Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Sunday, June 21, 2020

The Power of NOT Giving Up


Sometimes I feel like I’m putting out content no one cares about. Do you know what I do then? I keep going. I keep creating and I don’t give up.

One of the hardest things on anyone who puts out content is silence. It’s worse than low book sales or even long periods of low sales and lack of reviews. It’s the kind of thing that makes you want to sit on the corner with a tin cup with the work “likes” on the side.

In reality, it is just another obstacle. It gives me cause to regroup and refocus on my goals and remind myself why I’m posting that content in the first place. Yes, I want my audience to see it. I want to grow that audience for the art, the stories, and everything else. The only way I can do that, is to keep building first and foremost.

That isn’t to say I’m not looking for new ways to market myself. I’m a one man band still and marketing is the hardest part of the job. It requires people and I’m incredibly thankful for the few I have. It requires advertising, and that is the one major budget issue I lack.

The simple truth is, if I don’t build and hopefully improve what people see, there won’t be anything to market in the first place.

And there are a hundred more creators, thousands, just like me. The competition is staggering and getting people into new characters and stories isn’t as easy as it sounds.

There there’s my health. With my new diagnosis of diabetes that doesn’t play well with Multiple Sclerosis, I’m challenged even further in my abilities to continue. To say that I work through adversity is putting it lightly. Some days, I can’t create at all and it always feels like a major setback when I don’t get any of it done because I’m laid up recuperating from an MS flare up. And now you might wonder if this is all I have to contend with in my path. It isn’t.

Because I am published through Amazon (yes self published) there is a terrible conception that a self published author isn’t a real author. And yes, that statement has been delivered to me more than once. I brush it off and keep going. When that person goes, “Oh, you’re self published” with that slight expression of disdain; I just smile and nod.

I keep a list of reasons not to give up. And I value those reasons more than I give credence to my obstacles. As I keep teaching my son, attitude is everything.

So I hope you enjoy these black and whites of characters that I recently finished and maybe can apply this to your own goals in creativity or whatever. Meanwhile, I have more creating to do. How about you?

Tuesday, April 16, 2019

GZ needs YOU!

I've been a one man band on my brand for far too long. GZ needs people. It needs people of all kinds.  It needs readers, sharers, and people to spread the word that this is something to see. It needs more than a fanbase however. It needs a creative team willing to take it to the best it can be.  A creative team that can be counted on for artwork and graphic design. People interested in designing board games, card games, apps, book covers and graphic novels. People who want to be part of something.

No one likes the risks of failure and it can take a lot to believe in a project this size.  It can be daunting to know that, for a while, no one gets paid (myself included) until things make sales. Yet, anything that has become worth anything today started in a garage just like that. Now we can work online. There is so much that can be done.

Working with me won't be hard, but you do have to get to know the universe you are diving into. Read the books (I will provide) at the very least and tour the artwork.

I know what I have created has great potential. I know it can carry on for a long time after I am gone. If it can only get the support it needs. As I continue to fight MS (Multiple Sclerosis), I am losing my ability to do my artwork anymore but it was never about my drawing ability in the first place. I have never been what I would call a stellar artist. I've had far too many other creators tell me I'm not good enough (not that I listen to them).

I've written 5 books an developed a board game series so far. If you are looking for a potential project to belong to and are willing to share the risks with me, then talk to me. Let's see if we can work together and if your style fits what GZ needs.

Sunday, August 28, 2016

Meeting Challenges

Brave the hurricane
No matter where you try to publish anything in any genre, there are an army of challenges to face. A lot of them are in marketing, gaining an audience, and taking rejection. The greatest of all challenges however, are in yourself.

Completing projects are typically the number one hurdle to scale. If there's one thing we authors do well, it's procrastinate. But that's not the only factor to work with. Self doubt, writer's block, and changes in ideas are all common demons of any creative work. Challenging perceived norms is another hurdle, if that's something you do. I know I do because I write stories and apply my universe to board games as well. Some people seem to think that's like crossing the streams in Ghostbusters.

As if the natural layout and environment of challenges weren't enough, you have to challenge yourself. What do I mean by that? I mean you have to push yourself. Whether it's coming up with that new idea or just finishing an art piece of chapter. You have to give yourself deadlines and push for them any way you can. We all know, if we get to that plateau we dream about, the deadlines will be imposed on us. We have to ready ourselves. Practice those deadlines now.

And don't get too down on yourself when a deadline doesn't work. Don't succumb to self doubt.

"If you begin to doubt your power, you lend power to your doubt." Yes, I just quoted an old movie, Mystery Men. Laugh away, but you know he was right.

I have multiple projects on my desk all the time. I have challenges of time management, completion, and self imposed deadlines all over the place. How do I handle them? I put my head into the game and just keep forging forward. It's the only direction worth going in. Right now, as many of you know, I'm pushing work through on my first expansion set for my board game, but that's not all. There is a cool surprise coming right along with that. It's been an additional challenge to keep my mouth shut about it. Then Chessmen2 is in final edits.

I have the challenge of appealing to varied audiences (something I will get more into later on). Board game audiences and book audiences are very different. But if you are a game designer, this advice holds just as true to you as it does an author. You have a lot of work to do in components, rules, and theme. You have management in development and manufacturing depending on how you follow through and what sources you use.

