Showing posts with label updates. Show all posts
Showing posts with label updates. Show all posts

Wednesday, April 29, 2020

UPDATE: The GZ 2020 Project!

Kinjite 2020
For those who have been following my pages, you have probably noticed the new black and white artwork posted with character names followed by 2020. This is the GZ 2020 project and I'm here to tell you what that is going to pertain to.

First and foremost, I am taking on the vast challenge to redraw almost all my characters in sharp updated scale. This is no small feat as we start with heroes and progress to villains. And while I'm doing all black and white right now, I will soon be starting in on digital coloring. But what else is happening?

This art is not only going to provide fresh new views of my best characters but apply to a couple of other projects:

NEW GAME: I'm working on a new cooperative card game that will allow up to 4 players (as heroes) with one player acting as host for the threats (that can be a 5th player if you wish). These threats will be none other than the best and worst GZ has to offer with new fantastic monsters (hint, you've already seen them) and villains with henchmen. There will be diabolical traps and incidents you must overcome in order to thwart your main villains master plot. This will utilize character building and multi-d6 combat. Recent game testing  has been very good to us so it's exciting to dig in on building this game!

NEW DATABASE: I'm working on plans for a new database that will also feature the art and details about all the characters. There is a possibility of this coming to book format through Amazon. You can learn all there is to learn about the GZ universe (well almost).

NEW COLORING BOOK: As a follow up to my coloring book Amazing Characters, you will get your own chance to color in these pictures. There will be at least 50 pics to color and enjoy.

And that isn't all. I stopped on work for GZ Tales vol 3 last year because of a number of issues that we don't need to revisit. The important thing is that I will be bringing it back to the front burner and working on new stories. As before these tales will tie in with novels and previous shorts from volumes 1 and 2. You know what that means? If you haven't yet, you need to dive into this universe a and get some experience with it! As always, there is the link in the upper right that leads to my Amazon author's page, but I'll give you a couple of the best links right here to get you started. The best part about this, is that you can read digitally (no waiting for delayed shipments) for just 99 cents! Super cheap!

GZ Tales Vol 1

Chessmen  Opening Moves

But do peruse the authors page HERE for ebooks that are all super affordable and fun to read.

So do stay tuned to my twitter and facebook because there are lots of update posts to come! It's going to be a wild year and I'm busting but to make it happen! Stay safe and healthy out there!

Monday, April 2, 2018

Check out the Chessmen and a Contest!

It's time for another GZ update blog and I have more for you than just Chessmen. I have a preview for you too. First I want to show you brand new artwork for the Chessmen. For those who don't know, the Chessmen are a team of heroes from the world of Chyssia. They were forced to flee their home world with the infant princess in order to protect her life. The story has been called a space opera with super powers and you can get your hands on the first book of the series for just 99 cents HERE. Some of this art has only been seen in the email newsletters so far so don't hesitate to sign up for that at the end of this post or in the upper left of this blog page.

Here's Falconer and Sersi, the leaders of the team. Falconer is a powerful elemental capable of commanding any element or weather. He can reshape stone, convert it to water and back to stone, summon lightning, and create storms of any magnitude. Sersi is a mystical falcon with spell casting abilities. Watch out for her thunder dive, it can wreck a tank!








Next we have Helshred, the unlikely hero. Despite his fearsome appearance and odd behaviors, he is the most loyal member of the team and heroic to boot. He is an amnesiac due to the wound on his head and he can never remove those bladed gauntlets. Helshred desperately wants to regain the knowledge of his past and hopes that Falconer can one day help him do that. Helshred is agile and acrobatic, capable of short distance teleportation. Since the gauntlets are indestructible, he's practically a living weapon. They can slice through nearly anything. His tail is prehensile and can grasp a weapon or a person.

Reigndale is a soldier of Amnath and a highly experienced marksman. He knows military tactics and strategies. He is also  a solid hand to hand combatant. Reigndale is ashamed of his people because they are part of the coup that forces the Chessmen from their home. He turns his back on them to serve the princess. Reigndale has a secret that even he doesn't understand. Somewhere within him is another person.






