Showing posts with label writing advice. Show all posts
Showing posts with label writing advice. Show all posts

Sunday, June 21, 2020

The Power of NOT Giving Up


Sometimes I feel like I’m putting out content no one cares about. Do you know what I do then? I keep going. I keep creating and I don’t give up.

One of the hardest things on anyone who puts out content is silence. It’s worse than low book sales or even long periods of low sales and lack of reviews. It’s the kind of thing that makes you want to sit on the corner with a tin cup with the work “likes” on the side.

In reality, it is just another obstacle. It gives me cause to regroup and refocus on my goals and remind myself why I’m posting that content in the first place. Yes, I want my audience to see it. I want to grow that audience for the art, the stories, and everything else. The only way I can do that, is to keep building first and foremost.

That isn’t to say I’m not looking for new ways to market myself. I’m a one man band still and marketing is the hardest part of the job. It requires people and I’m incredibly thankful for the few I have. It requires advertising, and that is the one major budget issue I lack.

The simple truth is, if I don’t build and hopefully improve what people see, there won’t be anything to market in the first place.

And there are a hundred more creators, thousands, just like me. The competition is staggering and getting people into new characters and stories isn’t as easy as it sounds.

There there’s my health. With my new diagnosis of diabetes that doesn’t play well with Multiple Sclerosis, I’m challenged even further in my abilities to continue. To say that I work through adversity is putting it lightly. Some days, I can’t create at all and it always feels like a major setback when I don’t get any of it done because I’m laid up recuperating from an MS flare up. And now you might wonder if this is all I have to contend with in my path. It isn’t.

Because I am published through Amazon (yes self published) there is a terrible conception that a self published author isn’t a real author. And yes, that statement has been delivered to me more than once. I brush it off and keep going. When that person goes, “Oh, you’re self published” with that slight expression of disdain; I just smile and nod.

I keep a list of reasons not to give up. And I value those reasons more than I give credence to my obstacles. As I keep teaching my son, attitude is everything.

So I hope you enjoy these black and whites of characters that I recently finished and maybe can apply this to your own goals in creativity or whatever. Meanwhile, I have more creating to do. How about you?

Friday, February 15, 2019

Diversity in writing done right


You want your work to be accepted by as many people as possible. You decide that you want diversity in your work. Well, my friend, there is a right and wrong way to do that and we're going to give some examples today.

First of all, what does diversity in creative works mean? It means that you have a healthy variation of cultures represented in your work. This includes ethnicity, religion, and yes, sexual orientation. While diversity and being inclusive are important, going too far can get you labeled as an SJW and cloud the story. Let's use some live examples while realizing that opinions will vary.

During Capaldi's run in Doctor Who, there was a companion named Bill. Bill was gay. I feel comfortable saying 'was' because she was turned into a Cyberman and eventually killed. Uh oh, spoiler warning? Too late. There is nothing wrong with Bill being a gay woman or lesbian if preferred.  The problem was that Bill felt the need to announce this fact in practically every other episode to the point of boring it into the viewer's skull. What's wrong with that, you ask? Well, what is Doctor Who about? Is it adventures through time and space or being gay through time and space?

Now let me give you an alternate view. There is another show (okay okay, spoiler warning) called The Rookie. It's a show about becoming a police officer staring Nathan Fillion as the 'main rookie' though he has two cohorts with him. One of them is Officer Jackson West. During the Valentine's day episode he asks a male nurse out on a date. Through the series we saw several times that Jackson referred to problems with his mother over him being a cop. While you could entertain suspicion, it was never a flagrant and in your face issue. When it finally comes to be, it's casual and basically just like it would happen for any straight person. You don't feel like 'gay' is being shoved down your throat. See the difference. Now we will see more of Jackson's relationship, I'm sure, but presenting them as people rather than a label will always be more successful with your audience.

Another well written example is in the show 911. Hen Wilson is a married gay woman with a child. It never needs to be explained because if you can't tell that Hen is gay by the time her wife is introduced, it's on you. Thanks to letting the characters simply be the people they are, no one ever has to make a big character point of waving a flag and going "SEE THIS CHARACTER IS GAY" which is really poor writing to do so.

This goes the same with any form of culture you are including in your story. If you story is all about how to live in that culture, then that's great. Otherwise remember to keep to what your story is about. Let your character show who and what they are rather than waving the flag.

Please keep in mind that I only use being gay as an example here. Thank you.

One of my main characters in my hero works is from Egypt. That alone suggests that he may be Muslim. I leave that for the reader to decide (but he is Muslim). He has the likeness and powers of the god, Anubis but his human half still has feelings, concerns, and culture. It's not easy to mix that in to a story with multiple characters, but I definitely want him to be seen as a person, not a culture.

Thanks for reading and keep writing!

Sunday, August 28, 2016

Meeting Challenges

Brave the hurricane
No matter where you try to publish anything in any genre, there are an army of challenges to face. A lot of them are in marketing, gaining an audience, and taking rejection. The greatest of all challenges however, are in yourself.

Completing projects are typically the number one hurdle to scale. If there's one thing we authors do well, it's procrastinate. But that's not the only factor to work with. Self doubt, writer's block, and changes in ideas are all common demons of any creative work. Challenging perceived norms is another hurdle, if that's something you do. I know I do because I write stories and apply my universe to board games as well. Some people seem to think that's like crossing the streams in Ghostbusters.

As if the natural layout and environment of challenges weren't enough, you have to challenge yourself. What do I mean by that? I mean you have to push yourself. Whether it's coming up with that new idea or just finishing an art piece of chapter. You have to give yourself deadlines and push for them any way you can. We all know, if we get to that plateau we dream about, the deadlines will be imposed on us. We have to ready ourselves. Practice those deadlines now.

And don't get too down on yourself when a deadline doesn't work. Don't succumb to self doubt.

"If you begin to doubt your power, you lend power to your doubt." Yes, I just quoted an old movie, Mystery Men. Laugh away, but you know he was right.

I have multiple projects on my desk all the time. I have challenges of time management, completion, and self imposed deadlines all over the place. How do I handle them? I put my head into the game and just keep forging forward. It's the only direction worth going in. Right now, as many of you know, I'm pushing work through on my first expansion set for my board game, but that's not all. There is a cool surprise coming right along with that. It's been an additional challenge to keep my mouth shut about it. Then Chessmen2 is in final edits.

I have the challenge of appealing to varied audiences (something I will get more into later on). Board game audiences and book audiences are very different. But if you are a game designer, this advice holds just as true to you as it does an author. You have a lot of work to do in components, rules, and theme. You have management in development and manufacturing depending on how you follow through and what sources you use.

Not unlike being burned alive
Our age of self publishing ability can actually lend to a dangerous level of laziness because it's so damn easy to just publish whatever you want. This means you have an additional challenge of surpassing an ocean of crappy work that's all around you. And all the audiences for all aspects can be not only critical but unforgiving.

There is a lot of wonderful advice out there on developing board games, writing books, and publishing all of the above. I think, the best advice possible, is to just DO the work. And keep doing it. You have to have a special love for this too or you won't be able to handle it when someone says you suck. Another challenge, bad criticism hits hard. But keep doing the work, even if you fall flat on  your face. Your refusal to give up will eventually speak in your favor.

Next time I'll delve into understanding audiences and how diverse they are while being very much the same. Keep creating!