if the forum you are taking part in, has clear rules that allow you to share your project in certain time intervals. It's not evil to be excited about your product. It's a great achievement for you. But this is the rule you need to follow.

Be a person first. People on the internet want to know that you are personally a human being they can take interest in. That means the want to have idle chat and basic entertaining post share. They are going to want to that for a significant amount of time as well. After all, how long does it take to get to know someone. They want to know that you aren't just a market bot on the net. No, just saying you aren't isn't going to work.  This is how you market yourself as a person. Just take part in the average discussions and present yourself as an interesting human being. Be yourself as much as you can.

Local audience is important too. This is audience you can go out and spend time with in person. Making local connections branches out into more local connections. But what's the secret? Be interested in other people. Learn about them and their projects. Be supportive of their projects. Often enough that will come back around to you. Be social and prepared to just shoot the breeze. Be personable. Remember that in many situations where you are approaching other people, the dynamics are the opposite of the last point I'm about to make.

The best way to find that "in person" audience is at events like conventions. The primary difference is that people are now coming to you to find out what your product is. It's a big part of the exact reason they are there. If this goes well, word of mouth will carry news about you. The more events you can go to for your book, game, etcetra, the better. This is practically the polar opposite of trying to market via social media outlets.

To sum up, remember that your audience is made of people. You need to understand what they want. They want you to appeal to their interests. Find the people who have the interests that match your product/project, and you will move forward (so long as you remember they are people first).

Wednesday, August 24, 2016

UPDATE: New card layout!

People are liking it and its official! You get to see it first right here! It's the new card layout for the Galaxy Zento Adventure game. And it's happening right in the first expansion set. All the symbols are the same and definitions are unchanged. Only arrangement of information is different. As you can see, the borderless art stands out even more and information is all in one simply location. I'm working feverishly on getting these done right now.

Click on images for a better look. If you are playing "good", finding this artifact could mean finding a new ally! That would be non other than the top hero of GZ himself!

















Fighting him won't be easy and recruiting him isn't a snap either. If you do get him for an ally, the only drawback is that you can no longer evade your enemies. That's because KF never runs from a fight. If you want him as an ally, neither will you.















Let's look at a beast next. In this case, you may find yourself dragged under mid fight! If he rolls a natural 20 against you, your next attack is stuck being and escape roll. Meanwhile, it keeps using its turns to attack you further. Good thing evading it isn't too hard (unless your just having horrid dice rolls that day).













Traps will have the same zing as always. This one is one example of how expensive they can be. Who keep setting these traps anyway?
















There are only a few new events in this set, but I guarantee they will shake up the whole table. This one will probably be considered the most drastic. These are adventures where reality itself can take a turn on a dime.















Don't forget powers. The handful of new powers in this set will redefine game play in cool ways. Now you can mess with your opponents or just give yourself a better chance on the draw.















Special art cards. A few, and only a few, will have this special arrangement of art and information. These cards will have action and bright color for added fun. Obviously I couldn't do this with all card art because it just wouldn't work for some of them. I hope the few that are there will give you pause for their special appearance.


I'm really excited about the new look and there are even more surprises still ahead. So stay tuned for the next update. It's not far away!

Sunday, August 14, 2016

How Galaxy Zento got started

Galaxy Zento has been a long running project for me and the stories have been in my head for decades. Today I'm going to tell you how it all got started. It started as my "do it yourself" role playing game that I developed characters for. But it goes even deeper than that.

In my Junior High years art was my great escape and the one thing that actually made the bullies give me a break. It was the one thing I could do well that impressed others. I was also something of a cartoonist. Crazy Harry was my first character and he was a parody of Dirty Harry from the  movies. CH never used a gun, and he really is quite nuts. I gave him a superhero kind of vibe and made him a private detective. It used to be, when he went crazy, his hair would stand straight up on end, and that was how the bad guys knew it was all over for them.

Harry did things I wanted to do to get even with the world for my bullying. Harry was my outlet and no one ever realized it.