That person is Daxeon the Vengor (vengeance) Angel. At certain times of need, Reigndale's body will disappear and be replaced with Daxeon who is so fearsome on sight, lesser beings flee. He fights with cosmic energies and a blue diamond sword. He can exist in the vacuum of space. Daxeon is super strong and can lift well over 100 tons. He fights in raging fury and when any threats are eliminated, he vanishes and brings back Reigndale.





Viro was an astronaut from the planet Ruwano. He was investigating energy readings from a small star when his ship was overcome by strange radiation. He was rescued by a race called the Cyborians but they had to seal his body in armor. Viro is always encompassed in a green gas within his armor. He can create viruses that can do nearly anything he imagines. He can heal, dissolve, strengthen, weaken, or alter the properties of nearly anything. His power is limited and he often has to rest and recharge. Viro lives in constant caution of anything that could break open his armor for he could destroy and entire world.

Halley is the guardian of the Halley's comet shield. The powerful artifact allows him to fly in space just like a blazing comet. With it's power he can smash through enemies and even the hull of starships. The shield also collects and stores energy from attacks that it protects Halley from. Once enough is stored, the shield can fired a powerful energy blast that can clear trees or knock a space craft out of the sky. Halley is the only human member of the team. He was abducted as a child to be studied, but found the shield and escaped into space.




Major Xeroh is a cumulative mimic. He can use the cumulative physical attributes (strength, speed, endurance,) and powers of any beings within about 50 yards. Even without other people to boost him, he can fly in space and has his own physical strength. The eye piece is a scanner that tells him what sort of powers people have at a distance before he gets close enough to register them with his power. He also uses it to scout long distances ahead for danger. Xeroh is boisterous and often comical without intending to be. Like Viro, he comes from Ruwano.



Messiah is quite possibly the most powerful member of the team. He carries the power of Faith. It is the only power that Xeroh cannot copy. He can use faith to heal or accomplish amazing feats. He can fly in space and boost the abilities of others to astronomical levels. He can be stronger or faster than nearly anything he faces. He has even used his power to stop the cannon blast of a starship from killing his friends before he knocked the ship out of the sky with a gesture. Even if it weren't for faith, Messiah is a master martial artist. His past is as much a mystery as Helshred, but only because he doesn't speak of it.

There you have them, the Chessmen! Now for that preview I promised. It's nothing less than the board for the next edition of the adventure board game! Check it out!

The new board is far more interactive in the game than the first one. There are spaces where a roll of the dice can force a card you want to come out of the event deck. Each location has built in dangers depending on what you draw for your turn. For example, the Bronx is the "Monster zone". Monsters revealed in this area cannot be evaded and have +2 to their attack for combat. But if you are looking for monsters, just hang around the cemeteries. You're bound to find them. Worried about distance across the board? Don't. Just land on one of the airplane spaces to instantly go to any other same space on the board and continue your move normally. The starbursts are starting zones for up to 6 players. Much more will be coming out on the game in the newsletter so be sure to sign up!



Finally it's time for that contest! How would you like to have you or someone else drawn as a super hero or villain? Well here's your chance! It's a coloring contest. All you have to do is color the picture and send it or a photo of it to Galaxyzento@gmail.com by April 30! Easy! Print it out or color online and send it to me! If you win, I will draw the person of your choice from a photo you provide! Have fun! And that's all for this edition!

SIGN UP!
 


Saturday, March 3, 2018

Updates March! New covers and game art!

Greetings heroes! Today I have things to share and the first is a brand new cover for Chessmen: Opening Moves designed by Scarlett Rugers of the Book Design House. If you are even a budding author looking to take serious steps, you should consider her services. She is an award winning designer and a published author herself. So check out the link and visit her page. I just love what she did for Chessmen's first book as you can see here.

As if that weren't cool enough, for now you can get the kindle of the first book of the series for just 99 cents. Far out! Just hit the book links up on the right or HERE and grab it!

I recently finished the last image for game cards for the next installment of the board game series for Galaxy Zento. This game will come with a brand new board with more interactive spaces covering an entire map of New York City. It will have Cursed Artifacts and we are going to look at some of those right here!