Not unlike being burned alive
Our age of self publishing ability can actually lend to a dangerous level of laziness because it's so damn easy to just publish whatever you want. This means you have an additional challenge of surpassing an ocean of crappy work that's all around you. And all the audiences for all aspects can be not only critical but unforgiving.

There is a lot of wonderful advice out there on developing board games, writing books, and publishing all of the above. I think, the best advice possible, is to just DO the work. And keep doing it. You have to have a special love for this too or you won't be able to handle it when someone says you suck. Another challenge, bad criticism hits hard. But keep doing the work, even if you fall flat on  your face. Your refusal to give up will eventually speak in your favor.

Next time I'll delve into understanding audiences and how diverse they are while being very much the same. Keep creating!

Sunday, August 14, 2016

How Galaxy Zento got started

Galaxy Zento has been a long running project for me and the stories have been in my head for decades. Today I'm going to tell you how it all got started. It started as my "do it yourself" role playing game that I developed characters for. But it goes even deeper than that.

In my Junior High years art was my great escape and the one thing that actually made the bullies give me a break. It was the one thing I could do well that impressed others. I was also something of a cartoonist. Crazy Harry was my first character and he was a parody of Dirty Harry from the  movies. CH never used a gun, and he really is quite nuts. I gave him a superhero kind of vibe and made him a private detective. It used to be, when he went crazy, his hair would stand straight up on end, and that was how the bad guys knew it was all over for them.

Harry did things I wanted to do to get even with the world for my bullying. Harry was my outlet and no one ever realized it.

Years go by and as some people know, I ran away from home to escape abuse from my step mother. I really had no safe haven except for times when I was neither at home or school. While I nearly got myself killed, my running finally took root and I didn't have to go back. But then I had new problems that aren't for this entry. Eventually it all let to me going to Job Corps in Clearfield, Utah. Job Corps is a place for young people (mostly troubled) to learn a workable skill and grow up for lack of better terms. It wasn't a very nice place, but I did make friends. It was there, in 1987 that Galaxy Zento was born. I created a crew of heroes called PAC and started drawing mini comics of them.

There was a lot of DnD playing going on at the time and it was still in a controversial stage. I couldn't afford the books for DnD so I followed my Godfather's old advice from when I was a kid.

An OLD pic
"Make your own games."  And so I did. I started making a role playing game of my characters and the stories in my head. It wasn't called Galaxy Zento back then, though. It was called Galaxy Wars.

The immediate problem I had with the name was that everyone associated it with Star Wars. I didn't want that. I wanted my universe to stand on its own. Even though I had no idea what directions I would be going with it at just 17 years old. But there it was and I had some friends playing it with me regularly. Eventually I renamed it Galaxy Zento based on the Japanese word for "journey".

My friends enjoyed it enough that they wanted to play it quite often. There isn't a lot of exciting stuff to do during down time in Job Corps and it made for more colorful time spending. And it grew.

I really had no idea how to make a role playing game and my beginning stats were quite laughable. I actually made life points depend on what you had for weaponry in the very very beginning. That's not the case now, I assure you.

That's basically it, how the idea got started and eventually became the books and games it has now. There is more to the history of GZ and I'll be sharing more of those stories soon.

Thursday, July 2, 2015

Building your workspace

For the longest time, I've been doing my typing and art in the dining room that we don't use for anything else. The office was split diagonally for my actual work space and my wife's computer. Then my wife made me an offer to go ahead and just move my artistic stuff to the dining room. I went a touch further and converted it to an official space.

I don't know about you, but when it comes to being creative it helps to surround yourself with your creations. Past that, things that inspire your imagination. Heroclix, for example, is my favorite game. I put quite a few on display as inspiration and my collection will actually be moved under the table soon. You can see the heroclix all over the two white shelf units on the right side of my work space. Those shelves also hold dictionary, thesaurus and art books. I'm not done with the organization yet, but you can see where it's headed.

On the left side you can see my geek shelf. It has all sorts of cool geekiness that has been randomly collected. Some are gifts, like the Monty Python rabbit and some are from Loot Crate. There's a giant heroclix figure because he doesn't fit anywhere else. But then we
get to the most important parts of this arrangement. That would be the creations of the Galaxy Zento universe. In the white shelves there is a copy of the role playing game. You can see the art posted all around.

Then there's the table. I built that table from a solid wood door and banquet table legs some 10 years ago. I burned a mural of my universe in the top of it. It was in the office but I had two strong guys from across the street move it for me. No way I can move it myself anymore. It's blasted heavy. A hundred pounds easy. When I work at my table, it's like being there. It's a solid piece of my creativity. It inspires.

Now on to the shadow box you see on the left wall. That's also very special to me. In it are custom heroclix figures of my characters. Yes, it's a little known dream that one fine day I can have a heroclix set of Galaxy Zento. Alas, my characters need to be a lot more popular for that to happen. Still, it was fun to make them back when I could do that sort of thing. And they are for my own enjoyment, not meant to infringe on Heroclix in anyway. The cool thing  is how tangible it makes my characters. Sadly, it's not their exact features, but pretty darn close.

It did wear me out to do all this, but it sure feels worth it. Today I'll finish sprucing it up and then I'll getting to more creative work.

(click on images for closer view)

For better views of the table go HERE.