Years go by and as some people know, I ran away from home to escape abuse from my step mother. I really had no safe haven except for times when I was neither at home or school. While I nearly got myself killed, my running finally took root and I didn't have to go back. But then I had new problems that aren't for this entry. Eventually it all let to me going to Job Corps in Clearfield, Utah. Job Corps is a place for young people (mostly troubled) to learn a workable skill and grow up for lack of better terms. It wasn't a very nice place, but I did make friends. It was there, in 1987 that Galaxy Zento was born. I created a crew of heroes called PAC and started drawing mini comics of them.

There was a lot of DnD playing going on at the time and it was still in a controversial stage. I couldn't afford the books for DnD so I followed my Godfather's old advice from when I was a kid.

An OLD pic
"Make your own games."  And so I did. I started making a role playing game of my characters and the stories in my head. It wasn't called Galaxy Zento back then, though. It was called Galaxy Wars.

The immediate problem I had with the name was that everyone associated it with Star Wars. I didn't want that. I wanted my universe to stand on its own. Even though I had no idea what directions I would be going with it at just 17 years old. But there it was and I had some friends playing it with me regularly. Eventually I renamed it Galaxy Zento based on the Japanese word for "journey".

My friends enjoyed it enough that they wanted to play it quite often. There isn't a lot of exciting stuff to do during down time in Job Corps and it made for more colorful time spending. And it grew.

I really had no idea how to make a role playing game and my beginning stats were quite laughable. I actually made life points depend on what you had for weaponry in the very very beginning. That's not the case now, I assure you.

That's basically it, how the idea got started and eventually became the books and games it has now. There is more to the history of GZ and I'll be sharing more of those stories soon.

Tuesday, July 12, 2016

Another awesome game preview!

Today I'm going to answer a question that a few have been guessing at and show you some more of what is coming to the expansion set for Galaxy Zento the board game. First, lets start with that question.

Folks have tried to guess what the art meant for this goal and now you can see for yourself. That's right, the goal is to get your character killed twice. That means collecting five damage (or getting assassinated) twice in a row. You see, getting killed in GZ doesn't mean you're out of the game (unless you opt out). It only means you have to start all over again. With all other goals, dying removes all your progress, but not with this one. Playing out this goal will allow you to be the craziest player on the board, bar none.






With the addition of monsters, there are some new effects that may help that goal along! Take the Acid Slime for example. Normal combats only deal one damage to you at the end of combat. Not so with this monster. You get a damage token every time it hits you and then get one for losing the combat (if you lose). It's possible to rack up 4 damage facing this creature and that could kill most players. A definite threat.






The Wraith isn't as thorny a foe as the Acid Slime, but losing a combat with it can still be costly. Powers and artifacts are some of the best character support in the game. Taking an additional damage from combat if you can't pay up with one of them may be expensive.








The instant kill possibilities don't end there when you can play as the Assassin. If your first attack in any combat is a natural 20, you win. If it's against a player, you just killed them. Watch out if you get into a combat with the person playing Glutton for Punishment though. You might inadvertently help them win the game!

With 16 new player character cards there will be lots of possibilities for cool character play. I'll be back with more info soon. Till then, keep up the good fight and game on!

Thursday, July 7, 2016

Homage to MORE guest artists!

Today I want to talk about artists, very particular artists who have agreed to jump in and lend their talent to GZ. Mind you, this is even if they don't have work that's in the set for any reason, they either offered or said yes when I approached them. These are artists you need to know. I'm writing this because I'm grateful beyond words either way.

Big Rob Beltran: This is the man who made my hat. A hat that has lasted for a good 3 years through hot sun and rain storms. It's as awesome as the day I paid 40 bucks for it. This guy will put anything you want on a shirt, hat, shoes and even a bicycle! Check out his Deviant Art page HERE. He's well known in his area conventions and heralds his own special artistic style. People know me better for my hat than without it. That's thanks to this guy.




Dave Bain: Keeping the hits rolling, you get the amazing styles of this artist who is also on his own convention routes. I got to meet him at Southern Geekfest and hope to do so again. He has a sharp line style that's hard to miss. Check out his work HERE. I can tell you he already picked what he wants to do from the card list, but I'm not going to reveal that today. You'll just have to be surprised.










Gavin Michelli: Another of my good friends with Southern Geek who I met at the convention and every bit as talented as anyone on this list. Check out his amazing TMNT work right HERE. The colors will blow you away.
