This edition of the board game will be directly attached to the novel, Chaos Rising (you saw the new cover for that in my last entry).

The Hearse: The Hearse is a living artifact and a being filled with hate and murder. It's indestructible and will go around the board ramming into players and dealing some damage. If you're lucky and your dice rolls are hot, you can wind up controlling the Hearse which can lead toward victory. No spoilers for the novel so I won't tell you just how nasty Hearse is to deal with by the heroes.







Hourglass of Time: If you get a cursed artifact in the game, you cannot simply rid yourself of it and it limits what other objects or artifacts you can use. And you can't always avoid using them either. The hourglass forces you to use it every time you have a turn. When you do, you get to increase or decrease counters on other players cards by one. This could risk them winning the game, if you want to increase damage that they have taken. OR, it could keep them from winning by reducing their goal tokens. Either way, you risk carrying a bullseye as players come after you for this artifact.



Skull of Sphidra: This macabre helm make of giant spider skull will give you psychic abilities but turn you into a monster in 3 rounds. It will change your character card into the card for Sphidra herself. It will change you from good to evil. The only way to change this, will be for other players to destroy you. And they will have little choice since you can attack all of them at once regardless of board position.


This will be the biggest event deck to draw from yet and playable with other sets. And as always, you don't have to read the lore to enjoy the game, but it helps.

Soon I'll be drafting up the very first edition of the newsletter with even more content that you won't see anywhere else. So be sure to SIGN UP for the mailing list so you don't miss one awesome thing! That includes downloadable printable black and white color sheets for the kids (or yourself). Character spotlight origins! And even flash fiction stories just for readers who sign up!  On top of that, you get Chessmen Opening Moves free just for signing up. Awesome!

Till next time, heroes!


Wednesday, June 21, 2017

Woo Hoo! Summer Update!

I haven't posted here in a while but boy do I have stuff to talk about! I'm working on cards for the next step in the board game series on GZ and it's coming out awesome! So today I'm going to tell you about some of the new character cards that are going to be in this game. There's going to be more action than in a ring full of wrestlers on hyper steroids.

If you want to find out more about this and other GZ products, be sure to hit the links to the right!

This edition is going to become the new core edition of the game and it's setting is good ol New York City. It will be based on the characters from then main novel series for GZ that starts with Chaos Rising. That means the heroes of PAC will be there along with villains of all sorts. The power levels will be off the charts. Here are some examples.

Sandstorm: Good Character: 
Raw Power: If Sandstorm's first attack against you is a natural 17-20, he wins the combat.

So watch out if you play evil against this character. He may just blow you away before you can do anything. But check out what you get as a bonus if you are good and recruit him!

When another player attacks you, roll 1d20 with no modifiers. On a 17-20 move that player up to 6 spaces away in any direction and end their turn.

He also gives you protection from elements so no fire, wind, ice, lightning, or other elemental cards or spells can affect you while he's your ally.

Electrode: Good Character
Fast Combat: Every time you miss Electrode he gets +1 to attack for the rest of the combat.

And he starts out with a +8 attack value so you better be having a good dice day or he will catch up with you FAST. But, he gives allies a nice bonus as well.

If you roll a 6 for movement, you may move to any location on the board.

Having trouble catching up to another player? Even if that isn't perfect he still gives you +3 to your movement.

Blacktide: Good Character:
Disintegration Aura: When you hit Blacktide in combat, you take 1 damage.

Fighting this guy is a thorny concept. If you are playing a goal on taking damage, great, you have a way to win. If not, this is going to be worth 3 damage just to beat him. Be ready to heal. But as an ally, he gives you this:

Other players cannot challenge you to combat or stop adjacent to you.

They can still ranged attack you, but full on combat is out of the question. This is a very useful protection to have since a lot of nasty tricks involve adjacency. But what if you are the one who moves adjacent, right? No problem. Nothing happens. You can move adjacent to or challenge to combat if you want. Other players just can't return the favor.

Nyhtwulf: Good Character: (I'm still working on what makes him dangerous to fight, but check out his bonus:)

When a player moves away from being adjacent to you, you may immediately move adjacent to them after they move.

