I just got this in the mail today. As prototypes go, it's definitely good enough for demos.
Let me say something up front for my critics and anyone else who wants to know: this is not the final look of my game. This is a prototype. Prototypes don't have to look perfect, they have to be playable. And this is.
I've gotten some great tips on rule tweaks, many of which have already been added. The cards are crisp, clear and readable. They shuffle well. It all performs like a pro made game. The Game Crafter does a pretty good job with their stuff.
The board. I am very happy with it and I must say it's exactly how I want it to represent the worlds depicted in my novel. It's a little weird with the theme of the cards, but once related to the story, I think it's forgivable. I have other boards planned for expansions that will definitely help out.
The cards, when I get them, I do have to go through and sort the cards based on what deck they are supposed to be in. Since the backs of the cards are clearly marked, this is a minor issue. I love the little ziploc baggies they send. They really help with game storage and to keep decks separate.
Everyone has really loved the little plastic meeples. There are several types to choose from, but these fit the board very well.
Artwork depicts very clearly, maybe too much so for some nuances. However, it's not a final product. One day I will have extra help (not that such isn't in consideration right now: hint hint).
This also serves as proof my game exists.
Some people out there are wondering what my future plans are for GZ. How do I intend to become a company? Well, as I've said before: everyone has to start somewhere. It's as simple as that. Right now, anyone who jumps in, needs to be aware that I'm asking them to take some risks with me. I need a graphic artist for one and likely a team of like minded people for another. But here's the thing, I'm not just going to sit here and do nothing until I find one. I'm building something here and I'm going to keep building until the day comes that I'm totally incapable of doing so. I refuse to just sit and stare at the wall just because I don't have the funds to hire someone. Great business minds have done the exact same thing and wound up with their own empires. Need and example?
The owner of Papa John's started in a broom closet at a bar. People laughed at him. They criticized him. They said a business like that isn't "worthy" because it's in broom closet. And who's laughing or mocking now? He kept right on going and focused on those who were willing to try his pizza and look past the fact that he was operating out of broom closet. Sure, there are still people who hate his pizza today. Good thing he doesn't need them. Those who tried it, came back for more.
Those who have tried my game, have liked it. I don't expect everyone to love love love it. That's scientifically impossible. But for those who are going to tell me just can't do this, expect the brush off from now on. I'm sorry, but being told to go hire someone else isn't constructive or helpful and is already in my docket of plans. I will just no longer respond to anyone who can't do any more than bash my work, tell me I'm full of excuses, or any other negativity that I just don't need. For those who continue, I tell you what, live someone's life before you sneer at it. If you fail at this, fate may just lend a hand one day.
So, for those who are patient and willing to work with a person on a timetable, I have playtesting opportunities coming up. I have print and play available and I'm ordering one (sometimes 2) prototypes to send out to people per month. It's what I can do. If that's too much to bear, have a nice day, week, life.
No comments:
Post a Comment