Ken Davis: Rounding out a trio from Southern Geek (they are an awesome bunch of people check them out), is this man. He's already contributed and at both cards have been shown off online so far. If you missed them, just check past blog articles or visit the Facebook page via links upper right. Ken also has his own signature style and some bookwork under his belt that you can check out HERE.













Billy Barnette: He was the first to jump in and offer assistance in the art and he's been a great help. He also has his own distinct style and a few of the cards he's helped with have been posted! His work has been freelance of late, but I did do a guest artist spot on him some time ago and his work could be seen HERE.















Kevin Woolfork: Speaking of prior articles, I wrote on on this man too. He did the gridwork for the first game board and now he's back! Just look at what he did for my character, Major Xeroh! And of course you can see his work HERE.  What he's going to do for the game cards coming up; well, you'll see. Kevin is well versed in photoshop and great with his colors too.





Jay Morgan: I've mentioned my fellow local author before and I'll mention him again. Examples of his art will show strong colors. For now, I can only send you to his authors page HERE. But you can be sure he's going to fit on this list just as well as the rest.



Ali Lamkin: Last but not least and newest is this man. He's a great form artist with talents he hasn't shown us yet, but just look. The pic is drawn by him and colored by Kevin Woolfork.

Some people may wonder what I'm doing. Well, over half the art is still being done by yours truly with some new twists and tricks. I'm working hard to get this together so that Galaxy Zento the board game will be as truly customizable as it's meant to be. You can bet there is going to be so much more to show and very soon.

Wednesday, February 24, 2016

February Update!

Bad Wolf Bar-Con is only a few short weeks away! As in, less than three! That's at the Bad Wolf Bar and Grill in Marrero, Louisiana on March 12! We are very excited to get there! And yes, that's a link to the event page on Facebook. I will have a small stock of all four of my books and will be demoing the board game. It should be outrageous fun. So, for those of you anywhere near that area, don't miss out! (And don't forget Southern Geek Fest in April!)

Writing is continuing on Chessmen 2 with so much action, your head will spin. Ever see a Minotaur take down a whole starship? You will in this story. It's the most astounding line up and collection of characters I've put together yet and the whoop-ass just does not stop. The image I'm using for this post is of Warhorse and he's in it too. I'm really having too much fun with it.

Artwork has started for the expansion set to the board game. If you haven't got your hands on it, you still can at The Game Crafter and the page for the game itself is right HERE. Check out the description and give it a whirl. For try before you buy, there is something of a free print and play available on the Board Game Geek page, HERE. You can at least see all the cards and the rules. I will say the actual game does look way better than the PNP. And it's only 44.99; not bad for trying out a new game. And when you buy the game you support growth for GZ!

GZ is more than just it's stories. It's stories, books, games, and aiming for so much more. We want GZ to go everywhere it can. That means toys, apps, miniatures, and who knows what else! It's started out much like a lot of ideas start out. I just do this at my home right now with a laptop and a few cute programs. The building will never stop.

What can I say? I love making heroes and I love making their stories.

Speaking of stories; if you send the words "free book" to Galaxyzento@gmail.com, you will get a free PDF of my first novel, Chessmen: Opening Moves. You will also be added to a mailing list (NO spam) that will lead to future sneak peaks and more. I don't send out to it very often, but when I do, who knows what coolness I will send your way. Hope you'll join in!

Coming up is also a little thing I'm calling "The Mad Men of March". No universe is complete without its crazies and I'm going to post all new artwork of them!

This brings me to one more thing that has had a very interesting outcome. Last year (and still recently) there's been some significant hating on the artwork for Galaxy Zento. It was so much that it actually made the artwork controversial. Well, today I thank the haters because they actually increased visibility of GZ by a good strong leap. Not everyone is going to love the looks of the game or other art representation, and that's fine. What they don't understand is that the artwork carries a special meaning. It's dedicated to people with disabilities who keep on struggling for their dreams, no matter what.