This depicts the character's ability of neuro tracking from the book. Once he's met you, there is no escaping him. But what if it's Blacktide versus Nyhtwulf? What if a player with Blacktide moved adjacent to a player with Nyhtwulf and on their next turn moved away? Could Nyhtwulf follow? The answer is NO. Because Blacktide's power prevents other players from stopping adjacent to that player.

I know some language may need to be sorted out, but this is the hash out phase if you know what I mean.

Monday, January 9, 2017

New Year 2017 Update!

It's high time for a new update and what better way to kick off the new year? While planning stories for GZ Tales Volume 3, I've also dug into revisions for the GZ role playing game. This will be an official publication, likely available on Amazon! If you enjoy role playing games that give you lots of freedom and creativity, this will be for you.

GZ RPG will be a percentile and D10 based system. It is a game in a preset universe of characters, monsters, alien races, magics, and more. The old quote of 'everything but the kitchen sink' certainly applies.

It's a game where you get to choose how to build your character by use of Karma points you earn for your side of the balance of good and evil. And yet, you don't have to just good or evil. You can serve Chaos if you prefer and make your life goal the destruction of the balance. It's up to you!

It is a game of magic and super powers so there are lots of cool ways to power up your character creation. At today's count there are over 386 powers and you can roll for your powers on a new character totally at random. For that matter, you can roll your entire character at random if you so desire.

That's not to say there isn't an intelligent side or academic side to the game. There are over 200 possible occupations/academics for characters that give modifiers to dice rolls. Since it's set in a modern day setting, your character could be a person with any kind of actual job before their life turns upside down on adventures.

Still, you can be anything you want with a broad number of alien races also in the mix. You can see prime examples of all this with a visit to the Galaxy Zento Facebook page or even by perusing these blog entries.

I don't have a release date at this time because I'm just jumping in on the revisions now. But there will be updates.

Project work also continues for the board game and it's expansions and accessories. If you haven't jumped into the GZ universe yet, there's no time like the present. The current accessory pack will bring the gods of GZ to the board game. More posts on those completed cards will be coming soon. Currently, I'm halfway through the artwork (and there's been lots of positive feedback!).

That's pretty much it for the current update, but it's a major desk full for me!

Here's hoping you all had a wonderful holiday season and face a new year of all new excitement and adventure.

Friday, September 23, 2016

Fall Update: Guess what's here!

This week has been loaded with surprises and now you can catch up on all of them at once. The first image you are seeing with today's post is the cover art for the box and yeah, it's the expansion set! I'll be getting my first copy from Thegamecrafter.com sometime in the next week. After I check it over, so long as all looks good, it will be launched. How much is it going to be? Just 24.99.

Now, with holiday shopping already starting, it's as good a time as ever to plug the board game and you get get your copy HERE for 44.99. It's new and improved to match the new layout of cards in the expansion. But then there's the lore of it all and there's something new to that too.

The newest novel and the second book in the Chessmen series is now available via Amazon and Kindle right HERE.  Be sure to use the "look inside" function for a quick sampling of the story as it begins. If you haven't read the first Chessmen story you can find it at the link in the upper right regarding the books. Here is where I have to address something more serious.

There is one thing the new book is  not going to be, aside from filled with action and adventure. It will not be FREE. For every book prior to this, I have done a free giveaway and put a lot of free books into people's hands. Unfortunately, it's time to admit that this has not been good for my own bottom line. I strive to be low cost in a tough age and I hope my readers will understand. The idea behind the free giveaway marketing is that it brings in sales of the other books and, in the last five years, this has simply not happened. That's not to say I'll never give anything away for free again, you can bet I will. Just not at that magnitude anymore. Just can't do it.

Okay, enough seriousness. I have been asked to clarify the order the books go in for people who want to catch up. Where to start? The exact order of the books is as follows:

Chessmen: Opening Moves
GZ Tales Vol 1
Chaos Rising
GZ Tales Vol 2
Chessmen: The Queens Gambit

Now, in the first three books, you could start with any of them. There is a character connection, however from Chaos Rising to the second Chessmen book. I won't tell you what those are of course, you'll just have to read for yourself.  So what will this have me working on now?