The fact that I can still do any of this, is pretty amazing. Those who actually get to know me (and I'm pretty approachable) know that I have multiple sclerosis and autism. I'm losing the coordination in my hands to a point that many daily tasks can be difficult. Yet, I still manage, with great effort, the artwork and writings that you see. I walk with a can and I'm one step away from a wheelchair. A lot of people would give up and just sit in the corner. I won't do that. I fight and I do my best to inspire others to do the same. This especially goes for my son (who has autism) who needs to see that his disabled, at home Dad doesn't ever give up.

The fact that I can hold up one of my books or my game and say "I did it all, even when my body didn't want to" speaks volumes.. Eventually there will be other artists and designers, but for now, this is the start of it all.

That's the update for now. More news coming soon! Hit me up for that free PDF!

Wednesday, July 22, 2015

Board Game Quandry: Reader's Advice?

Yes, I'm asking you, the gaming reader, for your advice. Consider that what you post here may become the advice sought out by other game creators like me.

Points to consider:

-I'm not just a game creator, but also an author and I'm trying to make GZ it's own standing universe. It has a long way to go with hopes for apps, graphic novels, and maybe even video games. I'm not just looking to take GZ one direction, but many.

-No matter what is available, everything will get future improvements. New editions with improved art and function are always in consideration. For that matter, I'm collaborating with an exceptional artist and the image is his drawing and my coloring. People are already digging it.

-If I do this, it will put games in players' hands. Players will also be able to rate my game on site.

My board game is fully playable. I'm working on a tweak here and there, but essentially it's ready and I'll have those improvements done first.

What I'm thinking of doing is going ahead and making my game available to order on The Game Crafter website for 45 dollars a copy. A few of you wonderful people were willing to back it on Kickstarter at 50.

Not only will this put my game out there for you and other players, but it will provide me with a modest business income that I can grow with.

So what do you gaming folk think of this idea? If you want to look over the information on my game you can do so at this LINK.

I value your input and appreciate it. Rock on gamers! Keep those dice a rolling!

Thursday, September 18, 2014

Guest Artist: Ken Davis!

He's a locksmith by day and artist by night. I present to you our next guest artist, Ken Davis! Ken elected to do a version of my Cyborian character Galose and wow. He really knows what he's doing when it comes to mechanical design. I sent Ken a  few interview questions to enhance our presentation and this is how that went:

GZ: How long have you been doing your artwork?

Ken: Since I was a wee child.

GZ: What kind of career would you like to pursue in art?

Ken: When I feel my abilities can produce the story that I have in my head, I hope to self publish several stories that run the gambit from horror to comedy, to science fiction.

GZ: Seeing as you chose Galose, are armored or robotic characters your favorite to draw?

Ken: It just depends on the mood I am in.

GZ: Are you currently for hire?

Ken: Yep, you can reach me at isazacstuidois@outlook.com (Ken also has a DeviantArt page and Tumblr!)

GZ: What are your favorite comics?

Ken: Walking Dead, Invincible, the new X-men, Manhattan Projects, Guardians of the Galaxy, They are my top choices but there are several more.

It is highly advised to check out Ken's range of talents. Pencils, inks, and colors make him a triple threat (or triple treat) in his work. And genre doesn't seem to slow him down at all. Ken's work shows excellent examples of going from superhero to fantasy art.


Check out the range of colors in this piece. I could take tips from him on doing planets and the flame guy is awesome. You can see power in the character and it looks like he WILL command that rocky thing he's standing on to fly him right into space. As raw fantasy images go, this is stellar.







This was a piece he did for someone else, but you have to see it. His form for Optimus Prime is dead on. Lines are solid, view point is sharp and it looks like Optimus is going to jump right out of the picture. He didn't even miss the detailing of the tire treads. On his pages you can see where he does more characters that you will recognize. So don't forget to check them out.







It was hard to chose inkwork to wrap this article up with. I really love this piece. It will take you right to your days of playing DnD in the basement, only way more epic. Look at the detail in the mouth of the serpent and its eyes (click on images for larger view). You just can't miss here.

Be sure to add Ken's pages to your favorites and consider his talents for your art project desires. Big thanks to Ken for being a guest artist!

Want GZ to show of your work as an independent artist? All you have to do is a pic of any existing GZ character and get that to me. I'll put together and interview and the next spotlight will be on you!