Crazy Harry
More artwork of course and more stories. My next bookwork will be GZ Tales Vol 3 and that is going to have some awesome stories in it. I can tell you that the adventures are only going to escalate from here. After that, I will dive into chapter work for the book that comes after Chaos Rising, tentatively called Wicked Ways. And for my in between time when I'm not writing I'll be working on the game expansion for New York City and the GZ combat system card game as well. Sound like enough for me to do?

Outside of Galaxy Zento, I want to point out that my family/party game Marshmallow Fight now has two glowing reviews (reviews are not easy to get) and you can check those out at the following links by author:

PaladinElliott
FatherGeek

And you can get this game HERE also at theGameCrafter.  If you are considering developing your own game, I highly suggest looking into theGameCrafter. Not only can you put together a playable and nice looking prototype; you can continue developing with their step by step process and even sell your game on site (print on demand). Excellent quality, shuffleable cards, and bright colorful rendering. I have loved making my games through them so far. Customer service also gets an A+ from me. So check it out. And if you are looking for games further off the beaten track and want to support some true indy designers, you will be in the right place.

Seems like I have enough to keep me busy during the school year. The only thing I haven't been doing is conventions. Well, that will change around Spring, so stay tuned! Much more to come!

Tuesday, August 9, 2016

Late Summer Update!

It's amazing how easy it is to try too hard. Social media is a brilliant tool, but you sure can stumble it up. I know I do. Some people forgive it, others don't. Either way we can only go forward. That brings me to this update!

My awesome son is about to go back to school. While that may not excite him, it means more time out of the day for me to work on my schedule of cool stuff! Hey, it's not easy being an autistic parent raising an autistic child. Boy do I have stories! Sometimes we make for downright comical. Other times we trigger each other in just the wrong ways. My son has  renewed interest in Magic the Gathering. He's learning quick too. It's good to be a gaming family.

Ah, but I need to get on to what's going on GZ!

Several guest artists came forward about a month ago and they selected works off a list to put into the upcoming expansion set for the board game. They are going to be getting back to me around the end of this month (Aug). I'm still doing a  lot of work myself and the pics with this edition are works in progress. The new cards are going to allow you to rebuild the main deck with all sorts of fun and crazy stuff. I've already spoiled some awesome monsters. New spells are on the way now and sneak peeks are forthcoming.

I'm still working on the combat system in side time. It's a system that will allow for up to four (maybe six?) characters in combat with customized decks. That means you can build your deck for just one character (to take on a deck of another character) or form a team!

Also in design is the board for the next expansion: New York! The board is going to have various special effects on cards from the main deck depending on where you are. It will be based on the novel, Chaos Rising with amazing new character types and cursed artifacts.

Finally, I'm working on something else very very special. You won't be able to buy it. It will be a reward or prize. I call it the God Pack. It will be a special set of cards representing the gods of GZ. The special effects they have on the game will be like no other.

So, as you can see, there is a lot of busy work for creation. Gotta keep building and growing. Always more to come.

Tuesday, November 24, 2015

Happy Thanksgiving 2015!

And the turkeys are nervous. Hey, it's not our fault that they're delicious is it?

Lots of things going on as always. Special things are at the top of my list. Things like character dedications to my kids. I've been planning this for a long time now. I've only got two of them done but why not share them? They will be in upcoming stories in various places.

First, I'll start with my eldest daughter and the character for her is Celestia the Starknight. Starknights get blessed creature companions that are indestructible. They don't go down unless the knight they are bonded to does first. Starknights are also cosmic and can use limited scale energy blasts. Their swords have a shuriken on either side of the hilt that can be used as projectile weapons or to signal for assistance. The red loin cloth is a symbol of achievement, stature, and honor. Only a few Starknights have them. She shows up in my upcoming book, GZ Tales Vol 2. She doesn't have a huge part to play yet, but it's coming.




Next is dedicated to my second eldest daughter and this is Shiva Dyani. Shiva is a rank among the race of warrior women known as Cherifaun. The dragon tattoos are blessed to give physical protection and her katana can slice through about anything. The color of the dragons indicates rank so there is no confusion as to who is in charge. A Shiva answers only to the Empress and any Princesses. Dyani is a warrior woman all the way and then some. She has super strength to top of master of combat skills. When she shows up in the stories there will be no mistake of who she is.

I have two more that will be showing up, but I'm not giving that away just yet.

I mentioned GZ Tales Vol 2 above. There are only a few edits needed before the book can be put together and the proof copy ordered. I was hoping to have it ready for Christmas, but it looks like January will be the earliest possibility.

It's holiday time and that means time with family and close friends (what ever works best for you) and reflection on the year prior. It's time to mercilessly stuff ourselves and then fall into food comas. I hope everyone out there has a wonderful holiday week.

Wednesday, August 12, 2015

End of summer update

Lots of promising things going on as Summer draws to a close. I didn't give away half as many things as I wanted to, but there was no helping it. This summer's accomplishments have been few but very good. Releasing Chaos Rising (novel) and the board game were no small potatoes. Both were long in the making. Now it's time to get the next book of short stories done along with some artwork for the first game expansion.

Recently there has been a lull in development as I get my son ready to go back to school. I get the feeling this is going to be a big year for him. Primarily he's in 8th grade, but the school works with him where his actual strengths are. His math is back a couple grades, but the plan is to catch him up so he can go on to high school. If that means another year at the school he's attending, it will be worth it.

Sports season is coming in full swing and my wife will be doing scoreboards at the radio station. Weekends are going to be fairly closed off for a lot of things. But I'll use the extra time to keep on creating and writing. I have plenty to do.

Come January, we hope to make a trip to New Orleans for a new place that's opened up there. I've med the owner on Facebook and I'm excited about checking it out. It's called the Bad Wolf Bar and Grill. They are going to have gaming and other nerd geek ventures going on there. My game may be making an appearance. Be sure to check them out.

In the coming months I will be getting my game out into people's hands and into cool places. Exposure is promising. Speaking of exposure, my books got into people's hands this summer with three freebie specials. I can only do a freebie giveaway like that once every 3 months for each book, but it was a success.

It is not easy to be seen in the endless ocean we call the internet. I strive to learn all I can about acceptable ways to market myself and my work. Sometimes I think it would be easier to defuse complicated explosive devices, but one can never give up. You give up and guarantee you'll be invisible before you know it.

With my son at school, I'll be taking advantage of some quiet time to really get some stuff done. At least that's always the plan up front. You never know what's going to happen to challenge your efforts. Best laid plans right?

Saturday, June 13, 2015

Gearing up for Print and Play! And a bit more.

It seems there is some decent demand for games in the Print and Play society. One notable is Cards Against Humanity. There are others too. I'm putting together a print and play version of Galaxy Zento and hope to get it into players hands, for guess how much?

NOTHING.

That's right, pretty simple right? I'm not totally sure how I will make it available. I will likely give it out via email to certain folks who enjoy print and play games or who want to give it a go.

Lining up the pages hasn't been easy. You can see what I've done in Photoshop. The idea is that you print it all out and put the decks together. You can play on any board with a sufficient amount of spaces OR draw your own board with a big ol piece of cardboard, ruler and marker. That doesn't mean I won't have the board available though. Depends on how tech savvy you are when it comes to images and printing. I'm not.

It seems weird to give away my game like that, but the reports I get back is that people who enjoy my game are more likely to order the hard copy. The hard copy isn't available yet as I'm still waiting for a new copy of my game to get to me so I can check the new designs I added. The same designs you see right here.

As for local friends who want to score a copy, I may have a way for them to do so if they wish. I'm still working on that. What I'm considering will require patience however, because I have to have it printed and sent to me before sending to others. But that means a signed copy so you have that to look forward to, if that's a direction I take. I will probably do so at something of a discount from the aimed price of 45 dollars. Maybe 40 plus the 12 dollars shipping.

One thing is for certain, there is a lot more to putting together a game than I even thought of. And I thought of quite a bit.

So, if you would be interested in a print and play copy of my game, hit me up at my Email: Galaxyzento@gmail.com. First come first serve.

Warning: it is a big file and in color, but you can always set your printer to black and white.